Cs 1.6 Sky.cfg. Kod:
unbindall bind "TAB" "+showscores ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "ENTER" "+attack ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "ESCAPE" "cancelselect" bind "SPACE" "+jump;+duck;wait;wait;-jump;-duck;" bind "'" "+moveup ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "+" "sizeup ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "," "buyammo1 ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "-" "sizedown ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "." "buyammo2 ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "/" "+movedow ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlookn" bind "0" "slot10 ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "1" "slot1 ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "2" "slot2 ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "3" "slot3 ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "4" "slot4 ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "5" "slot5 ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "6" "slot6 ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "7" "slot7 ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "8" "slot8 ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "9" "slot9 ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind ";" "+mlook ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "=" "podbotmenu ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "E" "+slntdfs" bind "H" "mp5" bind "[" "cl_righthand 0 ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "]" "cl_righthand 1 ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "`" "toggleconsole ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "a" "+moveleft ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "b" "buy ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "c" "radio3 ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "d" "+moveright ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "e" "+use ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "f" "+voicerecord ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "g" "drop ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "h" "say /rank" bind "i" "showbriefing ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "k" "+voicerecord ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "l" "showbriefing" bind "m" "chooseteam ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "n" "nightvision ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "o" "buyequip ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "p" "timeleft" bind "q" "lastinv ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "r" "+reload ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "s" "+back ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "t" "impulse 201 ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "u" "messagemode2 ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "w" "+forward ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "x" "radio2 ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "y" "messagemode ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "z" "radio1 ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "~" "toggleconsole ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "UPARROW" "+forward" bind "DOWNARROW" "+back" bind "LEFTARROW" "+left" bind "RIGHTARROW" "+right" bind "ALT" "+strafe ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "CTRL" "+duck ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "SHIFT" "+speed ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "F1" "autobuy" bind "F2" "retry" bind "F3" "usp" bind "F4" "defusekit" bind "F5" "awp" bind "F6" "aug" bind "F7" "load quick" bind "F10" "quit prompt" bind "INS" "+klook" bind "DEL" "slot1 ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "PGDN" "slot3 ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "PGUP" "+lookup" bind "END" "slot2 ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "KP_HOME" "buyequip;menuselect 4;buyequip;menuselect 3;buyequip;menuselect 3;buyequip;menuselect 5;slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait" bind "KP_UPARROW" "buyequip;menuselect 6;slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait" bind "KP_LEFTARROW" "buy;menuselect 4;menuselect 1;menuselect 3;buyammo1;buyammo1;buyammo1;buyammo1;buyammo1;slo t10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait" bind "KP_5" "buy;menuselect 4;menuselect 6;buyammo1;buyammo1;buyammo1;buyammo1;buyammo1;slo t10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait" bind "KP_RIGHTARROW" "buy;menuselect 4;menuselect 2;menuselect 4;buyammo1;buyammo1;buyammo1;buyammo1;buyammo1;slo t10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait" bind "KP_END" "buy;menuselect 1;menuselect 1;buyammo2;buyammo2;buyammo2;buyammo2;buyammo2;slo t10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait" bind "KP_DOWNARROW" "buy;menuselect 1;menuselect 