bi map yaptım baya buyuk oldu diğer eski bilgisayarımda pc yaklaşık 15 senelikti derleme baya uzun suruyordu ve final light face de kesiliyor ve oyun acılıp map acılırken oyundan cıkıyordu . şimdide aynı sorun var yeni pcmde bu sefer compile cok kısa suruyor pcden kaynaklı ama yine final light facede kesiliyor log: ** Executing... ** Command: Change Directory ** Parameters: "D:\Program Files\valve" ** Executing... ** Command: C:\VALVEH~1\COMPIL~1\hlcsg.exe ** Parameters: "c:\valvehammereditor\cs harita\jb_tenachavai_v2" -wadinclude blackops.wad hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlcsg ----- Command line: C:\VALVEH~1\COMPIL~1\hlcsg.exe "c:\valvehammereditor\cs harita\jb_tenachavai_v2"-wadinclude blackops.wad Entering c:\valvehammereditor\cs harita\jb_tenachavai_v2.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] [blackops.wad] 33 brushes (totalling 196 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.72 seconds) SetModelCenters: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.86 seconds) Using Wadfile: \program files\valve\valve\decals.wad - Contains 0 used textures, 0.00 percent of map (222 textures in wad) Using Wadfile: \program files\valve\valve\halflife.wad - Contains 143 used textures, 89.38 percent of map (3116 textures in wad) Using Wadfile: \program files\valve\valve\liquids.wad - Contains 1 used texture, 0.63 percent of map (32 textures in wad) Using Wadfile: \program files\valve\cstrike\cstrike.wad - Contains 7 used textures, 4.38 percent of map (123 textures in wad) Including Wadfile: \program files\valve\cstrike\blackops.wad - Contains 1 used texture, 0.63 percent of map (1 textures in wad) Using Wadfile: \program files\valve\cstrike\de_piranesi.wad - Contains 5 used textures, 3.13 percent of map (160 textures in wad) added 38 additional animating textures. Warning: ::FindTexture() texture E6BMETAL not found! Warning: ::FindTexture() texture METAL not found! Warning: ::FindTexture() texture RECEP not found! Warning: ::LoadLump() texture E6BMETAL not found! Warning: ::LoadLump() texture METAL not found! Warning: ::LoadLump() texture RECEP not found! Texture usage is at 2.74 mb (of 4.00 mb MAX) 2.07 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: C:\VALVEH~1\COMPIL~1\hlbsp.exe ** Parameters: "c:\valvehammereditor\cs harita\jb_tenachavai_v2" hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlbsp ----- Command line: C:\VALVEH~1\COMPIL~1\hlbsp.exe "c:\valvehammereditor\cs harita\jb_tenachavai_v2" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) BSP generation successful, writing portal file 'c:\valvehammereditor\cs harita\jb_tenachavai_v2.prt' 3.54 seconds elapsed ----- END hlbsp ----- ** Executing... ** Command: C:\VALVEH~1\COMPIL~1\hlvis.exe ** Parameters: "c:\valvehammereditor\cs harita\jb_tenachavai_v2" hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlvis ----- Command line: C:\VALVEH~1\COMPIL~1\hlvis.exe "c:\valvehammereditor\cs harita\jb_tenachavai_v2" 3497 portalleafs 10955 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (2.48 seconds) LeafThread: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (32.32 seconds) Warning: Leaf portals saw into leaf Problem at portal between leaves 3413 and 3415: (-2006.119 3.105 -1150.210) (-2006.122 3.122 -1150.214) (-2027.000 24.000 -1187.000) (-2027.000 21.500 -1187.000) average leafs visible: 181 g_visdatasize:290583 compressed from 1531686 34.96 seconds elapsed ----- END hlvis ----- ** Executing... ** Command: C:\VALVEH~1\COMPIL~1\hlrad.exe ** Parameters: "c:\valvehammereditor\cs harita\jb_tenachavai_v2" -sparse hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlrad ----- Command line: C:\VALVEH~1\COMPIL~1\hlrad.exe "c:\valvehammereditor\cs harita\jb_tenachavai_v2"-sparse -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Sparse ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] [Reading texlights from info_texlights map entity] [5 texlights parsed from info_texlights map entity] 19934 faces Create Patches : 97439 base patches 0 opaque faces 1078951 square feet [155368944.00 square inches] 176 direct lights BuildFacelights: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (19.09 seconds) BuildVisLeafs: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (69.51 seconds) visibility matrix : 46.3 megs MakeScales: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (139.81 seconds) SwapTransfers: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (4.38 seconds) Transfer Lists : 136607304 : 136.61M transfers Indices : 50835376 : 48.48M bytes Data : 546429216 : 521.12M bytes Bounce 1 GatherLight: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (1.87 seconds) FinalLightFace: ** Executing... ** Command: Copy File ** Parameters: "c:\valvehammereditor\cs harita\jb_tenachavai_v2.bsp" "D:\Program Files\valve\cstrike\maps\jb_tenachavai_v2.bsp" ** Executing... ** Command: Copy File ** Parameters: "c:\valvehammereditor\cs harita\jb_tenachavai_v2.pts" "D:\Program Files\valve\cstrike\maps\jb_tenachavai_v2.pts" ** Executing... ** Command: D:\PROGRA~1\valve\hl.exe ** Parameters: +map "jb_tenachavai_v2" -game cstrike -dev -console +deathmatch 1 __________________