başlıkta dediğim gibi compile ekranı cıkıyo ve pc res atıyo normalde haritamda leak olduğu zaman res atardı şimdi normalden compile ettiğim zaman haritada leak hatası gostermiyo nasıl duzeltebilirim ? ** Executing... ** Command: Change Directory ** Parameters: C:\Program Files\Valve ** Executing... ** Command: Copy File ** Parameters: "C:\Users\admin\Desktop\UĞUR\MAPS\jail_notorio us_v 1\jail_notorious_v2.map" "C:\Program Files\Valve\cstrike\maps\jail_notorious_v2.map" ** Executing... ** Command: C:\Users\admin\Desktop\VALVE_~1\Zhlt253\hlcsg.exe ** Parameters: "C:\Program Files\Valve\cstrike\maps\jail_notorious_v2" hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlcsg ----- Command line: C:\Users\admin\Desktop\VALVE_~1\Zhlt253\hlcsg.exe "C:\Program Files\Valve\cstrike\maps\jail_notorious_v2" Entering C:\Program Files\Valve\cstrike\maps\jail_notorious_v2.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 8 brushes (totalling 52 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.08 seconds) SetModelCenters: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.26 seconds) Using Wadfile: \program files\valve\cstrike\n0torious.wad - Contains 58 used textures, 84.06 percent of map (375 textures in wad) Using Wadfile: \program files\valve\valve\halflife.wad - Contains 11 used textures, 15.94 percent of map (3116 textures in wad) added 6 additional animating textures. Texture usage is at 1.35 mb (of 4.00 mb MAX) 0.51 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: C:\Users\admin\Desktop\VALVE_~1\Zhlt253\hlbsp.exe ** Parameters: "C:\Program Files\Valve\cstrike\maps\jail_notorious_v2" hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlbsp ----- Command line: C:\Users\admin\Desktop\VALVE_~1\Zhlt253\hlbsp.exe "C:\Program Files\Valve\cstrike\maps\jail_notorious_v2" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 500...1000...1300 (0.05 seconds) BSP generation successful, writing portal file 'C:\Program Files\Valve\cstrike\maps\jail_notorious_v2.prt' SolidBSP [hull 1] 500...1000...1228 (0.05 seconds) SolidBSP [hull 2] 500...1000...1184 (0.04 seconds) SolidBSP [hull 3] 500...1000...1241 (0.05 seconds) 0.73 seconds elapsed ----- END hlbsp ----- __________________