Buyrun BeyLer Head CFG ! !
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29-09-2019, 02:31:07//==========Kontrol Ayarları=========== unbindall bind "TAB" "+showscores" bind "ENTER" "+attack" bind "ESCAPE" "escape" bind "SPACE" "+jump" bind "'" "+moveup" bind "+" "sizeup" bind "," "buyammo1" bind "-" "sizedown" bind "." "buyammo2" bind "/" "+movedown" bind "0" "slot10" bind "del" "slot1" bind "end" "slot2" bind "pgdn" "slot3" bind "1" "slot1" bind "2" "slot2" bind "3" "slot3" bind "4" "slot4" bind "5" "slot5" bind "6" "slot6" bind "7" "slot7" bind "8" "slot8" bind "9" "slot9" bind ";" "+mlook" bind "=" "sizeup" bind "a" "+moveleft" bind "b" "buy" bind "c" "+voicerecord" bind "d" "+moveright" bind "e" "+use" bind "f" "impulse 101" bind "g" "drop" bind "h" "+commandmenu" bind "i" "showbriefing" bind "k" "+voicerecord" bind "m" "chooseteam" bind "n" "nightvision" bind "o" "buyequip" bind "q" "lastinv" bind "r" "+reload" bind "s" "+back" bind "t" "impulse 201" bind "u" "messagemode2" bind "w" "+forward" bind "x" "radio2" bind "y" "messagemode" bind "z" "radio1" bind "[" "invprev" bind "]" "invnext" bind "`" "toggleconsole" bind "~" "toggleconsole" bind "UPARROW" "+forward" bind "DOWNARROW" "+back" bind "LEFTARROW" "+left" bind "RIGHTARROW" "+right" bind "ALT" "+strafe" bind "CTRL" "+duck" bind "SHIFT" "+speed" bind "F2" "connect cs1.trumclan.net" bind "f3" "retry" bind "f4" "say S.a" bind "F5" "snapshot" bind "F6" "save quick" bind "F7" "load quick" bind "F10" "quit prompt" bind "INS" "+klook" bind "PGUP" "+lookup" bind "mwheeldown" "+duck" bind "mwheelup" "+jump" bind "MOUSE1" "+attack" bind "MOUSE2" "+attack2" bind "PAUSE" "pause" bind "mouse1" "+attack ;adjust_crosshair" bind "LEFTARROW" "+moveleft" bind "RIGHTARROW" "+moveright" bind "UPARROW" "+forward" bind "DOWNARROW" "+back" bind "mouse3" "+jump" //=================Grafik ayarları=================== gl_affinemodels "0" gl_dither "1" gl_d3dflip "0" gl_polyoffset "0.1" gl_overbright "0" gl_flipmatrix "0" gl_keeptjunctions "0" gl_lightholes "0" gl_monolights "0" gl_palette_tex "0" gl_max_size "128" //goruntu kalitesinin artmasını istiyorsanız bu değeri 256 yapınız ama fps duşer!! gl_alphamin "0.25" gl_cull "1" gl_picmip "1" gl_playermip "999" gl_round_down "999" gl_spriteblend "0" gl_ztrick "0" //ekran kartınız voodoo ise bu değeri 1 yapınız!! gl_wateramp "0" gl_clear "1" r_mirroralpha "0" r_wateralpha "0" r_drawentities "1" r_drivemodel "1" r_drawviewmodel "1" r_decals "0" r_dynamic "0" r_lightmap "0" r_mmx "0" //işlmeciniz mmx teknolijisinden faydalanmıyorsa yani amd işlemcisine sahip iseniz bu değeri 0 yapınız! r_bmodelhighfrac "0" r_traceglow "0" r_bmodelinterp "0" r_glowshellfreq "0" max_shells "0" zoom_sensitivity_ratio "0.75" max_smokepuffs "0" violence_ablood "1" violence_agibs "0" violence_hblood "0" violence_hgibs "0" mp_decals "0" fps_max "100" gunsmoke "0" //===================Ses Ayarları================== _snd_mixahead "0.1" bgmvolume "0.000000" hisound "1.00000" //ses kalitesini arttırmak icin bu değeri 1 yapınız;loadas8bit komutunuda 0 yapınız(fps duşer) loadas8bit "0.00000" //ses kalitesinin artaması icin 0 yapınız(fps duşer) suitvolume "0.250000" volume "0.70000" s_eax "0.000000" s_a3d "0.000000" s_verbwet "0.25" s_bloat "2.0" s_numpolys "200" s_polysize "1000000000000" s_polykeep "1000000000" s_refdelay "4" s_refgain "0.4" s_leafnum "0" s_max_distance "100000.0" s_min_distance "8.0" s_automax_distance "30.0" s_automin_distance "2.0" s_distance "60" s_doppler "1.0" s_rolloff "1.0" //=====================Server ayarları================== cl_vsmoothing "0.05" cl_himodels "0" cl_cmdrate "32" cl_allowupload "0" cl_allowdownload "1" cl_download_ingame "0" cl_cmdbackup "2" cl_timeout "35" cl_idealpitchscale "0.8" cl_himodels "0" cl_dlmax "128" cl_lc "1" cl_lw "1" cl_updaterate "31" cl_showfps "1" cl_upspeed "400" cl_sidespeed "400" cl_backspeed "400" cl_forwardspeed "400" cl_bob "0" cl_bobcycle "0" cl_nopred "0" cl_vsmoothing "0.05" cl_gaitestimation "1.000000" cl_pitchup "89" cl_pitchdown "89" cl_dynamiccrosshair "0" cl_corpsestay "0.05" cl_rate "8000" rate "9500" //================Hud Settings==================== setinfo lefthand "0" setinfo friends "0" setinfo ah "0" setinfo vgui_menus "0" hud_classautokill "0" hud_centerid "1" hud_fastswitch "1" hud_saytext_time "2.5" hud_drawhistory_time "0.3" hud_deathnotice_time "3" hud_capturemouse "1" hud_takesshots "1" scr_conspeed "99999999999" ex_interp "0.05" scr_centertime "1.5" contimes "2" con_notifytime "2" gamma "6" brightness "8" con_color "179+179+255" " //===============Diğer ayarlar=========== voice_forcemicrecord "0.000000" voice_modenable "0" _cl_autowepswitch "1" cl_lefthand "1" setinfo _vgui_menus "0" sv_voiceenable "1" fastsprites "1.000000" bottomcolor "6" topcolor "30" model "gordon" name "isminiz !!!!!!!" viewsize "120.000000" hpk_maxsize "0" sv_aim "0.000000" crosshair "1.000000" console "1.000000" joystick "0.000000" sensitivity "1" m_filter "1.000000" m_side "0.8" m_forward "1" m_yaw "0.022" m_pitch "0.022" graphheight "64" net_graph "9" net_graphwidth "140" net_scale "5" net_graphpos "1" lambert "-1.5" +mlook developer 1 // Model Kapatma Başlangıcı bind f3 "silahyok" alias silahyok "r_drawviewmodel 1; bind f3 silahvar; echoon; echo Silah Modeli Kapatildi; echooff" alias silahvar "r_drawviewmodel 1; bind f3 silahyok; echoon; echo Silah Modeli Acildi; echooff" alias echoon "developer 1" alias echooff "developer 0" // Model Kapatma Sonu // Tuş Atamaları Başlangıcı bind "f3" "silah yok" bind "f4" "m4a1" bind "f5" "ak47" bind "f6" "TLRGun" bind "f7" "THRGun" bind "f8" "AWMDEGun" bind "F9" "exec cross.cfg" bind "F10" "exec fps.cfg" // Tuş Atamaları Sonu // Otomatik Silah ve Ekipman Alışı Başlangıcı alias close "wait; wait; wait; slot10; wait; wait; wait; slot10; wait; wait; wait; slot10" alias AWM "buy; menuselect 4; menuselect 6; close; buy; menuselect 6" alias DE "buy; menuselect 1; menuselect 3; close; buy; menuselect 7" alias AWMDEGun "AWM; DE; buyequip; menuselect 2; buyequip; menuselect 4; buyequip; menuselect 3; buyequip; menuselect 3; close" alias close "wait; wait; wait; slot10; wait; wait; wait; slot10; wait; wait; wait; slot10" alias TLR "buy; menuselect 4; menuselect 1; buy; menuselect 4; menuselect 3; close; buy; menuselect 6" alias TLRGun "TLR; buyequip; menuselect 2; buyequip; menuselect 4; buyequip; menuselect 3; buyequip; menuselect 3; close" alias close "wait; wait; wait; slot10; wait; wait; wait; slot10; wait; wait; wait; slot10" alias THR "buy; menuselect 4; menuselect 2; buy; menuselect 4; menuselect 4; close; buy; menuselect 6" alias THRGun "THR; buyequip; menuselect 2; buyequip; menuselect 4; buyequip; menuselect 3; buyequip; menuselect 3; close" alias close "wait; wait; wait; slot10; wait; wait; wait; slot10; wait; wait; wait; slot10" alias MP5 "buy; menuselect 3; menuselect 1; close; buy; menuselect 6" alias MP5Gun "MP5; buyequip; menuselect 2; buyequip; menuselect 4; buyequip; menuselect 3; buyequip; menuselect 3; close" alias close "wait; wait; wait; slot10; wait; wait; wait; slot10; wait; wait; wait; slot10" alias TSMG "buy; menuselect 3; menuselect 4; buy; menuselect 3; menuselect 2; close; buy; menuselect 