Anlatılana gore NT yapmak ban sebebi. Ancak ne derece uygulanıyor bilmiyorum. Daha once onlyus tan bir kac kişinin ban yediğini (30 gunluk) ve np lerinin sıfırlandığını duymuştum. (Tabi baya bi zaman once). Şu an bu durumdan banlanan veya ceza alan var mı bilmiyorum ama Her şeye rağmen dikkat etmek gerekiyor. İyi Forumlar. (Resmi Forumda Athenryenin yazısıdır) 1) The towers are underpowered. As the game has grown, players have become stronger since there has been an increase in stats, levels, and armor available. The towers, however, haven't grown along with them and are no longer a suitable defense for those in the home bases of the PvP zones. This isn't the players' fault, naturally. It's the developer's. However, that does not mean players get to take advantage of it just because it's there. 2) Nova Town is unfair to the victims. One of the biggest defense arguments I hear from those who support Nova Town is that it takes skill, and that you have to cope with the damage being dealt to you by the towers along with any interfering parties. That's understandable, sure. Except that the most tempting target of Nova Town attacks is not fully buffed parties ready to try and fend you off, but a lot of unwitting, unbuffed, unpartied players stuck in their loading time right after Chaos gets out. That's not a challenge, that's shooting fish in a barrel while the Mages sit outside the danger zone. Mages don't do it because it's an exciting risk, they do it because they know it's an easy way to get free NP. It's also worth mentioning that I've seen a few rare instances where there weren't Towers available. There have been a few times in the past where, due to a glitch after a server restart, there weren't any NPCs or Towers loaded into the PvP zones. Do you know what floods my in-box when that happens? Dozens of PMs and screen shots from players of Mage parties sitting right inside an unguarded home base, spamming every spell they possibly can until the server gets restarted and the Towers put back in place. 3) Mages are not underpowered. This is more of a balance topic, but it does deserve to be mentioned. Mages are not underpowered. Can a single Mage go up against a Warrior or Rogue one-on-one? Well... yeah, actually. I've seen it. Remember that inter-server Gauntlet Event we ran a while back? A Mage made it into the final rounds no problem. Now I understand that on a singular basis, Mages aren't the most durable of classes, but that's sort of the point. They're glass cannons -- lots of damage and utility, not a lot of defense. Just the same way Warriors can dish out and absorb damage, but lack utility and range. A single Mage can be plenty tough, but a group of Mages is downright frightening. During the Kill the GM Events, we use characters who have maxed out stats, infinite spammable full-heal potions, tons of personal buffs, and absolutely insane AC. With that sort of mega-tank, do you know what I do whenever I see a group of Mages coming my way? I run like a noob, that's what. Mages are capable of dealing such a wide variety of effects and damage that it is nothing short of suicidal to go up against a prepared group of them even when the odds are stacked in one's favor. So when the odds are the other way around and in the Mage's favor, such as with Nova Town? It's not even worth arguing over. 4) Spike Town is not Nova Towning. My biggest gripe about Nova Town is that it's unfair to the victims. So what about Spike Towning, where a Rogue will dash into enemy territory to one-shot an unsuspecting victim? While I do feel that's unsporting since the Rogue is ganking someone who didn't see it coming, I actually don't find it as bad as Nova Town. Those of you who say it's the exact same thing have a completely displaced sense of perspective on the matter and comparing the two is just grasping at straws. I've seen Spike Towning a lot and it almost always ends the same way -- the Rogue gets killed on his way out. It varies, sure. Sometimes the Rogue gets away clean, other times he fails to one-shot his victim in the first place and gets taken down, other times he gets the kill and doesn't make it out alive. Regardless of the outcome, there is a distinct risk for the Rogue who tries this hit-and-run tactic. This is a challenge and while I don't necessarily think it's sporting, one does have to accept the danger of getting ganked when going into a PvP zone that doesn't have an absolute 'no attacks here' safe zone in it. Spike Town and Nova Towning are not comparable. In one, there is a distinct risk for the single player running into dangerous territory against highly stacked odds, trying to make a quick kill and get out before the Towers, NPCs, and other Players cut him down. Nova Towning simply does not have this level of danger for the Mages. Perhaps if the towers' damage output was higher and the victims actually had a snowball's chance in Hades, I wouldn't be so hard on it. But in its current form, Nova Towning is little more than a bunch of Mage bullies stealing other players' NP lunch money __________________