Her Class İcin Talent Rehberi
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30-09-2019, 10:59:30Alıntıdır Ana karakterim paladin olduğu icin burdakiler kadar profosyenelce yazamayacağımı duşundum talentları. Warrior • Warlord (Arms Warrior): Here is the undisputed most popular warrior build. Find big 2-hand weapon with a high maximum damage, load up on +STR and +crit and watch your foes go down with lightning speed. Your weapon choice will determine which 5 points you place in the corresponding weapon talents in the arms tree (axe, sword, etc.), although maces are arguably the weakest weapon spec. Some warriors will swap out the points from improved hamstring and place them in improved heroic strike, charge, and/or two-handed weapon specialization. Another very popular instance spec will drop some points from fury into the protection tree; this popular build makes an extremely effective tank while still retaining much of their DPS and can be seen here. Variations include swapping shield spec for anticipation and/or swapping the points in the 3rd tier all to defiance. • Berserker (Fury Warrior): Once laughed at, the build has been getting love in just about every patch; more and more warriors are discovering the joy, and power, of this build. There are more options when it comes to talents here. The title talent goes deep into the fury tree to maximize your damage potential. Some variations will be moving some points between the two trees, in the fury tree some will want improved execute, while I've seen others strip down the fury tree to 31 points and go for the deep wounds path in the arms tree. One of the many alternative builds can be seen here. • Warder/Wardress (Protection Warrior): If you're going to be the master tank for your end-game guild you'll probably want to at least try out a protection spec. Don't expect to be a good grinder, PvPer, or quest/leveler with this build, but if you play your protection warrior properly, you'll be just as desirable as a good healer. Most meatshields go 31+ in defensive and the rest in arms and a little fury (tactical master is almost a must for any warrior build) as seen in the title build. Some warriors will go the bloodrage->last stand route (very situational, but relatively cheap), while other will drops some points from toughness to one-hand specialization and use improved heroic strike for aggro generation. One of the many alternative builds can be seen here. Roque • Executioner (Assassination Rogue): There is not much change in 1.12 to heavy assassination builds, but some talents have been unlinked, merged, and/or updated to allow a little more play. These rogues are all about burst damage which is still a solid PvP and decent PvE setup. Common variants of the typical 31/8/12 dagger title build include moving points around in the two new improved posions, SnD (for more raid utility), murder, and/or dropping 5 points in tier 1 subtlety to put in to tier 2 . A very different approach is a Seal Fate combat build as seen here which scales extremely well, but requires high-end gear to realy shine. • Myrmidon (Combat Rogue): The combat tree still suffers from not a lot of DPS enhancing talents, but that is not to say that there isn't any good here in 1.12. On the contrary, combat builds still are generally a top general PvE build and the updated talent are an improvment over the old. Assassination is sadly still a 17 point requirement for combat builds, but there are a good amount of points to move around. Combat daggers recieved a huge boost in 1.12 as seen here (with an alternate deeper combat Adrenaline Rush build seen here) and should easily top the DPS charts in raids but is still a one-trick pony being mediocre at general PvE and very poor in PvP. • Shadow Walker (Subtlety Rogue): The most drastically updated tree was subtlety with many new point options, but unfortuntately the 17+ points in assassination are still a must-have. The title build shows a very promising PvP stunlock build which 1.12 rogues are finding very effective, especially with high AP gear. The old school 21/8/22 prep build also got a nice boost as seen here and by moving a few points around many rogues have been pleased to discover a non-dagger prep alternative which can be seen here. Finally, cold blood hemo is still a viable all-around build which does not require high-end gear or pigeonhole the rogue into a particular weapon type as seen here. There are even more possible builds then these (21/3/27 stunlock hemo, 12/8/31 pre-med daggers, and 0/26/25 hemo combat which may be viable with high-end gear). Hunter • Sharpshooter (Marksman Hunter): Pretty much the only choice before patch 1.7, the marksman build is all about maximizing ranged DPS. A solid end-game instance build, where pets will get you into trouble, some marksman will trade point in the survival tree to get entrapment, trap efficiency, and/or deflection for more crowd controlling utility. Others may pull out of the beast tree entirely (improved AotH may be too inconsistent for some) and go deeper into survival, which can can be seen here. • Ranger (Survival Hunter): A build that truly shines with end-game gear, the survival tree was given a complete overhaul in patch 1.7 giving birth to this very versatile, and excellent PvP hunter option. The title build is the most common style of setup for the survival hunter, with some hunters may swap points into the trap talents and/or the parry talent. Alternately, some hunters will swap the 20 points from the marksman tree in to the beast mastery tree to get a more utilitarian build around the much buffed pets which can be seen here. • Beastmaster (Beast Mastery Hunter): Once laughed at, the new beast mastery hunter can wreak havoc on the battlefield, especially casters. While not an end-game instance friendly build, for soloing and PvP this build, with the right pet, has made many hunters take a second look at this once black-sheep tree. Most hunters will go into the marksman tree as seen in the title build. Some will place points into improved AotH instead of the improved revive/mend pet and bestial discipline. Others will dump much, if not all, of the marksman tree and go in to the survival tree, which can be seen here. Druid • Keeper of the Grove (Balance Druid): Once a hot new offensive caster blooming from patch 1.8, this druid has lost much of it's initial appeal. The amount of mana this druid will burn through staggers even mages. Although the spell critical aura is indeed a nice addition to any raid, the moonkin aka. 'oom'kin, is about as popular as feral cat forms were pre-1.8. A persistant player who understands the limitations of the build however can still produce a very potent druid in almost all aspects of play. • Animagus (Feral Druid): Once laughed at, the build has received extremely large buffs over the last two patches. A fully geared feral druid can finally do some very respectable damage, but at the cost of some of their utility. The title build focuses around the feral cat aspect, and you'll want to look for gear with strength, +crit, and stamina (1 point of +AGI = 1 point of +AP, so unless you're trying for an all-out critical build stick with +STR over +AGI). A more tanking bear oriented feral build, while not as popular as it once was, is still very nice to have in a 5-man group and can be seen here. • Preserver (Restoration Druid): If raiding is what you'll be focusing on, then you can easily turn to the restoration tree happily to the tune of your guild leaders. The deeply spec'd title build give this druid heals that are on par with many priest builds. Unfortunately, you'll role will be unidirectional but on the plus side you should have no problem getting a group. Look for gear with +healing, +spellpower, intellect and spirit. • Swiftshifter (Hybrid Druid): The ultimate in versatility, this druids is truly a jack-of-all-trades and master of none. While somewhat eclipsed now by the newly buffed catform and an offensive(yet limited) spellcaster, this druid still remains my favorite build. This build is a little more difficult to play as you'll be using a lot of different combinations depending on the situation (its easy to completely fill 4 action bars), but it is very rewarding, and if played right, can be an exceedingly difficult PvP combatant. An alternative build which focuses more on offensive casting at the expense of feral utility (which fits in especially well with casting oriented end-game gear) can be seen here. Not: şimdi gitmem lazım evde devam ederim __________________