Arkadaşlar ben oyunu compile ediom ama entity sorunu fala nveriyor siliyorum bşaka bitane verioyr onları siliyorum başka verio info_player lara verdi onları sildim tekrar yaptım yine verdi ne yapmam lazım acil yardım :S ilk başlar run yaptığımda tam yuklenio oyun acılcak start fln dio 6 kare doluo cs donuo sonradan biraz geliştirdim mapi tekrar run yaptım oyun acılıo tam cs acılıo ama siyah ekran gelio menude calan menu calıo başka hic bir goruntu gelmiyor sonradan cs kapanıo lutfen acil yardım noldu bilmiom :S Alıntı:
** Executing... ** Command: Change Directory ** Parameters: "D:\Valve\cstrike" ** Executing... ** Command: C:\Users\Yamanlar\Desktop\GeNeRqL\HARITA~1\Zhlts\h lcsg.exe ** Parameters: "c:\users\yamanlar\desktop\generql\harita tasarım\jail_bes\jail_bes" hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlcsg ----- Command line: C:\Users\Yamanlar\Desktop\GeNeRqL\HARITA~1\Zhlts\h lcsg.exe "c:\users\yamanlar\desktop\generql\harita tasarım\jail_bes\jail_bes" Entering c:\users\yamanlar\desktop\generql\harita tasarım\jail_bes\jail_bes.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.11 seconds) SetModelCenters: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%... (0.37 seconds) Using Wadfile: \valve\cstrike\jail_combat.wad - Contains 0 used textures, 0.00 percent of map (18 textures in wad) Using Wadfile: \valve\cstrike\rps.wad - Contains 0 used textures, 0.00 percent of map (3 textures in wad) Using Wadfile: \valve\cstrike\jail_butters.wad - Contains 4 used textures, 12.90 percent of map (52 textures in wad) Using Wadfile: \valve\cstrike\jail_andaman.wad - Contains 1 used texture, 3.23 percent of map (32 textures in wad) Using Wadfile: \valve\cstrike\de_storm.wad - Contains 1 used texture, 3.23 percent of map (74 textures in wad) Using Wadfile: \valve\cstrike\decals.wad - Contains 0 used textures, 0.00 percent of map (225 textures in wad) Using Wadfile: \valve\cstrike\itsitaly.wad - Contains 0 used textures, 0.00 percent of map (99 textures in wad) Using Wadfile: \valve\cstrike\jos.wad - Contains 0 used textures, 0.00 percent of map (24 textures in wad) Using Wadfile: \valve\cstrike\n0th1ng.wad - Contains 0 used textures, 0.00 percent of map (8 textures in wad) Using Wadfile: \valve\cstrike\prodigy.wad - Contains 0 used textures, 0.00 percent of map (2 textures in wad) Using Wadfile: \valve\cstrike\de_piranesi.wad - Contains 0 used textures, 0.00 percent of map (160 textures in wad) Using Wadfile: \valve\cstrike\de_aztec.wad - Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS' - Warning: Larger than expected texture (348972 bytes): 'THANKS' - Contains 0 used textures, 0.00 percent of map (24 textures in wad) Using Wadfile: \valve\cstrike\cstrike.wad - Contains 1 used texture, 3.23 percent of map (123 textures in wad) Using Wadfile: \valve\cstrike\de_airstrip.wad - Contains 0 used textures, 0.00 percent of map (69 textures in wad) Using Wadfile: \valve\cstrike\cs_havana.wad - Contains 0 used textures, 0.00 percent of map (122 textures in wad) Using Wadfile: \valve\cstrike\cs_office.wad - Contains 1 used texture, 3.23 percent of map (102 textures in wad) Using Wadfile: \valve\cstrike\cstraining.wad - Contains 0 used textures, 0.00 percent of map (24 textures in wad) Using Wadfile: \valve\cstrike\jail_poland.wad - Contains 1 used texture, 3.23 percent of map (10 textures in wad) Using Wadfile: \valve\cstrike\csbg_zm_ivoka_rc.wad - Contains 1 used texture, 3.23 percent of map (25 textures in wad) Using Wadfile: \valve\cstrike\de_dust.wad - Contains 0 used textures, 0.00 percent of map (36 textures in wad) Using Wadfile: \valve\cstrike\de_vertigo.wad - Contains 0 used textures, 0.00 percent of map (19 textures in wad) Using Wadfile: \valve\cstrike\cs_cbble.wad - Contains 0 used textures, 0.00 percent of map (61 textures in wad) Using Wadfile: \valve\cstrike\torntextures.wad - Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI' - Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF' - Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG' - Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM' - Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP' - Contains 1 used texture, 3.23 percent of map (162 textures in wad) Using Wadfile: \valve\cstrike\tswad.wad - Contains 6 used textures, 19.35 percent of map (29 textures in wad) Using Wadfile: \valve\cstrike\nd-d4z0.wad - Warning: Larger than expected texture (312932 bytes): 'NDZOMBIE' - Contains 0 used textures, 0.00 percent of map (11 textures in wad) Using Wadfile: \valve\cstrike\mapa.wad - Contains 0 used textures, 0.00 percent of map (3 textures in wad) Using Wadfile: \valve\cstrike\cross.wad - Contains 0 used textures, 0.00 percent of map (1 textures in wad) Using Wadfile: \valve\cstrike\mapbykrogsgaard.wad - Contains 0 used textures, 0.00 percent of map (1 textures in wad) Using Wadfile: \valve\cstrike\ndjail.wad - Contains 0 used textures, 0.00 percent of map (1 textures in wad) Using Wadfile: \valve\cstrike\joesmoe_cm.wad - Contains 1 used texture, 3.23 percent of map (85 textures in wad) Using Wadfile: \valve\cstrike\tempdecal.wad - Contains 0 used textures, 0.00 percent of map (1 textures in wad) Using Wadfile: \valve\cstrike\cs_bdog.wad - Contains 1 used texture, 3.23 percent of map (132 textures in wad) Using Wadfile: \valve\cstrike\cs_dust.wad - Contains 0 used textures, 0.00 percent of map (28 textures in wad) Using Wadfile: \valve\cstrike\cs_747.wad - Contains 8 used textures, 25.81 percent of map (143 textures in wad) Using Wadfile: \valve\cstrike\cs_assault.wad - Contains 0 used textures, 0.00 percent of map (22 textures in wad) Using Wadfile: \valve\cstrike\chateau.wad - Contains 0 used textures, 0.00 percent of map (136 textures in wad) Using Wadfile: \valve\cstrike\ajawad.wad - Contains 0 used textures, 0.00 percent of map (1 textures in wad) Using Wadfile: \valve\cstrike\cached.wad - Contains 0 used textures, 0.00 percent of map (2 textures in wad) Using Wadfile: \valve\cstrike\stealth.wad - Contains 0 used textures, 0.00 percent of map (72 textures in wad) Using Wadfile: \valve\cstrike\as_steel.wad - Contains 4 used textures, 12.90 percent of map (86 textures in wad) Using Wadfile: \valve\cstrike\bmw_mr.wad - Contains 0 used textures, 0.00 percent of map (28 textures in wad) Using Wadfile: \valve\cstrike\carelsdeathrunwad.wad - Contains 0 used textures, 0.00 percent of map (30 textures in wad) Using Wadfile: \valve\cstrike\colors.wad - Contains 0 used textures, 0.00 percent of map (12 textures in wad) Using Wadfile: \valve\cstrike\elitarea.wad - Contains 0 used textures, 0.00 percent of map (6 textures in wad) Using Wadfile: \valve\cstrike\elitareaserver.wad - Contains 0 used textures, 0.00 percent of map (3 textures in wad) Using Wadfile: \valve\cstrike\timecounter.wad - Contains 0 used textures, 0.00 percent of map (17 textures in wad) Warning: More than 8 wadfiles are in use. (46) This may be harmless, and if no strange side effects are occurring, then it can safely be ignored. However, if your map starts exhibiting strange or obscure errors, consider this as suspect. Texture usage is at 1.06 mb (of 4.00 mb MAX) 0.95 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: C:\Users\Yamanlar\Desktop\GeNeRqL\HARITA~1\Zhlts\h lbsp.exe ** Parameters: "c:\users\yamanlar\desktop\generql\harita tasarım\jail_bes\jail_bes" hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlbsp ----- Command line: C:\Users\Yamanlar\Desktop\GeNeRqL\HARITA~1\Zhlts\h lbsp.exe "c:\users\yamanlar\desktop\generql\harita tasarım\jail_bes\jail_bes" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) Warning: === LEAK in hull 0 === Entity light @ (-315, 646, 200) Error: A LEAK is a hole in the map, where the inside of it is exposed to the (unwanted) outside region. The entity listed in the error is just a helpful indication of where the beginning of the leak pointfile starts, so the beginning of the line can be quickly found and traced to until reaching the outside. Unless this entity is accidentally on the outside of the map, it probably should not be deleted. Some complex rotating objects entities need their origins outside the map. To deal with these, just enclose the origin brush with a solid world brush Leak pointfile generated Warning: === LEAK in hull 1 === Entity info_player_deathmatch @ ( 674, -43, 64) Warning: === LEAK in hull 2 === Entity light @ (-299, 776, 37) Warning: === LEAK in hull 3 === Entity info_player_deathmatch @ ( 674, -43, 64) 1.40 seconds elapsed ----- END hlbsp ----- ** Executing... ** Command: C:\Users\Yamanlar\Desktop\GeNeRqL\HARITA~1\Zhlts\h lvis.exe ** Parameters: "c:\users\yamanlar\desktop\generql\harita tasarım\jail_bes\jail_bes" hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlvis ----- Command line: C:\Users\Yamanlar\Desktop\GeNeRqL\HARITA~1\Zhlts\h lvis.exe "c:\users\yamanlar\desktop\generql\harita tasarım\jail_bes\jail_bes" >> There was a problem compiling the map. >> Check the file c:\users\yamanlar\desktop\generql\harita tasarım\jail_bes\jail_bes.log for the cause. ----- END hlvis ----- ** Executing... ** Command: C:\Users\Yamanlar\Desktop\GeNeRqL\HARITA~1\Zhlts\h lvis.exe ** Parameters: "c:\users\yamanlar\desktop\generql\harita tasarım\jail_bes\jail_bes" hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlvis ----- Command line: C:\Users\Yamanlar\Desktop\GeNeRqL\HARITA~1\Zhlts\h lvis.exe "c:\users\yamanlar\desktop\generql\harita tasarım\jail_bes\jail_bes" >> There was a problem compiling the map. >> Check the file c:\users\yamanlar\desktop\generql\harita tasarım\jail_bes\jail_bes.log for the cause. ----- END hlvis ----- ** Executing... ** Command: Copy File ** Parameters: "c:\users\yamanlar\desktop\generql\harita tasarım\jail_bes\jail_bes.bsp" "D:\Valve\cstrike\maps\jail_bes.bsp" ** Executing... ** Command: Copy File ** Parameters: "c:\users\yamanlar\desktop\generql\harita tasarım\jail_bes\jail_bes.pts" "D:\Valve\cstrike\maps\jail_bes.pts" ** Executing... ** Command: D:\Valve\hl.exe ** Parameters: +map "jail_bes" -game cstrike -dev -console +deathmatch 1
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Valve Hammer Editor Entity Sorunu Cok Onemli !
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