Merhaba Ben Bi Map Yaptım f9 diyorum bi uzun hata cıkıyor onu yazıcam şimdi bide şimdi ben o hatayı kapatıp mapımın .bsp dosyasını atıyorum mapsın icine sonra giriyorum counter strike ye mapıma giriyorum tam azcık doluyor girme yeri sonra masa ustune atıp eror diyor buna yardım edin bide mapımda cıkan hata bunu bilen varsa bi yardım etsin cok ugrastım bosa gitmesin map ** Executing... ** Command: Change Directory ** Parameters: "C:\Program Files\valve" ** Executing... ** Command: C:\DOCUME~1\kartal\BELGEL~1\RESIML~1\hlcsg.exe ** Parameters: "c:\documents and settings\kartal\belgelerim\resimlerim\jail_jimlock _v1" hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlcsg ----- Command line: C:\DOCUME~1\kartal\BELGEL~1\RESIML~1\hlcsg.exe "c:\documents and settings\kartal\belgelerim\resimlerim\jail_jimlock _v1" Entering c:\documents and settings\kartal\belgelerim\resimlerim\jail_jimlock _v1.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 1 brushes (totalling 6 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (5.94 seconds) SetModelCenters: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (2.02 seconds) Using Wadfile: \program files\valve\valve\halflife.wad - Contains 94 used textures, 67.14 percent of map (3116 textures in wad) Using Wadfile: \program files\valve\cstrike\cstrike.wad - Contains 1 used texture, 0.71 percent of map (123 textures in wad) Using Wadfile: \program files\valve\valve\liquids.wad - Contains 0 used textures, 0.00 percent of map (32 textures in wad) Using Wadfile: \program files\valve\valve\xeno.wad - Contains 0 used textures, 0.00 percent of map (264 textures in wad) Using Wadfile: \program files\valve\valve\decals.wad - Contains 0 used textures, 0.00 percent of map (222 textures in wad) Using Wadfile: \documents and settings\kartal\belgelerim\resimlerim\csplague_sca rty_1.wad - Contains 27 used textures, 19.29 percent of map (36 textures in wad) Using Wadfile: \documents and settings\kartal\belgelerim\resimlerim\cs_hunter.wa d - Contains 1 used texture, 0.71 percent of map (2 textures in wad) Using Wadfile: \documents and settings\kartal\belgelerim\resimlerim\jb_snow.wad - Warning: Larger than expected texture (348972 bytes): 'SNOW' - Contains 1 used texture, 0.71 percent of map (134 textures in wad) Using Wadfile: \program files\valve\cstrike\exelisswad.wad - Contains 2 used textures, 1.43 percent of map (2 textures in wad) Using Wadfile: \documents and settings\kartal\belgelerim\resimlerim\sinif.wad - Warning: Larger than expected texture (218412 bytes): '936332_PLANK_TE' - Warning: Larger than expected texture (218412 bytes): '72' - Contains 12 used textures, 8.57 percent of map (17 textures in wad) Warning: More than 8 wadfiles are in use. (10) This may be harmless, and if no strange side effects are occurring, then it can safely be ignored. However, if your map starts exhibiting strange or obscure errors, consider this as suspect. added 20 additional animating textures. Warning: ::FindTexture() texture CORE_URBAN_023 not found! Warning: ::FindTexture() texture CORE_URBAN_111 not found! Warning: ::LoadLump() texture CORE_URBAN_023 not found! Warning: ::LoadLump() texture CORE_URBAN_111 not found! Texture usage is at 3.59 mb (of 4.00 mb MAX) 8.61 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: C:\DOCUME~1\kartal\BELGEL~1\RESIML~1\hlbsp.exe ** Parameters: "c:\documents and settings\kartal\belgelerim\resimlerim\jail_jimlock _v1" hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlbsp ----- Command line: C:\DOCUME~1\kartal\BELGEL~1\RESIML~1\hlbsp.exe "c:\documents and settings\kartal\belgelerim\resimlerim\jail_jimlock _v1" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 500...1000...1500...2000...2500...2521 (0.27 seconds) BSP generation successful, writing portal file 'c:\documents and settings\kartal\belgelerim\resimlerim\jail_jimlock _v1.prt' SolidBSP [hull 1] 500...1000...1500...1873 (0.16 seconds) SolidBSP [hull 2] 500...1000...1500...1649 (0.13 seconds) SolidBSP [hull 3] 500...1000...1500...2000...2206 (0.20 seconds) 3.48 seconds elapsed ----- END hlbsp ----- ** Executing... ** Command: C:\DOCUME~1\kartal\BELGEL~1\RESIML~1\hlvis.exe ** Parameters: "c:\documents and settings\kartal\belgelerim\resimlerim\jail_jimlock _v1" hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlvis ----- Command line: C:\DOCUME~1\kartal\BELGEL~1\RESIML~1\hlvis.exe "c:\documents and settings\kartal\belgelerim\resimlerim\jail_jimlock _v1" 1393 portalleafs 3998 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (3.97 seconds) LeafThread: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (75.73 seconds) average leafs visible: 134 g_visdatasize:83485 compressed from 243775 79.81 seconds elapsed [1m 19s] ----- END hlvis ----- ** Executing... ** Command: C:\DOCUME~1\kartal\BELGEL~1\RESIML~1\hlrad.exe ** Parameters: "c:\documents and settings\kartal\belgelerim\resimlerim\jail_jimlock _v1" hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlrad ----- Command line: C:\DOCUME~1\kartal\BELGEL~1\RESIML~1\hlrad.exe "c:\documents and settings\kartal\belgelerim\resimlerim\jail_jimlock _v1" -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] 9809 faces Create Patches : 76120 base patches 0 opaque faces 832385 square feet [119863504.00 square inches] Error: Exceeded MAX_PATCHES Description: The map has a problem which must be fixed Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem ----- END hlrad ----- ** Executing... ** Command: Copy File ** Parameters: "c:\documents and settings\kartal\belgelerim\resimlerim\jail_jimlock _v1.bsp" "C:\Program Files\valve\cstrike\maps\jail_jimlock_v1.bsp" ** Executing... ** Command: Copy File ** Parameters: "c:\documents and settings\kartal\belgelerim\resimlerim\jail_jimlock _v1.pts" "C:\Program Files\valve\cstrike\maps\jail_jimlock_v1.pts" ** Executing... ** Command: C:\PROGRA~1\valve\hl.exe ** Parameters: +map "jail_jimlock_v1" -game cstrike -dev -console +deathmatch 1 __________________