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30-09-2019, 12:13:48Patch 1.1 November 7 2004 Howl of Terror: Increased the chance of breaking early. Fear: Increased the chance of breaking early. Patch 1.2 December 12 2004 Fear: Players now have an increasing chance to break free of the effect, such that it is unlikely the effect will last more than 15 seconds. Patch 1.3 March 7 2005 Fear - Mana cost changed to a percentage of base, which results in an increase in cost. Patch 1.41 May 5 2005 Seduction (Succubus) - Is now considered a Fear effect for purposes of diminishing returns. Patch 1.50 June 7 2005 Warriors: Deathwish - Is now usable while under a Fear effect, and will also remove an existing Fear effect. Patch 1.70 September 22 2005 Druids: Druids should now be able to shapeshift back into caster form while Feared. Patch 1.80 October 10 2005 Pets no longer break off attacks when their target is affected by Warlock Fear. Soul Link - Percentage of damage split with pet has been reduced. (50% -> 30%) Patch 1.9 January 3 2006 Curse of Shadow and Curse of the Elements - These curses can no longer cause resistance to become negative. Patch 1.10 March 28 2006 Death Coil: The horrify component no longer affects undead creatures (they've seen it all before). Patch 1.11 June 19 2006 Fear: The calculations to determine if Fear effects should break due to receiving damage have been changed. The old calculation used the base damage of the ability. The new calculation uses the final amount of damage dealt, after all modifiers. In addition, the chance for a damage over time spell to break Fear is now significantly lower. Note that Fear continues to be roughly three times as likely to break on player targets as on non-player targets. Patch 1.12 August 22 2006 Howl of Terror: This spell now uses the same resistance checks as the Warlock spell Fear. The trick of Demonology specced Warlock Engineers using Jumper Cables to resurrect a pet that's been Demonic Sacrificed, thereby giving both buffs, has been removed. The buff from Demonic Sacrifice now vanishes whenever you have a pet active regardless of how that pet got (back) into the world. Patch 2.0.3 January 9 2007 Felguard: Melee damage has been reduced. (By about 40%) Soul Link: The damage mitigation component has been reduced. (30% -> 20% mitigation) Soul Fire: Bomus damage reduction from 171.4% -> 115% Somewhere in January/February 07 Damage of Time spells (DoTs): Spell damage bonus from gear normalized to all DoTs and drains in game, calculated on 15 seconds duration. A few weeks later warlock's DoTs (and only warlock's DoTs) are nerfed: Corruption: 120% -> 93% bonus from gear CoA: 160% -> 120% bonus from gear CoD: 400% -> 200% bonus from gear and (silent nerf, not in any patch notes) Patch 2.0.7 February 13 2007 Seed of Corruption cannot proc off of its own damage. It used to go off when another seed exploded. Now it doesnt react to other seeds. Imp nerfs: Imp Firebolt bonus damage reduced by 50% The talent Improved Firebolt changed from 1 second max reduction to 0.5 sec. Patch 2.0.10 March 6 2007 Demonic Tactics now grants increased critical strike chance to you and your demon pet, instead of increased damage. (affliction nerf) Patch 2.1.0 22 May 2007 Chance to break crowd control from damage: The increased chance for a spell to break from taking a critical strike has been removed. Instead, all targets over level 60 have a slightly larger chance to break out of crowd-controlling effects when they take damage. (Affliction (and Demo) nerf) - In addition, fear and seduce both have "heartbeat" resists and can break at any time, whether damage has been applied or not. In PvP, all CC's have a maximum time of 12 seconds. Death Coil is now is now subject to diminishing returns in the Horror category. Patch 2.2.0 25 September 2007 DoTs: Resilience rating: The reduction to the percent chance to get a critical strike now also reduces the damage dealt by damage over time effects by the same percentage. Patch 2.3.0 ? 2007 Drain Life and Siphon Life now reduce the amount healed when the warlock is affected by healing reducing effects (e.g. Mortal Strike, Wounding Poison). (Also applies to Death Coil.) Hellfire: This spell will no longer cause enemy spells to increase casting time or reduce channel time. It will also no longer prevent flag captures in Battlegrounds. Soul Siphon (Affliction) now increases damage by 2/4% and no longer affects Drain Mana. (1% damage reduction.) Fear Ward will now be available to all Priests at level 20. (Fear nerf) ALINTIDIR... 2.3.0 ' a kadar olan nerfleri icerirr __________________