6" alias TSMGGun "TSMG; buyequip; menuselect 2; buyequip; menuselect 4; buyequip; menuselect 3; buyequip; menuselect 3; close" // Otomatik Silah ve Ekipman Alışı Sonu alias +mik "+jump ; +duck" alias -mik "-jump ; -duck" bind kp_ins "+mik" bind mwheeldown +jump bind mwheelup +duck developer 1 drawradar name "isminiz !!!!!!!" // __________ //----( Violence )---> // ¯¯¯¯¯¯¯¯&# 175;¯ violence_ablood "0" //enable blood (0 will improve perfomance some, but you won't see any blood) violence_agibs "0" //enable gibs (0 will improve performance some, but you won't see body chunks) violence_hblood "0" //enable more blood (0 will improve perfomance some, but you won't see as much blood) violence_hgibs "0" //enable more gibs (0 will improve performance some, but you won't see as many body chunks) condump writecfg // __________ //----( Graphics )---> // ¯¯¯¯¯¯¯¯&# 175;¯ gl_clear "0" gl_nocolors "0" gl_alphamin "0.25" gl_max_size "128" gl_cull "1" //enable rendering of visible objects only (0 will slow fps) gl_dither "1" //enable dithering gl_flipmatrix "0" gl_keeptjunctions "0" //enable allowing slight *****s between textures, setting to 1 may look better on some video cards, but will be a bit slower gl_lightholes "0" //enable light holes (0 may improve perfomance) gl_monolights "0" gl_overbright "0" gl_palette_tex "0" gl_picmip "1" //set rendering quality (0,1,2, higher is faster and lower quality) see gl_playermip, gl_texturemode gl_playermip "5" //set player rendering quality (0,1,2, higher is faster and lower quality) see gl_playermip, gl_texturemode gl_polyoffset "0.1" gl_round_down "5" //set texture size rounding-down value (higher rounds more, resulting in lower quality and higher FPS) gl_spriteblend "1" //enable blending sprite graphics gl_wateramp "0" //enable amplified (higher) waves in water. 1 may decrease FPS gl_ztrick "1" //speeds up renndering on some 3dfx cards (and maybe others), but may cause flickering on some video cards gl_texturemode "GL_LINEAR_MIPMAP_LINEAR" mp_decals "0" //set max number of decals to display in multiplayer (set lower for perfomance boost, but blast marks and logos will disappear sooner) max_shells "5" r_bmodelhighfrac "5" r_decals "0" //set max number of blast mark decals in single-player (lower number will improves perfomance some, but decals wil disappear sooner) r_drawviewmodel "1" //enable drawing player weapon model (off improves perfomance a bit) r_dynamic "0" //enable dynamic lighting -- the light reflections glowing objects make on other objects nearby, such as ets and the flashlight (0 may improve fps) r_mirroralpha "0" //enable reflective textures (0 may improve performance) r_mmx "1" //force MMX calculation methods for MMX CPU's (set to 1 if your CPU supports MMX! Any p2 does, as do most newer AMD and Cyrix chips. If using 1 reduces perfomance, set back to 0) r_speeds "0" //enable display of average fps, draw speed, and polygon info r_traceglow "0" //enable inclusion of monsters in glow sprite occlusion checking (1 will decrease perfomance) con_color "179+179+255" scr_conspeed "97879978789" hud_saytext_time "10" // _______ //----( Sound )---> // ¯¯¯¯¯¯¯ s_disable_a3d s_a3d "0" s_eax "1" s_2dvolume "0.3" s_verbwet "0.25 s_geometry "1" s_reverb "1" s_rolloff "1.0" s_doppler "0" s_leafnum "0" s_refgain "0.42" s_refdelay "4" s_polykeep "1000000000" s_polysize "10000000" s_numpolys "200" s_bloat "2.0" s_occlude "1" s_occfactor "0.5" s_reflect "1" s_distance "1000" s_automin_distance "5" s_automax_distance "1500" s_min_distance "128" s_max_distance "1500" ambient_level "0.1" //ambient vol ambient_fade "1" //ambient sound distance hisound "1" _snd_mixahead "0.1" room_off "1" volume "0.2" suitvolume "1" bgmvolume "1" voice_modenable "0" voice_scale "2" voice_enable "0" voice_forcemicrecord "0.000000" sv_voiceenable "0" // _________ //----( Network )---> // ¯¯¯¯¯¯¯¯&# 175; alias "lan1" "echo -ex_interp 0.1- ;rate 25000; cl_updaterate 20;cl_rate 10000;cl_cmdrate 120;cl_cmdbackup 2;cl_resend 6;cl_dlmax 128;ex_interp 0.1;ex_extrapmax 1.2;cl_latency -999" / alias "lan2" "echo -ex_interp 0.05- ;rate 25000; cl_updaterate 40;cl_rate 10000;cl_cmdrate 120;cl_cmdbackup 5;cl_resend 6;cl_dlmax 128;ex_interp 0.05;ex_extrapmax 5;cl_latency -999" / alias "lan3" "echo -ex_interp 0.04- ;rate 25000;cl_updaterate 33;cl_rate 10000;cl_cmdrate 120;cl_cmdbackup 7;cl_resend 6;cl_dlmax 128;ex_interp 0.04;ex_extrapmax 6;cl_latency -999" / alias "lan4" "echo -ex_interp 0.03- ;rate 25000;cl_updaterate 40;cl_rate 10000;cl_cmdrate 120;cl_cmdbackup 10;cl_resend 6;cl_dlmax 128;ex_interp 0.03;ex_extrapmax 7;cl_latency -999" / alias "lan5" "echo -ex_interp 0.025- ;rate 25000;cl_updaterate 50;cl_rate 10000;cl_cmdrate 120;cl_cmdbackup 15;cl_resend 6;cl_dlmax 128;ex_interp 0.025;ex_extrapmax 8;cl_latency -999" / alias "lan6" "echo -ex_interp 0.02- ;rate 25000;cl_updaterate 60;cl_rate 10000;cl_cmdrate 120;cl_cmdbackup 20;cl_resend 6;cl_dlmax 128;ex_interp 0.02;ex_extrapmax 10;cl_latency -999" / lan2 ex_maxerrordistance "64" ex_correct "0" ex_diminishextrap "0" ex_maxaccel "2000" ex_maxspeed "750" ex_minvelocity "0" cl_lc "1" cl_lw "1" cl_nosmooth "0" cl_vsmoothing "0.05" cl_smoothtime "0.1" cl_gaitestimation "1" //enable estimated player stepping motion -- disable (0) to decrease apparent "ice skating" and possibly increase lag cl_nopred "0" //disable client-side prediction (1 may increase lag) cl_rightland "1" // ________ //----( Client )---> // ¯¯¯¯¯¯¯¯ ; cl_allowdownload "1" //enable download of maps, models, and decals on joining a server cl_allowupload "0" //enable upload of maps, models, and decals on joining a server cl_backspeed "400" cl_bob "0" cl_bobcycle "1" cl_bobup "0" cl_download_ingame "0" //enable downloads during a multiplayer game (generally not a good thing -- instead set cl_allow_download 1 and this one to 0 so downloads are between maps only) cl_fixtimerate "7.5" //sets the fixed time rate cl_forwardspeed "400" cl_sidespeed "400" cl_himodels "0" //enable high quality player models cl_idealpitchscale "0.8" cl_movespeedkey "0.52" cl_observercrosshair "1" cl_pitchdown "89" cl_pitchspeed "225" cl_pitchup "89" cl_showfps "1" cl_solid_players "0" cl_timeout "9999" cl_righthand "0" cl_minmodels "0" cl_corpsestay "600.000000" cl_dynamiccrosshair "0" _cl_autowepswitch "1" cl_yawspeed "9999" sv_maxspeed "400" // _______ //----( Other )---> // ¯¯¯¯¯¯¯ console "1.0" fps_max "100" fps_modem "100" crosshair "1" gamma "10" brightness "10" con_color "179+179+255" graphheight "105" net_graph "3" net_graphwidth "140" net_scale "5" net_graphpos "1" sv_aim "0" hpk_maxsize "0" viewsize "120" mp_decals "300" max_shells "120" max_smokepuffs "0" d_spriteskip "0" gl_affinemodels "0" gl_dither "1" gl_d3dflip "0" gl_polyoffset ".1" gl_overbright "1" gl_flipmatrix "0" gl_lightholes "0" gl_monolights "0" gl_palette_tex "0" gl_max_size "512" gl_cull "1" gl_picmip "0.75" gl_playermip "0" gl_round_down "9999" gl_spriteblend "0" gl_ztrick "1" gl_wateramp "0" r_mirroralpha "0" r_wateralpha "0" r_drawentities "1" r_decals "300" r_dynamic "0" r_lightmap "1" r_mmx "1" s_rolloff "0" s_doppler "0" s_distance "120" s_automin_distance "1" s_automax_distance "60" s_min_distance "4" s_max_distance "2000" s_leafnum "0" s_reverb "0" s_refgain ".4" s_refdelay "4" s_polykeep "1000000000" s_polysize "10000000" s_numpolys "200" s_bloat "2" s_verbwet ".25" s_a3d "0" s_eax "1" loadas8bit "1" volume "1" suitvolume ".25" hisound "0" bgmvolume "1" scr_conspeed "123456789" _snd_mixahead ".1" snd_noextraupdate "1" precache "1" developer "0" host_framerate "100" texgamma "0" lightgamma "0" topcolor "30" bottomcolor "6" rate "7500" ex_maxerrordistance "0" ex_interp "0.05" cl_updaterate "21" cl_lw "1" cl_lc "1" cl_dlmax "128" cl_himodels "0" cl_solid_players "1" cl_pitchup "89" cl_pitchdown "89" cl_idealpitchscale ".8" cl_timeout "9999" cl_cmdbackup "2" cl_download_ingame "0" cl_allowdownload "1" cl_allowupload "0" cl_cmdrate "20" cl_bob "0" cl_bobup "0" cl_bobcycle "1" cl_nopred "0" cl_himodels "0" cl_observercrosshair "1" cl_gaitestimation "1" cl_rate "6500" violence_ablood "1" violence_agibs "1" violence_hblood "1" violence_hgibs "1" lookstrafe "0" lookspring "0" cl_forwardspeed "400" cl_backspeed "400" cl_vsmoothing ".05" m_pitch ".022" m_yaw ".022" m_forward "1" m_side "0.8" m_filter "1" sensitivity "1.5" joystick "0" hud_takesshots "0" fastsprites "1" zoom_sensitivity_ratio "1" hud_capturemouse "1" hud_fastswitch "1" hud_centerid "1" hud_classautokill "0" setinfo "lefthand" "1" setinfo "vgui_menus" "0" setinfo "dm" "0" setinfo "ah" "1" setinfo "s" "0" +mlook // sXe Disabler 2.8 by NoLoader // only nosteam // Tecla F12 para activar/Desactivar el Cheat. // 1 = Activate // 0 = Desactivate nosmoke 1 localglow 1 flashlight 0 playerglow 1 nameesp 1 distesp 1 wpnesp 1 panickey 0x7B speedkey 0x14 speedvalue 50.0 norecoil 1 // _____ //----(Mouse)-----> // ¯¯¯¯¯ m_pitch "0.022" m_yaw "0.022" m_forward "1" m_side "0.8" m_filter "1" sensitivity "4.0" hud_fastswitch "1" zoom_sensitivity_ratio "1.5" / / / clear / slist / bind pgup drawmdl1 alias drawmdl1 "r_drawviewmodel 1; bind pgup drawmdl2" alias drawmdl2 "r_drawviewmodel 0; bind pgup drawmdl1" drawmdl1 / bind pgdn sprblend1 alias sprblend1 "gl_spriteblend 1; bind pgdn sprblend2" alias sprblend2 "gl_spriteblend 0; bind pgdn sprblend1" sprblend1 cl_gg 100 v_dark 5 condump writecfg alias w1 "wait" alias w2 "w1; w1" alias w3 "w2; w2; w2" alias clmenu "wait; slot10; wait; slot10; wait; slot10; wait; slot10; wait; slot10; slot10; slot10; slot10; slot10" alias clmenu2 "w3; slot10; w3; slot10; slot10; slot10; slot10; slot10; use weapon_knife" alias m1 "menuselect 1" alias m2 "menuselect 2" alias m3 "menuselect 3" alias m4 "menuselect 4" alias m5 "menuselect 5" alias m6 "menuselect 6" alias m7 "menuselect 7" alias m8 "menuselect 8" alias m9 "menuselect 9" alias m0" "menuselect 0" alias desc "buy; m1; m3" alias xmc "buy; m2; m2" alias mp5c "buy; m3; m1" alias coltkeles "buy; m4; m1;buy; m4; m3" alias comcstc "buy; m4; m2;buy; m4; m4" alias m4c "buy; m4; m3" alias stc "buy; m4; m4" alias awpc "buy; m4; m6" alias g3c "buy; m4; m7" alias parac "buy; m5; m1" alias mermi1 "buy; m6" alias mermi2 "buy; m7" alias zrh1 "buy; m8; m1" alias zrh2 "buy; m8; m2" alias flsh "buy; m8; m3" alias gr "buy; m8; m4" alias sis "buy; m8; m5" alias def "buy; m8; m6" alias bomb "mermi1;w1;zrh2;gr;flsh;flsh;clmenu2" bind "F3" "mp5c ;bomb" bind "F4" "coltkeles ;bomb" bind "F5" "comcstc ;bomb" bind "F6" "awpc ;bomb" //CounterTurkey.Com //Bunny Hop Scripti alias +b "alias _special jump;jump" alias -b "alias _special" alias jump "+jump;wait;-jump;wait;special // automatic burst settings // usage: setburst // flags are: // 1=duck 2=no_aim 4=stop 8=zoom 16=ground 32=use setburst ak47 1 10 1 0 0.05 0 setburst ak47 2 20 0.25 0.35 0.05 