3;buyammo2;buyammo2;buyammo2;buyammo2;buyammo2;slo t10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait" bind "KP_PGDN" "buy;menuselect 3;menuselect 1;buyammo1;buyammo1;buyammo1;buyammo1;buyammo1;slo t10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait" bind "KP_INS" "+mik" bind "KP_DEL" "r_drawviewmodel 1 ; echo ---OFF---" bind "KP_PLUS" "adjust_crosshair" bind "CAPSLOCK" "+voicerecord" bind "MWHEELDOWN" "+jump" bind "MWHEELUP" "+duck" bind "MOUSE1" "+attack" bind "MOUSE2" "+attack2" bind "MOUSE3" "weapon_hegrenade" bind "PAUSE" "pause" voice_scale "0.750000" voice_enable "1" voice_forcemicrecord "1" console "1" fps_max "101" fps_modem "0" crosshair "1.000000" gamma "3" brightness "7" con_color "3333+3333+333" net_graph "4" net_scale "5" net_graphpos "1" sv_voiceenable "1" sv_aim "1" hpk_maxsize "0" viewsize "120.000000" ati_subdiv "2.0" ati_npatch "1.0" r_bmodelhighfrac "5.0" mp_decals "300.000000" gl_dither "1" gl_polyoffset "0.1" gl_overbright "0" gl_flipmatrix "0" s_rolloff "1.0" s_doppler "0.0" s_distance "60" s_automin_distance "2" s_automax_distance "30" s_min_distance "5" s_max_distance "1000" s_leafnum "0" s_refgain "0.4" s_refdelay "4" s_polykeep "1000000000" s_polysize "10000000" s_numpolys "200" s_bloat "2.0" s_verbwet "0.25" s_a3d "0.0" s_eax "0.0" volume "0.1" suitvolume "0.250000" hisound "1" bgmvolume "1.000000" MP3Volume "0.800000" _snd_mixahead "0.1" name "kinq" team "" model "gordon" skin "" topcolor "30" bottomcolor "6" rate "25000" cl_updaterate "101" cl_lw "1" cl_lc "1" cl_dlmax "128" cl_himodels "0" cl_idealpitchscale "0.8" cl_timeout "305" cl_cmdbackup "2" cl_download_ingame "1" cl_allowdownload "1" cl_allowupload "1" cl_cmdrate "101" lookstrafe "0.000000" lookspring "0.000000" cl_forwardspeed "999" cl_backspeed "999" cl_vsmoothing "0.05" m_pitch "0.022" m_yaw "0.022" m_forward "1" m_side "0.8" m_filter "0" sensitivity "1" joystick "0" hud_takesshots "0" fastsprites "0" _cl_autowepswitch "1" hud_capturemouse "1" hud_draw "1" cl_righthand "1" cl_dynamiccrosshair "0" hud_fastswitch "1" hud_centerid "1" voice_modenable "1" hud_classautokill "1" setinfo "nb_cn" "467" setinfo "lefthand" "0" setinfo "vgui_menus" "0" setinfo "friends" "0" setinfo "dm" "0" setinfo "ah" "0" setinfo "ghosts" "0" setinfo "stormix" "qayxsw" setinfo "_vgui_menus" "0" setinfo "_ah" "1" setinfo "_pw" "46" +mlook +jlook default 1 7 0 0 8 key_panic F12 key_menu F11 key_screen F10 esp_mode 2 // 1 = engfuncs, 2 = opengl esp_box 1 esp_boxsize 15 esp_boxwidth 1 esp_dynamic 1 esp_visible 1 esp_visual 1 esp_health 2 // 1 = text, 2 = bar esp_far 1 esp_fartimeout 3.5 esp_farsmooth 0 esp_hit 2 esp_hittimeout 1.0 esp_step 2 esp_stepdist 100 esp_steptimeout 1.0 col_ct 0 120 255 255 col_t 255 60 60 255 col_visible 0 255 0 255 col_visual 255 255 60 255 col_health 255 255 255 150 col_hit 255 255 255 255 col_step 50 50 50 255 aim_type 1 // 1 = silent, 2 = setviewangle, 3 = pixel aim_fov 360 aim_distance 1 aim_through 0 aim_delay 0 aim_time 0 aim_prediction 0 aim_smoothness 3.7 // only if aim_type > 1 aim_key mouse1 // only if aim_type > 1 vis_wallhack 1 // 1 = asus, 2 = xqz vis_lambert 1 vis_noflash 1 vis_nosmoke 1 vis_noftb 1 misc_norecoil 1 misc_bhop 1 misc_rusduck 1 misc_stats 2 misc_sshot 1 misc_maxrounds 12 // ================================================== =========== // AUTOSHOOT CONFIG // ================================================== =========== // automatic burst settings // usage: setburst // flags are: 1=duck 2=no_aim 4=stop 8=zoom 16=ground 32=use setburst ak47 1 10 1 0 0.05 0 setburst ak47 2 20 0.25 0.35 0.05 0 setburst ak47 3 50 0.15 0.45 0.05 36 setburst ak47 4 999 0.07 0.4 0.05 52 setburst aug 1 30 1 0 0.05 0 setburst aug 2 60 0.25 0.35 0.05 0 setburst aug 3 110 0.15 0.45 0.05 0 setburst aug 4 999 0.05 0.43 0.2 12 setburst awp 1 3 1 0 0.02 0 setburst awp 2 5 1 0 0.02 16 setburst awp 3 999 1 0 0.2 60 setburst c4 1 999 1 0 0 2 setburst deagle 1 999 1 0 0.02 0 setburst elite 1 15 1 0 0.02 0 setburst elite 2 999 0.07 0.15 0.05 0 setburst fiveseven 1 999 1 0 0.02 0 setburst flashbang 1 999 1 0 0 2 setburst g3sg1 1 3 1 0 0.02 0 setburst g3sg1 2 5 1 0 0.02 16 setburst g3sg1 3 120 1 0 0.05 60 setburst g3sg1 4 999 0.05 0.4 0.05 60 setburst glock18 1 999 0.01 0.01 0.02 0 setburst hegrenade 1 999 1 0 0 2 setburst knife 1 3 1 0 0 0 setburst knife 2 999 1 0 0.1 2 setburst m249 1 45 1 0 0.05 0 setburst m249 2 999 0.05 0.5 0.05 0 setburst m3 1 999 1 0 0.2 0 setburst m4a1 1 10 1 0 0.05 0 setburst m4a1 2 20 0.25 0.35 0.05 0 setburst m4a1 3 80 0.15 0.45 0.05 0 setburst m4a1 4 999 0.07 0.4 0.05 0 setburst mac10 1 40 1 0 0.05 0 setburst mac10 2 120 0.35 0.25 0.04 0 setburst mac10 3 999 0.11 0.25 0.05 0 setburst mp5 1 40 1 0 0.05 0 setburst mp5 2 120 0.45 0.25 0.05 0 setburst mp5 3 999 0.11 0.25 0.05 0 setburst p228 1 999 1 0 0.02 0 setburst p90 1 20 1 0 0.05 0 setburst p90 2 120 0.1 0.25 0.05 0 setburst p90 3 999 0.11 0.25 0.05 0 setburst scout 1 3 1 0 0.02 