Horizon Zero Dawn bugun gelen Patch 1.11 guncellemesi ile NVIDIA's DLSS ve AMD's FidelityFX Super Resolution eklendi yama notlarını aşağıda bulabilirsiniz.

PC oyuncularımız icin 1.11 yaması yayınlandı. İşte bu yamanın iceriği:

Grafiksel iyileştirmeler.

Added NVIDIA's DLSS upscaling Technology. Added AMD's FidelityFX Super Resolution, replacing FidelityFX cas.
Kullanıcı arayuzu değişiklikleri.

Adjusted settings screen to facilitate the addition of DLSS and FSR. Render scale option has been removed but same result can Now be accomplished by adjusting setting upscale method to simple and adjusting upscale quality.
Performans geliştirmeleri.

Improvement to the shader management System. This will result in a few noticeable differences: There is no longer a shader pre-compilation step on startup. The Game will always compile shaders during loading and in the background. Stutters during gameplay that used to occur due to background shader compilation have Now been significantly reduced. Because shader compilation is still happening in the background you may notice the Game having a higher CPU utilization while that is happening. Loading screens will wait for the required shaders to be fully compiled. This may cause loading screens to take somewhat longer on certain systems. On higher Spec machines with faster CPUs the loading screens will typically be shorter, due to more efficient shader compilation that better leverages high-end CPUs. Belkim ileride Days Gone gelir bu ozellikler God of War ve Horizon Zero Dawn eklendi sonucta.