Merhaba Arkadaşlar,
Bu aralar birkac arkadaş Chaotic Generator sıkıntısı cekiyormuş 1298+ hakkında bende buna cozum bulmak istedim.Umarım işinize yarar kolay gelsin

21.evt

Kod:
EVENT 17550 E SELECT_MSG 600 61000 60000 42010 60001 42020 60002 42030 60003 22040 60004 42050 60005 42060 60006 42070 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 ; END EVENT 42010 ; Fragment of Arrogance E RUN_EVENT 42011 ; The RUN_EVENT's basically make one event expand into many others, and links them together, great for checking multiple things. E RUN_EVENT 42012 END EVENT 42011 ; First we'll check to see if the item doesn't exist, if it doesn't, End, and display a message. A HOWMUCH_ITEM 389160000 0 0 E SAY -1 -1 61001 -1 -1 -1 -1 -1 -1 -1 E RETURN END EVENT 42012 ; Now we'll check to see if they have a fragment, if you have atleast 1 fragment, roll the dice and run the events. A HOWMUCH_ITEM 389160000 1 9999 E ROLL_DICE 7 ; Roll a dice 7 times(The number of items we have) E RUN_EVENT 42013 E RUN_EVENT 42014 E RUN_EVENT 42015 E RUN_EVENT 42016 E RUN_EVENT 42017 E RUN_EVENT 42018 E RUN_EVENT 42019 END EVENT 42013 ; DICE FOR SHERION A CHECK_DICE 1 E RUN_EXCHANGE 40001 END EVENT 42014 ; DICE FOR LUGIAS A CHECK_DICE 2 E RUN_EXCHANGE 40001 END EVENT 42015 ; DICE FOR AVEDON A CHECK_DICE 3 E RUN_EXCHANGE 40001 END EVENT 42016 ; DICE FOR HELENOID A CHECK_DICE 4 E RUN_EXCHANGE 40001 END EVENT 42017 ; DICE FOR HELL BLOOD A CHECK_DICE 5 E RUN_EXCHANGE 40001 END EVENT 42018 ; DICE FOR GARP A CHECK_DICE 6 E RUN_EXCHANGE 40001 END EVENT 42019 ; DICE FOR ELYSIUM A CHECK_DICE 7 E RUN_EXCHANGE 40001 END EVENT 42020 ; Fragment of Gluttony E RUN_EVENT 42021 ; The RUN_EVENT's basically make one event expand into many others, and links them together, great for checking multiple things. E RUN_EVENT 42022 END EVENT 42021 ; First we'll check to see if the item doesn't exist, if it doesn't, End, and display a message. A HOWMUCH_ITEM 389161000 0 0 E SAY -1 -1 60001 -1 -1 -1 -1 -1 -1 -1 E RETURN END EVENT 42022 ; Now we'll check to see if they have a fragment, if you have atleast 1 fragment, roll the dice and run the events. A HOWMUCH_ITEM 389161000 1 9999 E ROLL_DICE 7 ; Roll a dice 7 times(The number of items we have) E RUN_EVENT 42023 E RUN_EVENT 42024 E RUN_EVENT 42025 E RUN_EVENT 42026 E RUN_EVENT 42027 E RUN_EVENT 42028 E RUN_EVENT 42029 END EVENT 42023 ; DICE FOR SHERION A CHECK_DICE 1 E RUN_EXCHANGE 40002 END EVENT 42024 ; DICE FOR LUGIAS A CHECK_DICE 2 E RUN_EXCHANGE 40002 END EVENT 42025 ; DICE FOR AVEDON A CHECK_DICE 3 E RUN_EXCHANGE 40002 END EVENT 42026 ; DICE FOR HELENOID A CHECK_DICE 4 E RUN_EXCHANGE 40002 END EVENT 42027 ; DICE FOR HELL BLOOD A CHECK_DICE 5 E RUN_EXCHANGE 40002 END EVENT 42028 ; DICE FOR GARP A CHECK_DICE 6 E RUN_EXCHANGE 40002 END EVENT 42029 ; DICE FOR ELYSIUM A CHECK_DICE 7 E RUN_EXCHANGE 40002 END EVENT 42030 ; Fragment of Rage E RUN_EVENT 42031 ; The RUN_EVENT's basically make one event expand into many others, and links them together, great for checking multiple