0 setburst ak47 3 50 0.15 0.45 0.05 4 setburst ak47 4 999 0.07 0.4 0.05 52 setburst aug 1 30 1 0 0.05 0 setburst aug 2 60 0.25 0.35 0.05 0 setburst aug 3 110 0.15 0.45 0.05 4 setburst aug 4 999 0.05 0.43 0.2 12 setburst awp 1 3 1 0 0.02 0 setburst awp 2 5 1 0 0.04 16 setburst awp 3 999 1 0 0.45 28 setburst c4 1 999 1 0 0 2 setburst deagle 1 999 0.01 0.01 0.02 0 setburst elite 1 15 0.01 0.01 0.02 0 setburst elite 2 999 0.07 0.15 0.05 0 setburst fiveseven 1 999 0.01 0.01 0.02 0 setburst flashbang 1 999 1 0 0 2 setburst g3sg1 1 3 1 0 0.02 0 setburst g3sg1 2 5 1 0 0.02 16 setburst g3sg1 3 120 1 0 0.05 60 setburst g3sg1 4 999 0.05 0.4 0.05 60 setburst glock18 1 999 0.01 0.01 0.02 0 setburst hegrenade 1 999 1 0 0 2 setburst knife 1 3 1 0 0 0 setburst knife 2 999 1 0 0.1 2 setburst m249 1 45 1 0 0.05 0 setburst m249 2 999 0.05 0.5 0.05 4 setburst m3 1 999 1 0 0.2 0 setburst m4a1 1 10 1 0 0.05 0 setburst m4a1 2 20 0.25 0.35 0.05 0 setburst m4a1 3 80 0.15 0.45 0.05 0 setburst m4a1 4 999 0.07 0.4 0.05 4 setburst mac10 1 40 1 0 0.05 0 setburst mac10 2 120 0.35 0.25 0.04 0 setburst mac10 3 999 0.11 0.25 0.05 4 setburst mp5 1 40 1 0 0.05 0 setburst mp5 2 120 0.45 0.25 0.05 0 setburst mp5 3 919 0.11 0.25 0.05 4 setburst p228 1 999 0.01 0.01 0.02 0 setburst p90 1 20 1 0 0.05 0 setburst p90 2 120 0.1 0.25 0.05 0 setburst p90 3 999 0.11 0.25 0.05 4 setburst scout 1 3 1 0 0.02 0 setburst scout 2 5 1 0 0.04 16 setburst scout 3 999 1 0 0.45 28 setburst sg550 1 3 1 0 0.02 0 setburst sg550 2 30 1 0 0.04 16 setburst sg550 3 999 0.3 0.1 0.05 60 setburst sg552 1 30 1 0 0.05 0 setburst sg552 2 60 0.25 0.35 0.05 0 setburst sg552 3 110 0.15 0.45 0.05 8 setburst sg552 4 999 0.05 0.43 0.2 12 setburst smokegrenade 1 999 1 0 0 2 setburst tmp 1 20 1 0 0 0 setburst tmp 2 100 0.3 0.3 0.02 0 setburst tmp 3 999 0.1 0.3 0.05 4 setburst ump45 1 40 1 0 0.05 0 setburst ump45 2 120 0.45 0.25 0.05 0 setburst ump45 3 999 0.11 0.25 0.05 4 setburst usp 1 999 0.01 0.01 0.02 0 setburst xm1014 1 999 1 0 0.2 0 // syntax of avadd : // first param -> 0=stand, 1=duck // second param -> height // third param -> forward // last param -> right // randomized aiming alias humaim0 "randmax 0; init aimr humaim0;alias humaim humaim1; txt *** Randomized aiming turned OFF ***" alias humaim1 "randmax 5; init aimr humaim1;alias humaim humaim0; txt *** Randomized aiming turned ON ***" humaim0 // smooth aiming alias smooth0 "smooth 0; init aims smooth0;alias smooth_t smooth1; txt *** Smooth aiming turned OFF ***" alias smooth1 "smooth 5; init aims smooth1;alias smooth_t smooth0; txt *** Smooth aiming turned ON ***" smooth0 // xqz2 style alias +doaim "aim 1" alias -doaim "aim 0" // temporary aim thru wall alias +thru "aimthru 1" alias -thru "aimthru 0" // hlh style alias +doshoot "aim 1;#wait;#+attack" alias -doshoot "#-attack; aim 0" // CSG STYLE/ alias +csgaim "aim 1;#+attack;aim 0" alias -csgaim "#wait;#-attack" spk ok bind "F9" "pong" alias pong "developer 1;echo ;developer 0;cl_updaterate 20;cl_cmdrate 30;rate 5000;cl_rate 6000;bind F9 pong1" alias pong1 "developer 1;echo ;developer 0;cl_updaterate 20;cl_cmdrate 30;rate 5000;cl_rate 6000;bind F9 pong2" alias pong2 "developer 1;echo ;developer 0;cl_updaterate 15;cl_cmdrate 20;rate 3500;cl_rate 4000; bind F9 pong3" alias pong3 "developer 1;echo ;developer 0;cl_updaterate 12;cl_cmdrate 15;rate 2000;cl_rate 3000; bind F9 pong4" alias pong4 "developer 1;echo ;developer 0;cl_updaterate 25;cl_cmdrate 35;rate 10000;cl_rate 10000; bind F9 pong5" alias pong5 "developer 1;echo ;developer 0;cl_updaterate 25;cl_cmdrate 40;rate 12000;cl_rate 12000; bind F9 