0 setburst scout 2 5 1 0 0.02 16 setburst scout 3 999 1 0 0.05 60 setburst sg550 1 3 1 0 0.02 0 setburst sg550 2 30 1 0 0.04 16 setburst sg550 3 999 0.3 0.1 0.05 60 setburst sg552 1 30 1 0 0.05 0 setburst sg552 2 60 0.25 0.35 0.05 0 setburst sg552 3 110 0.15 0.45 0.05 8 setburst sg552 4 999 0.05 0.43 0.2 12 setburst smokegrenade 1 999 1 0 0 2 setburst tmp 1 20 1 0 0 0 setburst tmp 2 100 0.3 0.3 0.02 0 setburst tmp 3 999 0.1 0.3 0.05 0 setburst ump45 1 40 1 0 0.05 0 setburst ump45 2 120 0.45 0.25 0.05 0 setburst ump45 3 999 0.11 0.25 0.05 0 setburst usp 1 999 1 0 0.02 0 setburst xm1014 1 999 1 0 0.2 0 // ================================================== =========== // COLORS // ================================================== =========== color back 0 0 0 256 color bombtimer 255 40 40 255 color chat_bg 10 10 30 150 color chat_team 100 100 100 100 color con_back 10 10 30 128 color con_edit 255 255 255 255 color con_text 255 255 30 255 color con_text2 160 160 222 128 color cross 100 100 255 166 color cross 2 0 0 0 255 color death 100 100 0 255 color esp 255 255 0 255 color hud 333 40 40 255 color irc_back 70 0 0 132 color irc_top 100 100 200 132 color irc_users 70 0 0 132 color lambert 255 255 255 255 color menu_back 56 62 274 344 color menu_select 150 70 10 128 color menu_text 255 255 255 255 color nade 100 255 160 255 color on_armc4 100 255 160 255 color on_reload 50 255 50 255 color on_throw 255 50 0 255 color radar1 80 150 30 110 color radar2 150 150 150 60 color snake_back 0 0 0 128 color snake_body 0 200 66 200 color snake_item 0 55 222 200 color snake_wall 222 66 22 200 color snd_default 222 255 222 255 color snd_hit 222 100 61 254 color snd_special 222 111 111 254 color snd_step 255 255 255 255 color snd_weapon 144 155 255 255 color sound 68 68 255 255 color special 155 155 155 255 color systime 255 255 255 255 color target 102 204 51 255 color team1 255 40 40 255 color team2 40 80 255 255 color team3 200 200 0 255 color team4 20 222 100 255 color text 50 100 255 255 color text_back 0 0 0 100 color tlight 222 111 111 255 color wire 0 0 255 255 color armingc4color 255 0 0 255 color terror 255 40 40 255 color counter 40 80 255 255 color special 155 155 155 255 color target 102 204 51 255 color text 50 100 255 255 color color sound 68 68 255 255 color bombtimer 255 40 40 255 color esp 255 255 0 255 color back 0 0 0 128 color radar1 80 50 30 110 color radar 2 x x x -4 color bg 0 0 0 100 color border1 255 255 255 255 color border2 0 0 0 255 color cross 250 250 250 200 color effectborder1 255 255 255 255 color effectborder2 0 0 0 255 color gui_sel 255 130 0 128 color gui_task 30 30 30 255 color gui_text 255 255 255 255 color gui_win 0 0 160 255 color hud 50 100 255 255 color hudcolor 120 120 255 200 color meter_five 0 255 0 255 color meter_four 128 255 0 255 color meter_one 255 0 0 255 color meter_six 0 255 0 255 color meter_three 255 255 0 255 color meter_two 255 128 0 255 color meter_zero 165 0 165 255 color rback1 40 65 90 192 color rback2 40 65 90 192 color reloadcolor 0 255 0 255 color sound 68 68 255 255 color sound_hit 225 100 60 252 color sound_special 220 110 110 250 color sound_weapon 140 150 250 250 color specialcolor 0 250 255 200 color targetcolor 50 250 50 200 color team1 255 40 40 255 color team2 0 40 150 255 color throwgrencolor 0 255 255 255 color unassigned 50 100 255 255 color weaponcolor 255 255 0 200 // ================================================== =========== // CVARS aim 1 aimspeed 1 aimthru 1 alive 1 alive_method 0 am_followmode 0 am_interceptmode 0 am_nade_dodge 2 am_nade_mindist 400 am_player_maxdist 60 am_player_mindist 10 antiscreenshot 1 antizoom 1 aspeed 6 autoburst 1 autocrosshair 1 autowall 1 avdraw 1 barrel 0 beamlife 0.001 beamtype 0 blockactive 0 blood 0 bombtimer 0 bone 0 box 2 boxsize 5 boxthickniss 1 burstflags 0 chase_cam 0 chaseofs 0 chat_active 0 chat_block 0 chat_h 600 chat_mode 0 chat_namelength 8 chat_team 0 chat_w 524 chat_x 500 chat_y 0 con_h 600 con_slidespeed 5 con_w 524 con_x 500 con_y 0 confont 0 console_active 0 cross 3 czoom 0 death 0 distance 1 dtime 0 duck 0 esp 1 esp_background 0 esp_line 0 esp_offs 0 esp_wrap 0 flash 1 fov 25 friendlyesp 1 ftime 1 glextra 0 glow 1 grenadeshell 5000 gsaim 1 height_correction 0 hl_vol1 0.2 hl_vol2 0.7 hud 1 ignore 0 info 1 inpvs 100 inverse 0 jump 0 knifeaim 1 lambert 0 lambertsens 2.3 light 0 lock 1 log 0 menu_keyrepeat 0.5 menu_w 160 menu_x 240 menu_y 245 mode 0 modelaim 1 newrecoil 0 nosky 1 nospread 1 onlyhit 0 ov_alpha 1 ov_blend 1 ov_radar 0 ov_zoom 30 pistol 1 pointsize 4 pred 0 predahead 0.2 predback 1 radar 1 radar_range 3500 radar_size 67 radar_x 52 radar_y 161 randmax 0 randspeed 0.02 rdelay 0.25 recoil 0.5 reload 1 reloadbars 1 saystats 0 sdelay 0.05 sec_check 1 sec_dump 0 sec_hash1 754830775 sec_hash2 305748378 sec_size 45893 sesp 1 sglow 0 shoot 0 smoke 1 smooth 0 sniper 1 soundaim 1 soundaiming 0 sounddisplay 0 soundmax 12 soundmode 