things. E RUN_EVENT 42032 END EVENT 42031 ; First we'll check to see if the item doesn't exist, if it doesn't, End, and display a message. A HOWMUCH_ITEM 389162000 0 0 E SAY -1 -1 60002 -1 -1 -1 -1 -1 -1 -1 E RETURN END EVENT 42032 ; Now we'll check to see if they have a fragment, if you have atleast 1 fragment, roll the dice and run the events. A HOWMUCH_ITEM 389162000 1 9999 E ROLL_DICE 7 ; Roll a dice 7 times(The number of items we have) E RUN_EVENT 42033 E RUN_EVENT 42034 E RUN_EVENT 42035 E RUN_EVENT 42036 E RUN_EVENT 42037 E RUN_EVENT 42038 E RUN_EVENT 42039 END EVENT 42033 ; DICE FOR SHERION A CHECK_DICE 1 E RUN_EXCHANGE 40003 END EVENT 42034 ; DICE FOR LUGIAS A CHECK_DICE 2 E RUN_EXCHANGE 40003 END EVENT 42035 ; DICE FOR AVEDON A CHECK_DICE 3 E RUN_EXCHANGE 40003 END EVENT 42036 ; DICE FOR HELENOID A CHECK_DICE 4 E RUN_EXCHANGE 40003 END EVENT 42037 ; DICE FOR HELL BLOOD A CHECK_DICE 5 E RUN_EXCHANGE 40003 END EVENT 42038 ; DICE FOR GARP A CHECK_DICE 6 E RUN_EXCHANGE 40003 END EVENT 42039 ; DICE FOR ELYSIUM A CHECK_DICE 7 E RUN_EXCHANGE 40003 END EVENT 22040 ; Fragment of Sloth E RUN_EVENT 22041 ; The RUN_EVENT's basically make one event expand into many others, and links them together, great for checking multiple things. E RUN_EVENT 22042 END EVENT 22041 ; First we'll check to see if the item doesn't exist, if it doesn't, End, and display a message. A HOWMUCH_ITEM 389163000 0 0 E SAY -1 -1 60003 -1 -1 -1 -1 -1 -1 -1 E RETURN END EVENT 22042 ; Now we'll check to see if they have a fragment, if you have atleast 1 fragment, roll the dice and run the events. A HOWMUCH_ITEM 389163000 1 9999 E ROLL_DICE 7 ; Roll a dice 7 times(The number of items we have) E RUN_EVENT 22043 E RUN_EVENT 22044 E RUN_EVENT 22045 E RUN_EVENT 22046 E RUN_EVENT 22047 E RUN_EVENT 22048 E RUN_EVENT 22049 END EVENT 22043 ; DICE FOR SHERION A CHECK_DICE 1 E RUN_EXCHANGE 40004 END EVENT 22044 ; DICE FOR LUGIAS A CHECK_DICE 2 E RUN_EXCHANGE 40004 END EVENT 22045 ; DICE FOR AVEDON A CHECK_DICE 3 E RUN_EXCHANGE 40004 END EVENT 22046 ; DICE FOR HELENOID A CHECK_DICE 4 E RUN_EXCHANGE 40004 END EVENT 22047 ; DICE FOR HELL BLOOD A CHECK_DICE 5 E RUN_EXCHANGE 40004 END EVENT 22048 ; DICE FOR GARP A CHECK_DICE 6 E RUN_EXCHANGE 40004 END EVENT 22049 ; DICE FOR ELYSIUM A CHECK_DICE 7 E RUN_EXCHANGE 40004 END EVENT 42050 ; Fragment of Sloth E RUN_EVENT 42051 ; The RUN_EVENT's basically make one event expand into many others, and links them together, great for checking multiple things. E RUN_EVENT 42052 END EVENT 42051 ; First we'll check to see if the item doesn't exist, if it doesn't, End, and display a message. A HOWMUCH_ITEM 389164000 0 0 E SAY -1 -1 60004 -1 -1 -1 -1 -1 -1 -1 E RETURN END EVENT 42052 ; Now we'll check to see if they have a fragment, if you have atleast 1 fragment, roll the dice and run the events. A HOWMUCH_ITEM 389164000 1 9999 E ROLL_DICE 7 ; Roll a dice 7 times(The number of items we have) E RUN_EVENT 42053 E RUN_EVENT 42054 E RUN_EVENT 42055 E RUN_EVENT 42056 E RUN_EVENT 42057 E