pong6" alias pong6 "developer 1;echo ;developer 0;cl_updaterate 30;cl_cmdrate 45;rate 13500;cl_rate 13500; bind F9 pong7" alias pong7 "developer 1;echo ;developer 0;cl_updaterate 30;cl_cmdrate 45;rate 13000;cl_rate 14000; bind F9 pong8" alias pong8 "developer 1;echo ;developer 0;cl_updaterate 40;cl_cmdrate 60;rate 20000;cl_rate 20000; bind F9 pong9" alias pong9 "developer 1;echo ;developer 0;cl_updaterate 23;cl_cmdrate 25;rate 4000;cl_latency -64;cl_rate 2500;bind F9 pong10" alias pong10 "developer 1;echo ;developer 0;cl_updaterate 25;cl_cmdrate 35;rate 7000;cl_latency -32;cl_rate 3000;bind F9 pong" _cs_restrict 0 _debug 0 _fx 0 _gag_name 0 _ignore_immunity 1.89 _repeat_freq 600 _duration 30 // Defines the max time length in seconds of voting process. amv_vote_duration 30 // Default access rights for players not in the users.ini file. // (See documentation for access levels and information) default_access 1 // Whether to use encrypted passwords or not. // 0: disabled // 1: encrypt using Unix crypt() (Linux ONLY) // 2: encrypt using MD5 hash // 3: encrypt using MySQL PASSWORD() (MySQL ONLY) // If enabled, the scripting file functions have read // access to files // (0=disabled, 1=enabled) f defined _included pragma semicolon 1 enum print_type ; enum fsize_unit ; const bBanByID = 0; const bBanByIP = 1; const bBanBoth = 2; enum uid ; /* Defined as '+ 1' so when we make an array[MAXPLAYERS], we get the range from 0 - 32. * #define MAX_PLAYERS 32 + 1 #define TEAM_PROXY 600 #define TEAM_SPECTATOR 500 #define MAX_NUMBER_LENGTH 20 #define MAX_COMMAND_LENGTH 30 #define MAX_NAME_LENGTH 33 #define MAX_DATA_LENGTH 200 #define MAX_TEXT_LENGTH 200 #define MAX_AUTHID_LENGTH 39 #define PLUGIN_HANDLED -1 #define PLUGIN_FAILURE 0 #define PLUGIN_CONTINUE 1 #define ACCESS_ALL 0 #define ACCESS_TIMELEFT 0 #define ACCESS_USERLIST 0 #define ACCESS_VERSION 0 #define ACCESS_VOTE_KICK 1 #define ACCESS_VOTE_MAP 1 #define ACCESS_FRAGLIMIT 2 #define ACCESS_MAP 2 #define ACCESS_TIMELIMIT 2 #define ACCESS_ABORT_VOTE 2 #define ACCESS_RELOAD 4 #define ACCESS_PAUSE 8 #define ACCESS_PASS 16 #define ACCESS_FRIENDLY_FIRE 32 #define ACCESS_GRAVITY 32 #define ACCESS_TEAMPLAY 32 #define ACCESS_CHAT 64 #define ACCESS_SAY 64 #define ACCESS_KICK 128 #define ACCESS_BAN 256 #define ACCESS_CONFIG 512 #define ACCESS_IMMUNITY 4096 #define ACCESS_RCON 65536 /* Define this to 512 to have Alfred's setting * #define ACCESS_RESERVE_NICK 16384 /* This is never used in the script; just for reference * #define ACCESS_RESERVE_SPOT 32768 /* This is never used in the script; just for reference * forward plugin_init(); forward plugin_info(HLOldName, HLNewName, UserIndex); forward plugin_connect(HLUserName, HLIP, UserIndex); forward plugin_disconnect(HLUserName, UserIndex); forward plugin_command(HLCommand, HLData, HLUserName, UserIndex); native access( iAccess, sName[] = "" ); native auth( sName[] = ""); native ban( sPlayer[], iTime, bBanBy = bBanByID ); native censor_words( sString[] ); native centersay( sText[], iTime, iRed, iGreen, iBlue ); native centersayex( sUser[], sText[], iTime, iRed, iGreen, iBlue ); native changelevel( sMap[], iIntermissionPause = 0 ); native cvar_exists( sCvar[] ); native check_user( sPlayer[] ); native check_words( sPlayer[] ); native consgreet( sMessage[] ); native convert_string( iHLString, sSmallString[], iMaxLength ); native currentmap( iMap[], iMaxLength ); native directmessage( sMessage[], iUserID = -1, uid:tUidType = uid:uid_sessionID ); native exec( sCommand[], bWriteLogEntry = 1 ); native execclient( sPlayer[], sCommand[] ); native get_serverinfo( sKey[], sValue[], iMaxLength ); native get_timer( iTimer ); native get_userAuthID( sPlayer[], sAuthid[], iMaxLength = MAX_AUTHID_LENGTH ); native get_userindex( sPlayer[], &iIndex ); native get_userinfo( sPlayer[], sKey[], sInfo[], iMaxLength ); native get_userIP( sPlayer[], sIP[], iMaxLength, &iPort = 0 ); native get_username( sPlayer[], sName[], iMaxLength ); native get_userorigin( sPlayer[], &iX, &iY, &iZ ); native get_userSessionID( sPlayer[], &iSessionID ); native get_userWONID( sPlayer[], &iWONID ); native get_vaultdata( sKey[], sData[], iMaxLength ); native get_vaultnumdata( sKey[], &iData ); native getstrvar( sVarname[], sValue[], iMaxLength ); native gettarget( sPlayer[], sTargetName[], iMaxLength, iRange = 2048 ); native getteamcount( iTeam ); native getvar( sVarname[] ); native glow( sTarget[], iRed = 0, iGreen = 0, iBlue = 0 ); native godmode( sPlayer[], iOnOff ); native help( sKeyword[] ); native kick( sPlayer[] ); native kill_timer( iTimer ); native list_maps( ); native log( sLogEntry[] ); native look_in_dir( sDirectory[], sMatch[], sFilename [], iNumber ); native maptime( iWhichtime, iPrintToConsole = 0 ); native maxplayercount( ); native message( sTarget[], sMessage[] ); native messageex( sTarget[],sMessage[], print_type:iMessageType ); native motd( sPlayer[], Text[] ); native nextmap( sMap[], iMaxLength ); native noclip( sPlayer[], iOnOff ); native playercount( ); native playerinfo( iPlayerIndex, sName[], iLength, &iUserID = 0, &iWONID = 0, &iTeam = 0, &iDead = 0, sAuthID[MAX_AUTHID_LENGTH] = "" ); native playsound( sTarget[], iSound[] ); native pointto( iRange = 2048 ); native rainbow( sText[], iTime, iRedStart, iGreenStart, iBlueStart, iRedEnd, iGreenEnd, iBlueEnd ); native reload( ); native say( sMessage[] ); native selfmessage( sMessage[] ); native servertime( sTimeString[], iMaxLen, sFormat[] = "none" ); native set_serverinfo( sKey[], sValue[] ); native set_timer( sFunction[], iWaitSeconds, iRepeatCount, sParameter[] = "" ); native set_vaultdata( sKey[], sData[] ); native set_vaultnumdata( sKey[], iData ); native slap( sPlayer[] ); native slay( sPlayer[] ); native speakto( sTarget[], iSentence[] ); native strtonum( sString[] ); native systemtime( ); native teleport( sPlayer[], iX, iY, iZ ); native timeleft( iPrintToConsole = 1 ); native typesay( sMessage[], iTime, iRed, iGreen, iBlue ); native unban( sWONID[] ); native userlist( sPattern[] = "" ); native valid_map( sMap[] ); native valid_mapex( sMap[], ignoreMapsFile = 0 ); native version( ); native vote( sVoteString[], ... ); native vote_allowed( ); native spawn( sClass[], iX, iY, iZ, iXAngle, iYAngle, iZAngle ); native listspawn( sClass[] ); native movespawn( iIdentity, iX, iY, iZ, iXAngle, iYAngle, iZAngle ); native removespawn( iIdentity ); native fileexists( sFilename[] ); native filesize( sFilename[], fsize_unit:Unit = 1 ); native readfile( sFilename[], sLine[], iLineNum, iMaxLength ); native writefile( sFilename[], sLine[], iLineNum = -1 ); native resetfile( sFilename[] ); native deletefile( sFilename[] ); native plugin_exec( sCommand[], sArguments[] ); native plugin_registercmd( Command[], Function[], RequiredAccess, HelpMessage[] = "" ); native plugin_registerhelp( Command[], RequiredAccess, HelpMessage[] ); native plugin_registerinfo( Name[], Description[], Version[]); native setstrvar( cvar[], value[]); native menu(username[],text[],keys,time=0); native get_userFrags( sPlayer[], &frags ); native get_userHealth(sPlayer[], &health ); native get_userTeam( sPlayer[], &team ); native get_userArmor( sPlayer[], &armor ); +++++++++++++++ReeeeeeeeePPPPPPP __________________