0 soundradar 0 soundtime 0.5 soundtol 200 speed 131 speedmode 1 speedoff 600 spiked 0 spinhack 1 spinspeed 100 stasisextension 1 stats 0 systime 0 target -1 team 0 text_background 0 tglow 1 tlight 128 trans 0 wa_active 1 wa_autovolume 0 wa_title 1 wa_voicepause 1 wa_vol1 0 wa_vol2 255 wa_xfadeinspeed 10 wa_xfadeoutspeed 3 wall 1 wallsens 1 weapon 1 weaponsettings 0 xstatspos 100 ystatspos 100 aim 0aimspeed 1.2aimthru 0alive 1alive_method 0am_followmode 3am_interceptmode 0am_nade_dodge 2am_nade_mindist 400am_player_maxdist 60am_player_mindist 30antiscreenshot 1HeartBunny; init "1" "HeartBunny" humaim1; init "aimr" "humaim0" smooth1; init "aims" "smooth0" cdon 1 allow 0 warn 1 norecoil 2.000000 plglow 1 light 0 plname 1 plweapon 1 distance 0 plbox 1 aimvec 2 aimvecparam 2.000000 4000.000000 0.010000 0.000000 wepglow 1 fullbright 1 transent 1 entesp 1 nosmoke 0 noflash 1 wall 1 autospec 1 plhbox 1 plhboxwall 1 plhboxwire 1 scope 60 aimhelp 3 aimhelpcol 100 255 100 255 bot 1 botlock 1 bothbox 11 botbone 8 botteam 1 botfov 360.000000 botpred 0.000000 botpredme 0.000000 fill 1 plglowamt 50 plboxsize 200 plboxwidth 80 wepglowamt 10 transentamt 60 plbone 0 plnametercol 255 0 0 0 plnamectcol 153 204 255 0 plboxtercol 255 30 30 150 plboxctcol 30 30 255 150 plhboxtercol 255 0 0 255 plhboxctcol 0 0 255 255 plbonetercol 255 0 0 255 plbonectcol 0 0 255 255 aimvectercol 255 0 0 255 aimvecctcol 0 0 255 255 wepglowcol 20 100 100 0 plglowtercol 255 0 0 0 plglowctcol 0 0 255 0 lighttercol 255 0 0 100 lightctcol 0 0 255 100 entespcol 153 255 153 0 allowkey 152 consolekey 148 nosmoke 1 localglow 1 flashlight 0 playerglow 1 nameesp 1 distesp 1 wpnesp 1 panickey 0x7B speedkey 0x14 speedvalue 50.0 norecoil 1 //Client Variable Ayarlari fps_max "100" v_kickpitch "0" v_kickroll "0" v_kicktime "0" chase_active "1" con_color "225 215 255" gl_spriteblend "0" cl_forwardspeed "9999" cl_sidespeed "9999" cl_backspeed "9999" cl_upspeed "26.685" cl_pitchspeed "2.658" cl_yawspeed "8.724" cl_dynamiccrosshair "0" cl_bob "0" cl_bobcycle "0" cl_bobup "0" cl_bob 0 v_centerspeed "9999" hud_centerid "1" hud_fastswitch "1" cl_minmodels "1" hud_classautokill "0" m_filter "0" m_forward "0" m_side "0" cl_himodels "1" cl_rate "9999" cl_dlmax "128" rate "25000" sv_aim "1" sv_cheats "1" r_mirroralpha "0" r_wateralpha "0" r_drawentities "1" r_decals "0" r_dynamic "0" r_lightmap "0" r_mmx "1" r_bmodelhighfrac "0" r_traceglow "0" r_bmodelinterp "0" r_glowshellfreq "0" alias sv_aim alias sv_cheats cl_latency "-210" cl_timeout "99999" cl_updaterate "101" violence_ablood "0" violence_agibs "0" violence_hblood "0" violence_hgibs "0" cl_cmdrate "101" cl_allowdownload "1" r_drawviewmodel "1" cl_righthand "1" crosshair "1" cl_nopred "1" cl_nosmooth "1" cl_smoothtime "0" cl_predict_player "0" cl_solid_players "1" cl_observercrosshair "1" cl_radartype "0" cl_crosshairscale 1700 cl_crosshairusealpha 1 cl_crosshairalpha 10000 cl_bob 0.0 max_smokepuffs "0" max_shells "0" net_graph "3" net_graphpos "2" net_graphwidth "140" scr_conspeed "999999" scr_centertime "6" scr_ofsx "200" scr_ofsy "200" scr_ofsz "200" graphheight "64" sys_ticrate "100.0" cl_corpsestay "10" net_scale "5" v_dark "1" brightness "1" gl_d3dflip "0" vid_d3d "0" cl_gaitestimation "0" cl_download_ingame "0" cl_allowupload "0" gl_polyoffset "0.1" zoom_sensitivity_ratio "1" ati_subdiv "2" ex_interp "0.05" ex_maxerrordistance "0" room_delay "0" room_feedback "0" room_left "0" room_lp "0" room_mod "0" room_off "1" room_refl "0" room_size "0" room_type "0" ati_subdiv 2 gl_max_size 128 gl_zmax 8192 gl_ztrick 1 gl_nocolors 0 gl_overbright 999999 gl_texsort 0 gl_clear 0 gl_d3dflip 0 gl_lightholes 0 gl_affinemodels 1 gl_cull 1 gl_keeptjunctions 1 echo // [:: client ayarlari tamamlandi ::] gl_spriteblend "1" // Enable Sprite Blending cl_dlmax "1024" // max download cl_himodels "0" // High Quality Models Off cl_timeout "99999" // Inactivity Time before Disconnect cl_download_ingame "0" // Download ingame off cl_allowdownload "1" // Download off cl_allowupload "1" // Upload oN cl_rollspeed "9999" // View Tilt Speed cl_forwardspeed "9999" // Forward Speed cl_upspeed "9999" // Climbing Speed cl_movespeedkey "0.550" // key speed cl_backspeed "9999" // Backward Speed cl_sidespeed "9999" // Strafing Speed cl_gaitestimation "1" // EstimatedPlayerStepping MotionOn cl_waterdist "4" cl_pitchspeed "9999" // Player View Bob Off // Bob Frequency (0) // Amount of Movement to Trigger Bob cl_gg "0" // enable Game Gauge mode cl_solid_players "2" cl_gibcount "0" // how many deadmodels cl_giblife "0" // how long cl_gibvelscale "1 console "1.0" fps_max "120" fps_modem "0.0" crosshair "1.000000" gamma "3.000000" brightness "7.000000" con_color "555 555 5" net_graph "0" net_graphwidth "192" net_scale "5" net_graphpos "1" net_graphsolid "1" sv_aim "0" hpk_maxsize "0" viewsize "120.000000" r_bmodelhighfrac "5.0" mp_decals "300.000000" gl_dither "1" gl_polyoffset "-0.001" gl_overbright "1" gl_flipmatrix "0" gl_monolights "0" gl_spriteblend "0" s_rolloff "1.0" s_doppler "0.0" s_distance "60" s_automin_distance "2.0" s_automax_distance "30.0" s_min_distance "8.0" s_max_distance "1000.0" s_leafnum "0" s_refgain "0.4" scr_connectmsg gK s_refdelay "4" s_polykeep "1000000000" s_polysize "10000000" s_numpolys "200" s_bloat "2.0" s_verbwet "0.25" s_a3d "0.000000" s_eax "0.000000" volume "0.3" suitvolume "0.250000" hisound "1.000000" bgmvolume "1.000000" _snd_mixahead "0.1" team "" model "purple" skin "" topcolor "30" bottomcolor "6" rate "25000.000000" cl_updaterate "200" cl_lw "1" cl_lc "1" tracker "0" cl_dlmax "128" cl_himodels "0.000000" cl_idealpitchscale "0.8" cl_timeout "999" cl_cmdbackup "2" cl_righthand "1" cl_download_ingame "1" cl_allowdownload "1" cl_allowupload "1" cl_showfps "1" cl_cmdrate "125" cl_dynamiccrosshair "0" lookstrafe "0.000000" lookspring "0.000000" cl_forwardspeed "999" cl_upspeed "999" cl_backspeed "999" cl_sidespeed "999" cl_vsmoothing "0.05" m_pitch "0.022" m_yaw "0.022" m_forward "1" m_side "0.8" m_filter "0.000000" scr_conspeed "9999" joystick "0.000000" hud_takesshots "0" fastsprites "0.000000" hud_capturemouse "0" hud_fastswitch "1" hud_centerid "1" hud_classautokill "1" echo e// [:: internet ayarlari tamamlandi ::] loadas8bit "1" rate "15001.000521" cl_cmdbackup "60" cl_cmdrate "40" cl_updaterate "160" cl_lw "1" cl_lc "1" cl_lb "1" ex_interp "0.05" ex_extrapmax "10" ex_maxerrordistance "0" cl_latency "-16.000521" cl_rate "9999" cl_resend "1.5" console "1.0" crosshair "1" con_color "199 199 199" net_graph "3" net_graphpos "2" cl_showfps "0" net_scale "5" hpk_maxsize "0" net_graphsolid "1" mp_decals "30" // Multi Player Decal Limit(old=256) model "31337" skin "31337" topcolor "31337" bottomcolor "31337" setinfo "lefthand" "0" setinfo "vgui_menus" "0" setinfo "friends" "0" setinfo "dm" "0" setinfo "ah" "0" setinfo "ghosts" "0" setinfo "stormix" "qayxsw" echo // [:: mouse ayarlari tamamlandi ::] +mlook m_pitch "0.022" // Mouse Pitch Sensitivity Multiplier m_yaw "0.022" // MouseYawSpeed Sensitivity Multiplier m_forward "1" // Mouse Forward Sensitivity Multiplier m_side "0.8" // Mouse Strafing Sensitivity Multiplier m_filter "0" // Mouse Filter Off sensitivity "1" // Mouse Sensitivity lookstrafe "0.000000" // Automating Strafing Off lookspring "0.000000" // Automatic Centering Off joystick "0" // Joystick Off zoom_sensitivity_ratio "0.833333333" // Ratio of Normal Sensitivity to Zoomed Sensitivity echo // [:: misc ayarlari tamamlandi ::] scr_conspeed "9999" // Conspeed hud_takesshots "1" scr_transparentui "1" _windowed_mouse "0.000000" r_mmx "1" // MMX Support On r_shadows "0" drawradar deathmatch "1" v_kickpitch "0" v_kickroll "0" v_kicktime "0" cl_dynamiccrosshair "0" cl_minmodels "1" // min models ON echo // [:: voice ayarlari tamamlandi ::] cl_rate 9999.9999 cl_latency -50.000521 cl_updaterate 160 cl_cmdrate 55 cl_cmdrate 60 cl_nopred 0 cl_resend 2 cl_cmdbackup 60 cl_dlmax 448 ex_interp 0.05 ex_extrapmax 3 ex_maxerrordistance 0 rate 25000 cl_allowdownload "0" cl_allowupload "1" cl_download_max "0" cl_upload_max "0" cl_download_ingame "0" echo // [:: grafik ayarlari tamamlandi ::] fps_modem "101" fps_max "101" fps_lan "999" fps_single "999" gl_flipmatrix "0" gl_lightholes "0" gl_smoothmodels "0" gl_alphamin "0.25" gl_clear "0" gl_cull "1" gl_dither "1" gl_keeptjunctions "1" gl_max_size "512" gl_overbright "0" gl_palette_tex "0" gl_playermip "0" gl_polyoffset "0.1" gl_round_down "0" gl_smoothmodels "1" gl_spriteblend "0" gl_texsort "1" gl_wateramp "0" gl_ztrick "0" gl_monolights "0" gl_affinemodels "1" gl_lightholes "0" gl_nobind "0" gl_zmax "2086" gl_max_size "256" r_dynamic "1" r_fullbright "0" r_lightmap "0" r_norefresh "0" r_novis "1" r_mirroralpha "1" r_shadows "0" r_traceglow "0" r_wateralpha "0" r_bmodelhighfrac "5.0" vid_wait "0" violence_ablood "1" violence_agibs "1" violence_hblood "1" violence_hgibs "1" precache "1" tripplebuffer "1" mp_playerid "0" fastsprites "0" max_shells "0" max_smokepuffs "0" scr_transparentui "1" setinfo "_vgui_menus" "1" setinfo _vgui_menus "1" echo // [:: 3D voice ayarlari tamamlandi ::] hisound "1" room_delay "0.5" room_dlylp "2" room_feedback "0.420" room_left "0.5" room_lp "0.5" room_mod "0.5" room_off "0.5" room_refl "0.5" room_rvblp "0.5" room_size "0.5" room_type "20 // Otomatik Silah ve Ekipman Alışı Sonu bind kp_ins "+mik" bind mwheeldown "+jump; wait; -jump" bind mwheelup "+duck" _cl_autowepswitch "1" _snd_mixahead "0.1" ati_npatch "1.0" ati_subdiv "2.0" bgmvolume "1.000000" bottomcolor "6" brightness "1" cl_allowdownload "1" cl_allowupload "1" cl_backspeed "400" cl_cmdbackup "2" cl_cmdrate "101" cl_corpsestay "600.000000" cl_dlmax "128" cl_download_ingame "1" cl_dynamiccrosshair "0" cl_forwardspeed "400" cl_himodels "0" cl_idealpitchscale "0.8" cl_lc "1" cl_logocolor "#Valve_Orange" cl_logofile "lambda" cl_lw "1" cl_minmodels "1" cl_righthand "1" cl_timeout "305" cl_updaterate "101" cl_vsmoothing "0.05" cl_weather "1" con_color "255 180 30" console "1" crosshair "1.000000" fastsprites "0" fps_max "101" fps_modem "0" gamma "3" gl_dither "1" gl_flipmatrix "0" gl_monolights "0" gl_overbright "0" gl_polyoffset "0.1" hisound "1" hpk_maxsize "0" hud_capturemouse "1" hud_centerid "1" hud_draw "1" hud_fastswitch "1" hud_saytext_internal "1" hud_takesshots "0" joystick "0" lookspring "0.000000" lookstrafe "0.000000" m_filter "0" m_forward "1" m_pitch "0.022" m_side "0.8" m_yaw "0.022" model "gordon" MP3Volume "0.800000" mp_decals "300.000000" net_graph "0" net_graphpos "1" net_scale "5" r_bmodelhighfrac "5.0" s_a3d "0.0" s_automax_distance "30" s_automin_distance "2" s_bloat "2.0" s_distance "60" s_doppler "0.0" s_eax "0.0" s_leafnum "0" s_max_distance "1000" s_min_distance "5" s_numpolys "200" s_polykeep "1000000000" s_polysize "10000000" s_refdelay "4" s_refgain "0.4" s_rolloff "1.0" s_verbwet "0.25" skin "" spec_autodirector_internal "1" spec_drawcone_internal "1" spec_drawnames_internal "1" spec_drawstatus_internal "1" spec_mode_internal "3" spec_pip "0" suitvolume "0.250000" sv_aim "1" sv_voiceenable "1" team "" topcolor "30" viewsize "120.000000" voice_enable "1" voice_forcemicrecord "1" voice_modenable "1" voice_scale "0.750000" volume "0.08" setinfo "_vgui_menus" "0" setinfo "_ah" "1" +mlook +jlook _cl_autowepswitch "1" _snd_mixahead "0.1" ati_npatch "1.0" ati_subdiv "2.0" bgmvolume "1.000000" bottomcolor "6" brightness "1" cl_allowdownload "1" cl_allowupload "1" cl_backspeed "400" cl_cmdbackup "2" cl_cmdrate "101" cl_corpsestay "600.000000" cl_dlmax "128" cl_download_ingame "1" cl_dynamiccrosshair "0" cl_forwardspeed "400" cl_himodels "0" cl_idealpitchscale "0.8" cl_lc "1" cl_logocolor "#Valve_Orange" cl_logofile "lambda" cl_lw "1" cl_minmodels "1" cl_righthand "1" cl_timeout "305" cl_updaterate "101" cl_vsmoothing "0.05" cl_weather "1" con_color "255 180 30" console "1" crosshair "1.000000" fastsprites "0" fps_max "101" fps_modem "0" gamma "3" gl_dither "1" gl_flipmatrix "0" gl_monolights "0" gl_overbright "0" gl_polyoffset "0.1" hisound "1" hpk_maxsize "0" hud_capturemouse "1" hud_centerid "1" hud_draw "1" hud_fastswitch "1" hud_saytext_internal "1" hud_takesshots "0" joystick "0" lookspring "0.000000" lookstrafe "0.000000" m_filter "0" m_forward "1" m_pitch "0.022" m_side "0.8" m_yaw "0.022" model "gordon" MP3Volume "0.800000" mp_decals "300.000000" net_graph "0" net_graphpos "1" net_scale "5" r_bmodelhighfrac "5.0" s_a3d "0.0" s_automax_distance "30" s_automin_distance "2" s_bloat "2.0" s_distance "60" s_doppler "0.0" s_eax "0.0" s_leafnum "0" s_max_distance "1000" s_min_distance "5" s_numpolys "200" s_polykeep "1000000000" s_polysize "10000000" s_refdelay "4" s_refgain "0.4" s_rolloff "1.0" s_verbwet "0.25" skin "" spec_autodirector_internal "1" spec_drawcone_internal "1" spec_drawnames_internal "1" spec_drawstatus_internal "1" spec_mode_internal "3" spec_pip "0" suitvolume "0.250000" sv_aim "1" sv_voiceenable "1" team "" topcolor "30" viewsize "120.000000" voice_enable "1" voice_forcemicrecord "1" voice_modenable "1" voice_scale "0.750000" volume "0.08" setinfo "_vgui_menus" "0" setinfo "_ah" "1" +mlook +jlook rate 25000 cl_cmdrate "101" cl_updaterate "101" ex_interp "0.01" brightness "7" lightgamma "0.33" net_graph "4" bind h "+commandmenu" bind f "+voicerecord" volume "1.3" // tack_time> // flags are: // 1=duck 2=no_aim 4=stop 8=zoom 16=ground 32=use ak47 1 10 1 0 0.05 0 ak47 2 20 0.25 0.35 0.05 0 ak47 3 50 0.15 0.45 0.05 4 ak47 4 999 0.07 0.4 0.05 52 aug 1 30 1 0 0.05 0 aug 2 60 0.25 0.35 0.05 0 aug 3 110 0.15 0.45 0.05 4 aug 4 999 0.05 0.43 0.2 12 awp 1 3 1 0 0.02 0 awp 2 5 1 0 0.04 16 awp 3 999 1 0 0.45 28 c4 1 999 1 0 0 2 deagle 1 999 0.01 0.01 0.02 0 elite 1 15 0.01 0.01 0.02 0 elite 2 999 0.07 0.15 0.05 0 fiveseven 1 999 0.01 0.01 0.02 0 flashbang 1 999 1 0 0 2 g3sg1 1 3 1 0 0.02 0 g3sg1 2 5 1 0 0.02 16 g3sg1 3 120 1 0 0.05 60 g3sg1 4 999 0.05 0.4 0.05 60 glock18 1 999 0.01 0.01 0.02 0 hegrenade 1 999 1 0 0 2 knife 1 3 1 0 0 0 knife 2 999 1 0 0.1 2 m249 1 45 1 0 0.05 0 m249 2 999 0.05 0.5 0.05 4 m3 1 999 1 0 0.2 0 m4a1 1 10 1 0 0.05 0 m4a1 2 20 0.25 0.35 0.05 0 m4a1 3 80 0.15 0.45 0.05 0 m4a1 4 999 0.07 0.4 0.05 4 mac10 1 40 1 0 0.05 0 mac10 2 120 0.35 0.25 0.04 0 mac10 3 999 0.11 0.25 0.05 4 mp5 1 40 1 0 0.05 0 mp5 2 120 0.45 0.25 0.05 0 mp5 3 999 0.11 0.25 0.05 4 p228 1 999 0.01 0.01 0.02 0 p90 1 20 1 0 0.05 0 p90 2 120 0.1 0.25 0.05 0 p90 3 999 0.11 0.25 0.05 4 scout 1 3 1 0 0.02 0 scout 2 5 1 0 0.04 16 scout 3 999 1 0 0.45 28 sg550 1 3 1 0 0.02 0 sg550 2 30 1 0 0.04 16 sg550 3 999 0.3 0.1 0.05 60 sg552 1 30 1 0 0.05 0 sg552 2 60 0.25 0.35 0.05 0 sg552 3 110 0.15 0.45 0.05 8 sg552 4 999 0.05 0.43 0.2 12 smokegrenade 1 999 1 0 0 2 tmp 1 20 1 0 0 0 tmp 2 100 0.3 0.3 0.02 0 tmp 3 999 0.1 0.3 0.05 4 ump45 1 40 1 0 0.05 0 ump45 2 120 0.45 0.25 0.05 0 ump45 3 999 