hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlcsg ----- Command line: C:\DOCUME~1\ADMINI~1\Desktop\Samet\Zhlt253\hlcsg.e xe "c:\documents and settings\administrator\belgelerim\alınan dosyalarım\some2s_zeytech_v1" Entering c:\documents and settings\administrator\belgelerim\alınan dosyalarım\some2s_zeytech_v1.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (1.81 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (2.92 seconds) Using Wadfile: \program files\valve\valve\halflife.wad - Contains 75 used textures, 59.06 percent of map (3116 textures in wad) Using Wadfile: \program files\valve\cstrike\cs_assault.wad - Contains 6 used textures, 4.72 percent of map (22 textures in wad) Using Wadfile: \program files\valve\cstrike\de_piranesi.wad - Contains 0 used textures, 0.00 percent of map (160 textures in wad) Using Wadfile: \program files\valve\cstrike\x.wad - Contains 1 used texture, 0.79 percent of map (1 textures in wad) Using Wadfile: \program files\valve\cstrike\cs_747.wad - Contains 5 used textures, 3.94 percent of map (143 textures in wad) Using Wadfile: \program files\valve\cstrike\cs_dust.wad - Contains 0 used textures, 0.00 percent of map (28 textures in wad) Using Wadfile: \program files\valve\cstrike\cstrike.wad - Contains 5 used textures, 3.94 percent of map (123 textures in wad) Using Wadfile: \program files\valve\cstrike\itsitaly.wad - Contains 10 used textures, 7.87 percent of map (99 textures in wad) Using Wadfile: \program files\valve\cstrike\cs_office.wad - Contains 24 used textures, 18.90 percent of map (102 textures in wad) Warning: More than 8 wadfiles are in use. (9) This may be harmless, and if no strange side effects are occurring, then it can safely be ignored. However, if your map starts exhibiting strange or obscure errors, consider this as suspect. added 16 additional animating textures. Warning: ::FindTexture() texture NULL not found! Are you sure you included zhlt.wad in your wadpath list? Warning: ::LoadLump() texture NULL not found! Texture usage is at 2.05 mb (of 4.00 mb MAX) 5.73 seconds elapsed ----- END hlcsg ----- hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlbsp ----- Command line: C:\DOCUME~1\ADMINI~1\Desktop\Samet\Zhlt253\hlbsp.e xe "c:\documents and settings\administrator\belgelerim\alınan dosyalarım\some2s_zeytech_v1" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...40 00...4500...5000...5303 (0.59 seconds) BSP generation successful, writing portal file 'c:\documents and settings\administrator\belgelerim\alınan dosyalarım\some2s_zeytech_v1.prt' SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...40 00...4095 (0.41 seconds) SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3465 (0.33 seconds) SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...40 00...4497 (0.45 seconds) 6.63 seconds elapsed ----- END hlbsp ----- hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlvis ----- Command line: C:\DOCUME~1\ADMINI~1\Desktop\Samet\Zhlt253\hlvis.e xe "c:\documents and settings\administrator\belgelerim\alınan dosyalarım\some2s_zeytech_v1" 2738 portalleafs 8301 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (9.08 seconds) LeafThread: (185.13 seconds) average leafs visible: 218 g_visdatasize:239834 compressed from 939134 194.44 seconds elapsed [3m 14s] ----- END hlvis ----- hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlrad ----- Command line: C:\DOCUME~1\ADMINI~1\Desktop\Samet\Zhlt253\hlrad.e xe "c:\documents and settings\administrator\belgelerim\alınan dosyalarım\some2s_zeytech_v1"-sparse -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Sparse ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] [Reading texlights from 'C:\DOCUME~1\ADMINI~1\Desktop\Samet\Zhlt253\lights .rad'] [59 texlights parsed from 'C:\DOCUME~1\ADMINI~1\Desktop\Samet\Zhlt253\lights .rad'] 12385 faces Create Patches : 65300 base patches 0 opaque faces 486405 square feet [70042384.00 square inches] 6881 direct lights BuildFacelights: (287.67 seconds) BuildVisLeafs: (344.92 seconds) visibility matrix : 30.2 megs MakeScales: (442.33 seconds) SwapTransfers: (46.47 seconds) Transfer Lists : 79170474 : 79.17M transfers Indices : 41280524 : 39.37M bytes Data : 316681896 : 302.01M bytes GatherLight: (8.86 seconds) FinalLightFace: (5.20 seconds) 1139.94 seconds elapsed [18m 59s] ----- END hlrad ----- Beyler Log İşte Budur Mapi Acarken Dust2ye Atıyor Neden Acaba? __________________