RUN_EVENT 42058 E RUN_EVENT 42059 END EVENT 42053 ; DICE FOR SHERION A CHECK_DICE 1 E RUN_EXCHANGE 40005 END EVENT 42054 ; DICE FOR LUGIAS A CHECK_DICE 2 E RUN_EXCHANGE 40005 END EVENT 42055 ; DICE FOR AVEDON A CHECK_DICE 3 E RUN_EXCHANGE 40005 END EVENT 42056 ; DICE FOR HELENOID A CHECK_DICE 4 E RUN_EXCHANGE 40005 END EVENT 42057 ; DICE FOR HELL BLOOD A CHECK_DICE 5 E RUN_EXCHANGE 40005 END EVENT 42058 ; DICE FOR GARP A CHECK_DICE 6 E RUN_EXCHANGE 40005 END EVENT 42059 ; DICE FOR ELYSIUM A CHECK_DICE 7 E RUN_EXCHANGE 40005 END EVENT 42060 ; Fragment of Lechery E RUN_EVENT 42061 ; The RUN_EVENT's basically make one event expand into many others, and links them together, great for checking multiple things. E RUN_EVENT 42062 END EVENT 42061 ; First we'll check to see if the item doesn't exist, if it doesn't, End, and display a message. A HOWMUCH_ITEM 389165000 0 0 E SAY -1 -1 60005 -1 -1 -1 -1 -1 -1 -1 E RETURN END EVENT 42062 ; Now we'll check to see if they have a fragment, if you have atleast 1 fragment, roll the dice and run the events. A HOWMUCH_ITEM 389165000 1 9999 E ROLL_DICE 7 ; Roll a dice 7 times(The number of items we have) E RUN_EVENT 42063 E RUN_EVENT 42064 E RUN_EVENT 42065 E RUN_EVENT 42066 E RUN_EVENT 42067 E RUN_EVENT 42068 E RUN_EVENT 42069 END EVENT 42063 ; DICE FOR SHERION A CHECK_DICE 1 E RUN_EXCHANGE 40006 END EVENT 42064 ; DICE FOR LUGIAS A CHECK_DICE 2 E RUN_EXCHANGE 40006 END EVENT 42065 ; DICE FOR AVEDON A CHECK_DICE 3 E RUN_EXCHANGE 40006 END EVENT 42066 ; DICE FOR HELENOID A CHECK_DICE 4 E RUN_EXCHANGE 40006 END EVENT 42067 ; DICE FOR HELL BLOOD A CHECK_DICE 5 E RUN_EXCHANGE 40006 END EVENT 42068 ; DICE FOR GARP A CHECK_DICE 6 E RUN_EXCHANGE 40006 END EVENT 42069 ; DICE FOR ELYSIUM A CHECK_DICE 7 E RUN_EXCHANGE 40006 END EVENT 42070 ; Fragment of Lechery E RUN_EVENT 42071 ; The RUN_EVENT's basically make one event expand into many others, and links them together, great for checking multiple things. E RUN_EVENT 42072 END EVENT 42071 ; First we'll check to see if the item doesn't exist, if it doesn't, End, and display a message. A HOWMUCH_ITEM 389166000 0 0 E SAY -1 -1 60006 -1 -1 -1 -1 -1 -1 -1 E RETURN END EVENT 42072 ; Now we'll check to see if they have a fragment, if you have atleast 1 fragment, roll the dice and run the events. A HOWMUCH_ITEM 389166000 1 9999 E ROLL_DICE 7 ; Roll a dice 7 times(The number of items we have) E RUN_EVENT 42073 E RUN_EVENT 42074 E RUN_EVENT 42075 E RUN_EVENT 42076 E RUN_EVENT 42077 E RUN_EVENT 42078 E RUN_EVENT 42079 END EVENT 42073 ; DICE FOR SHERION A CHECK_DICE 1 E RUN_EXCHANGE 40007 END EVENT 42074 ; DICE FOR LUGIAS A CHECK_DICE 2 E RUN_EXCHANGE 40007 END EVENT 42075 ; DICE FOR AVEDON A CHECK_DICE 3 E RUN_EXCHANGE 40007 END EVENT 42076 ; DICE FOR HELENOID A CHECK_DICE 4 E RUN_EXCHANGE 40007 END EVENT 42077 ; DICE FOR HELL BLOOD A CHECK_DICE 5 E RUN_EXCHANGE 40007 END EVENT 42078 ; DICE FOR GARP A CHECK_DICE 6 E RUN_EXCHANGE 40007 END EVENT 42079 ; DICE FOR ELYSIUM A CHECK_DICE 7 E RUN_EXCHANGE 40007 END