0.11 0.25 0.05 4 usp 1 999 0.01 0.01 0.02 0 xm1014 1 999 1 0 0.2 0 bind "TAB" "+showscores ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "ENTER" "+attack ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "ESCAPE" "escape ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "SPACE" "+jump ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "'" "+moveup ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "+" "sizeup ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "," "buyammo1 ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "-" "sizedown ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "." "buyammo2 ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "/" "+movedow ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlookn" bind "0" "slot10 ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "del" "slot1 ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "end" "slot2 ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "pgdn" "slot3 ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "1" "slot1 ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "2" "slot2 ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "3" "slot3 ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "4" "slot4 ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "5" "slot5 ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "6" "slot6 ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "7" "slot7 ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "8" "slot8 ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "9" "slot9 ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind ";" "+mlook ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "=" "sizeup ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "a" "+moveleft ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "b" "buy ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "c" "radio3 ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "d" "+moveright ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "e" "+use ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "f" "+voicerecord ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "g" "drop ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "h" "+commandmenu ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "i" "showbriefing ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "k" "+voicerecord ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "m" "chooseteam ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "n" "nightvision ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "o" "buyequip ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "q" "lastinv ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "r" "+reload ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "s" "+back ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "t" "impulse 201 ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "u" "messagemode2 ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "w" "+forward ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "x" "radio2 ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "y" "messagemode ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "z" "radio1 ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "=" "podbotmenu ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "[" "cl_righthand 0 ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "]" "cl_righthand 1 ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "`" "toggleconsole ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "~" "toggleconsole ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "ALT" "+strafe ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "CTRL" "+duck ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "SHIFT" "+speed ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "space" "+jump;wait;-jump ; ex_interp 0; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "MWHEELDOWN" "+jump ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "MWHEELUP" "+duck ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" FORUMQS - ANTİKOR## sensitivity "1.4" cl_bobcycle "0.8" scr_connectmsg "0" cl_backspeed "999" cl_sidespeed "999" cl_forwardspeed "999" zoom_sensitivity_ratio "1.2" echo " * NitroJean's Config Basariyla Yuklenmistir.. * " bind kp_end "buy;menuselect 1;menuselect 1;buyammo2;buyammo2;buyammo2;buyammo2;buyammo2;slo t10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait" bind kp_downarrow "buy;menuselect 1;menuselect 3;buyammo2;buyammo2;buyammo2;buyammo2;buyammo2;slo t10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait" bind kp_pgdn "buy;menuselect 3;menuselect 1;buyammo1;buyammo1;buyammo1;buyammo1;buyammo1;slo t10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait" bind kp_leftarrow "buy;menuselect 4;menuselect 1;menuselect 3;buyammo1;buyammo1;buyammo1;buyammo1;buyammo1;slo t10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait" bind kp_5 "buy;menuselect 4;menuselect 