Mapte Leak Yok ama ışıklar etkisiz !!! [Compile Ekranı Koydum]
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- Mapte Leak Yok ama ışıklar etkisiz !!! [Compile Ekranı Koydum]
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28-09-2019, 18:26:19** Executing... ** Command: Change Directory ** Parameters: "F:\Program Files\Valve" ** Executing... ** Command: C:\VALVEH~1\COMPIL~1\hlcsg.exe ** Parameters: "c:\valve hammer editor\cs harita\jb_tenac_fatal" -wadinclude thiscurse.wad hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlcsg ----- Command line: C:\VALVEH~1\COMPIL~1\hlcsg.exe "c:\valve hammer editor\cs harita\jb_tenac_fatal"-wadinclude thiscurse.wad Entering c:\valve hammer editor\cs harita\jb_tenac_fatal.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] [thiscurse.wad] 40 brushes (totalling 240 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (3.70 seconds) SetModelCenters: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.02 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (2.33 seconds) Using Wadfile: \program files\valve\cstrike\de_airstrip.wad - Contains 1 used texture, 0.78 percent of map (69 textures in wad) Using Wadfile: \program files\valve\cstrike\de_piranesi.wad - Contains 4 used textures, 3.10 percent of map (160 textures in wad) Using Wadfile: \program files\valve\cstrike\cstrike.wad - Contains 0 used textures, 0.00 percent of map (123 textures in wad) Using Wadfile: \program files\valve\valve\liquids.wad - Contains 1 used texture, 0.78 percent of map (32 textures in wad) Using Wadfile: \program files\valve\valve\halflife.wad - Contains 106 used textures, 82.17 percent of map (3116 textures in wad) Using Wadfile: \program files\valve\cstrike\cs_dust.wad - Contains 1 used texture, 0.78 percent of map (28 textures in wad) Using Wadfile: \program files\valve\cstrike\cs_cbble.wad - Contains 2 used textures, 1.55 percent of map (61 textures in wad) Using Wadfile: \program files\valve\cstrike\itsitaly.wad - Contains 5 used textures, 3.88 percent of map (99 textures in wad) Including Wadfile: \program files\valve\cstrike\thiscurse.wad - Contains 9 used textures, 6.98 percent of map (10 textures in wad) Using Wadfile: \program files\valve\cstrike\decals.wad - Contains 0 used textures, 0.00 percent of map (225 textures in wad) Warning: More than 8 wadfiles are in use. (10) This may be harmless, and if no strange side effects are occurring, then it can safely be ignored. However, if your map starts exhibiting strange or obscure errors, consider this as suspect. added 51 additional animating textures. Texture usage is at 2.33 mb (of 4.00 mb MAX) 7.13 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: C:\VALVEH~1\COMPIL~1\hlbsp.exe ** Parameters: "c:\valve hammer editor\cs harita\jb_tenac_fatal" hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlbsp ----- Command line: C:\VALVEH~1\COMPIL~1\hlbsp.exe "c:\valve hammer editor\cs harita\jb_tenac_fatal" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) BSP generation successful, writing portal file 'c:\valve hammer editor\cs harita\jb_tenac_fatal.prt' 4.78 seconds elapsed ----- END hlbsp ----- ** Executing... ** Command: C:\VALVEH~1\COMPIL~1\hlvis.exe ** Parameters: "c:\valve hammer editor\cs harita\jb_tenac_fatal" hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlvis ----- Command line: C:\VALVEH~1\COMPIL~1\hlvis.exe "c:\valve hammer editor\cs harita\jb_tenac_fatal" 2078 portalleafs 6966 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (14.61 seconds) LeafThread: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (415.66 seconds) Warning: Leaf portals saw into leaf Problem at portal between leaves 1315 and 1316: (-439.500 2439.000 243.947) (-413.000 2386.000 126.788) (-400.000 2359.000 67.105) (-485.000 2359.000 67.105) (-485.000 2439.000 243.947) average leafs visible: 187 g_visdatasize:180122 compressed from 540280 430.55 seconds elapsed [7m 10s] ----- END hlvis ----- ** Executing... ** Command: C:\VALVEH~1\COMPIL~1\hlrad.exe ** Parameters: "c:\valve hammer editor\cs harita\jb_tenac_fatal" hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlrad ----- Command line: C:\VALVEH~1\COMPIL~1\hlrad.exe "c:\valve hammer editor\cs harita\jb_tenac_fatal" -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] 12216 faces Create Patches : 66661 base patches 0 opaque faces 754571 square feet [108658232.00 square inches] Error: Exceeded MAX_PATCHES Description: The map has a problem which must be fixed Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem ----- END hlrad ----- ** Executing... ** Command: Copy File ** Parameters: "c:\valve hammer editor\cs harita\jb_tenac_fatal.bsp" "F:\Program Files\Valve\cstrike\maps\jb_tenac_fatal.bsp" ** Executing... ** Command: Copy File ** Parameters: "c:\valve hammer editor\cs harita\jb_tenac_fatal.pts" "F:\Program Files\Valve\cstrike\maps\jb_tenac_fatal.pts" ** Executing... ** Command: F:\PROGRA~1\Valve\hl.exe ** Parameters: +map "jb_tenac_fatal" -game cstrike -dev -console +deathmatch 1 işte bu compile ekranında yazanlar mapın etrafı skyla kaplı ve hollow yapılı ama ışıklar etkisiz nedeni nedir ve cozumu ? __________________