Quest_Talk_us.tbl


Kod:
61000 Chaotic Generator: You can exchange your fragment for precious items !



Quest_Menu_us.tbl
Kod:
60000 Fragment of Arrogance 60001 Fragment of Gluttony 60002 Fragment of Rage 60003 Fragment of Sloth 60004 Fragment of Lechery 60005 Fragment of Jealousy 60006 Fragment of Avarice



Database table: dbo.ITEM_EXCHANGE

Kod:
delete from ITEM_EXCHANGE where nIndex = '40001' delete from ITEM_EXCHANGE where nIndex = '40002' delete from ITEM_EXCHANGE where nIndex = '40003' delete from ITEM_EXCHANGE where nIndex = '40004' delete from ITEM_EXCHANGE where nIndex = '40005' delete from ITEM_EXCHANGE where nIndex = '40006' delete from ITEM_EXCHANGE where nIndex = '40007' insert into [ITEM_EXCHANGE] values (40001,600,'Chaotic Generator','Fragment of Arrogance',101,389160000,1,0,0,0,0,0,0,0,0,3791530 00,2500,320410011,2000,111110003,1500,126410003,20 00,189601135,500) insert into [ITEM_EXCHANGE] values (40002,600,'Chaotic Generator','Fragment of Gluttony',101,389161000,1,0,0,0,0,0,0,0,0,80002100 0,2500,320410012,2000,119301131,1500,199301138,200 0,169301134,500) insert into [ITEM_EXCHANGE] values (40003,600,'Chaotic Generator','Fragment of Rage',101,389162000,1,0,0,0,0,0,0,0,0,800028000,25 00,320410013,2000,340310108,1500,149101103,2000,19 9101105,500) insert into [ITEM_EXCHANGE] values (40004,600,'Chaotic Generator','Fragment of Sloth',101,389163000,1,0,0,0,0,0,0,0,0,800014000,2 500,330610263,2000,310310006,1500,310310004,2000,3 40410109,500) insert into [ITEM_EXCHANGE] values (40005,600,'Chaotic Generator','Fragment of Lechery',101,389164000,1,0,0,0,0,0,0,0,0,156210003 ,2500,330610260,2000,310610106,1500,159301511,2000 ,139301521,500) insert into [ITEM_EXCHANGE] values (40006,600,'Chaotic Generator','Fragment of Jealousy',101,389165000,1,0,0,0,0,0,0,0,0,16930241 1,2500,330310014,2000,310410107,1500,310410105,200 0,340610107,500) insert into [ITEM_EXCHANGE] values (40007,600,'Chaotic Generator','Fragment of Avarice',101,389166000,1,0,0,0,0,0,0,0,0,379107000 ,2500,330150256,2000,330110255,1500,330150257,2000 ,320310126,500)


K_NPC

Kod:
delete from K_NPC where ssid = '600' Insert into [K_NPC] values (600,'Chaotic Generator',30200,100,0,0,2,1,143,1,1,1,0,100,0,0,7 00000,0,0,15000,642,842,0,1000,0,0,1000,0,0,0,3000 0,30000,30000,30000,30000,30000,30000,100,5,5,5,0, 603,0,0,0)



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