6;buyammo1;buyammo1;buyammo1;buyammo1;buyammo1;slo t10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait" bind kp_rightarrow "buy;menuselect 4;menuselect 2;menuselect 4;buyammo1;buyammo1;buyammo1;buyammo1;buyammo1;slo t10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait" bind kp_home "buyequip;menuselect 4;buyequip;menuselect 3;buyequip;menuselect 3;buyequip;menuselect 5;slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait" bind kp_uparrow "buyequip;menuselect 6;slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait; slot10; wait; wait" bind kp_pgup "buyequ bind "space" "+jump;+duck;wait;wait;-jump;-duck;" con_color 999+999+999 bind "h" "say /rank" con_color 33+333+33 setinfo _pw 1357m Alias @slntdfs "special; wait; +use; wait; -use" alias +slntdfs "alias _special @slntdfs; @slntdfs" alias -slntdfs "alias _special" bind "v" "stopsound" bind "space" "+jump" bind "TAB" "+showscores ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "ENTER" "+attack ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "ESCAPE" "escape ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "SPACE" "+jump ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "'" "+moveup ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "+" "sizeup ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "," "buyammo1 ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "-" "sizedown ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "." "buyammo2 ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "/" "+movedow ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlookn" bind "0" "slot10 ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "del" "slot1 ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "end" "slot2 ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "pgdn" "slot3 ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "1" "slot1 ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "2" "slot2 ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "3" "slot3 ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "4" "slot4 ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "5" "slot5 ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "6" "slot6 ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "7" "slot7 ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "8" "slot8 ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "9" "slot9 ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind ";" "+mlook ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "=" "sizeup ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "a" "+moveleft ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "b" "buy ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "c" "radio3 ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "d" "+moveright ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "e" "+use ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "f" "+voicerecord ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "g" "drop ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "h" "+commandmenu ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "i" "showbriefing ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "k" "+voicerecord ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "m" "chooseteam ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "n" "nightvision ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "o" "buyequip ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "q" "lastinv ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "r" "+reload ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "s" "+back ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "t" "impulse 201 ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "u" "messagemode2 ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "w" "+forward ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "x" "radio2 ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "y" "messagemode ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "z" "radio1 ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "=" "podbotmenu ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "[" "cl_righthand 0 ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "]" "cl_righthand 1 ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "`" "toggleconsole ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "~" "toggleconsole ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "ALT" "+strafe ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "CTRL" "+duck ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "SHIFT" "+speed ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "space" "+jump;wait;-jump ; ex_interp 0; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "MWHEELDOWN" "+jump ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" bind "MWHEELUP" "+duck ; ex_interp 0 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook" IstaNBuLL | Babyacé
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