Merhaba tekrar. map yaptım bitti ama beklediğimi alamadım. dediğiniz gibi wadinclude ve vis - full lights -extra olarak compile ettim log dosyasına bakarmısınız bir hata filanmı var ? map vis acık compileden sonra cok aydınlık oldu ve fps 4 - 5 arası cok kasıor. vis kapalı kompile de ise fps 30-40 arası deişiyor . yardım edermısnız nolur okadar emek verdim boşa gitsin istemiyorum :/ LOG : Kod:
** Executing... ** Command: Change Directory ** Parameters: "C:\Program Files\Valve" ** Executing... ** Command: C:\Users\aLtn\Desktop\DE_OLM~1\VALVE_~1\VALVE_~1\Z hlt253\hlcsg.exe ** Parameters: "c:\users\altn\desktop\de_olimpiyat\de_olimpiy at" -wadinclude de_olimpiyat.wad hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlcsg ----- Command line: C:\Users\aLtn\Desktop\DE_OLM~1\VALVE_~1\VALVE_~1\Z hlt253\hlcsg.exe c:\users\altn\desktop\de_olimpiyat\de_olimpiyat -wadinclude de_olimpiyat.wad Entering c:\users\altn\desktop\de_olimpiyat\de_olimpiyat.ma p Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] [de_olimpiyat.wad] 7 brushes (totalling 42 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (7.98 seconds) SetModelCenters: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (2.63 seconds) Including Wadfile: \program files\valve\cstrike\de_olimpiyat.wad - Contains 27 used textures, 28.72 percent of map (28 textures in wad) Using Wadfile: \program files\valve\valve\halflife.wad - Contains 67 used textures, 71.28 percent of map (3116 textures in wad) added 4 additional animating textures. Texture usage is at 2.04 mb (of 4.00 mb MAX) 11.19 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: C:\Users\aLtn\Desktop\DE_OLM~1\VALVE_~1\VALVE_~1\Z hlt253\hlbsp.exe ** Parameters: "c:\users\altn\desktop\de_olimpiyat\de_olimpiy at" hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlbsp ----- Command line: C:\Users\aLtn\Desktop\DE_OLM~1\VALVE_~1\VALVE_~1\Z hlt253\hlbsp.exe c:\users\altn\desktop\de_olimpiyat\de_olimpiyat Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...40 00...4500...4715 (0.53 seconds) BSP generation successful, writing portal file 'c:\users\altn\desktop\de_olimpiyat\de_olimpiyat.p rt' SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...36 86 (0.47 seconds) SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...36 60 (0.48 seconds) SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...36 78 (0.47 seconds) 6.63 seconds elapsed ----- END hlbsp ----- ** Executing... ** Command: C:\Users\aLtn\Desktop\DE_OLM~1\VALVE_~1\VALVE_~1\Z hlt253\hlvis.exe ** Parameters: "c:\users\altn\desktop\de_olimpiyat\de_olimpiy at" -full hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlvis ----- Command line: C:\Users\aLtn\Desktop\DE_OLM~1\VALVE_~1\VALVE_~1\Z hlt253\hlvis.exe c:\users\altn\desktop\de_olimpiyat\de_olimpiyat -full 2723 portalleafs 9674 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ on ] [ off ] BasePortalVis: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (76.84 seconds) LeafThread: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (19712.69 seconds) Warning: Leaf portals saw into leaf Problem at portal between leaves 2620 and 2637: (-238.000 -1072.000 69.641) (-238.000 -1172.000 70.016) (-430.000 -1172.000 70.016) (-470.000 -1072.000 69.641) average leafs visible: 440 g_visdatasize:382212 compressed from 928543 19789.93 seconds elapsed [5h 29m 49s] ----- END hlvis ----- ** Executing... ** Command: C:\Users\aLtn\Desktop\DE_OLM~1\VALVE_~1\VALVE_~1\Z hlt253\hlrad.exe ** Parameters: "c:\users\altn\desktop\de_olimpiyat\de_olimpiy at" -sparse -extra hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlrad ----- Command line: C:\Users\aLtn\Desktop\DE_OLM~1\VALVE_~1\VALVE_~1\Z hlt253\hlrad.exe c:\users\altn\desktop\de_olimpiyat\de_olimpiyat -sparse -extra -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Sparse ] [ Original ] oversampling (-extra)[ on ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] 11286 faces Create Patches : 149537 base patches 0 opaque faces 570303 square feet [82123744.00 square inches] 21 direct lights BuildFacelights: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (1034.82 seconds) BuildVisLeafs: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (3112.46 seconds) visibility matrix : 141.4 megs MakeScales: 10%...20%...30%...40%...50%...60%...70%...80%...Er ror: Memory allocation failure Description: The program failled to allocate a block of memory. Howto Fix: Likely causes are (in order of likeliness) : the partition holding the swapfile is full; swapfile size is smaller than required; memory fragmentation; heap corruption ----- END hlrad ----- ** Executing... ** Command: Copy File ** Parameters: "c:\users\altn\desktop\de_olimpiyat\de_olimpiyat.b sp" "C:\Program Files\Valve\cstrike\maps\de_olimpiyat.bsp" ** Executing... ** Command: Copy File ** Parameters: "c:\users\altn\desktop\de_olimpiyat\de_olimpiyat.p ts" "C:\Program Files\Valve\cstrike\maps\de_olimpiyat.pts" ** Executing... ** Command: C:\PROGRA~1\Valve\hl.exe ** Parameters: +map "de_olimpiyat" -game cstrike -dev -console +deathmatch 1
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