Sa arkadaşları şu maxpatchesler kafamı utuluyor artık cok sıkıldım arkadaşlar hata bolumum ; 8515 faces Create Patches : 66255 base patches 0 opaque faces 916543 square feet [131982256.00 square inches] Error: Exceeded MAX_PATCHES Description: The map has a problem which must be fixed Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem Tum Logum ; ** Executing... ** Command: Change Directory ** Parameters: "D

yunlarValvecstrike" ** Executing... ** Command: D:ArdaCSMAPS~1VALVE_~3Zhlt253hlcsg.exe ** Parameters: "c:documents and settings sxpelgelerimurdajail_breakdance_v2" -wadinclude breakdance.wad hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ----- BEGIN hlcsg ----- Command line: D:ArdaCSMAPS~1VALVE_~3Zhlt253hlcsg.exe "c:documents and settings sxpelgelerimurdajail_breakdance_v2"-wadinclude breakdance.wad Entering c:documents and settings sxpelgelerimurdajail_breakdance_v2. map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] [breakdance.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.31 seconds) SetModelCenters: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (1.03 seconds) Using Wadfile: oyunlaralvecstrikecstrike.wad - Contains 1 used texture, 2.78 percent of map (123 textures in wad) Using Wadfile: oyunlaralvealvehalflife.wad - Contains 30 used textures, 83.33 percent of map (3116 textures in wad) Using Wadfile: oyunlaralvecstrikecs_office.wad - Contains 2 used textures, 5.56 percent of map (102 textures in wad) Using Wadfile: oyunlaralvecstrikecs_havana.wad - Contains 2 used textures, 5.56 percent of map (122 textures in wad) Including Wadfile: oyunlaralvecstrikereakdance.wad - Warning: Larger than expected texture (286752 bytes): 'BREAKDANCEE' - Contains 1 used texture, 2.78 percent of map (1 textures in wad) added 7 additional animating textures. Texture usage is at 0.79 mb (of 4.00 mb MAX) 1.61 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: D:ArdaCSMAPS~1VALVE_~3Zhlt253hlbsp.exe ** Parameters: "c:documents and settings sxpelgelerimurdajail_breakdance_v2" hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ----- BEGIN hlbsp ----- Command line: D:ArdaCSMAPS~1VALVE_~3Zhlt253hlbsp.exe "c:documents and settings sxpelgelerimurdajail_breakdance_v2" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) BSP generation successful, writing portal file 'c:documents and settings sxpelgelerimurdajail_breakdance_v2. prt' 2.77 seconds elapsed ----- END hlbsp ----- ** Executing... ** Command: D:ArdaCSMAPS~1VALVE_~3Zhlt253hlvis.exe ** Parameters: "c:documents and settings sxpelgelerimurdajail_breakdance_v2" -full hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ----- BEGIN hlvis ----- Command line: D:ArdaCSMAPS~1VALVE_~3Zhlt253hlvis.exe "c:documents and settings sxpelgelerimurdajail_breakdance_v2"-full 1407 portalleafs 4308 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ on ] [ off ] BasePortalVis: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (3.55 seconds) LeafThread: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (99.23 seconds) average leafs visible: 137 g_visdatasize:108506 compressed from 247632 102.94 seconds elapsed [1m 42s] ----- END hlvis ----- ** Executing... ** Command: D:ArdaCSMAPS~1VALVE_~3Zhlt253hlrad.exe ** Parameters: "c:documents and settings sxpelgelerimurdajail_breakdance_v2" -extra hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ----- BEGIN hlrad ----- Command line: D:ArdaCSMAPS~1VALVE_~3Zhlt253hlrad.exe "c:documents and settings sxpelgelerimurdajail_breakdance_v2"-extra -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ on ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] 8515 faces Create Patches : 66255 base patches 0 opaque faces 916543 square feet [131982256.00 square inches] Error: Exceeded MAX_PATCHES Description: The map has a problem which must be fixed Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem ----- END hlrad ----- ** Executing... ** Command: Copy File ** Parameters: "c:documents and settings sxpelgelerimurdajail_breakdance_v2. bsp" "D

yunlarValvecstrikemapsjail_breakdance_v2. bsp" ** Executing... ** Command: Copy File ** Parameters: "c:documents and settings sxpelgelerimurdajail_breakdance_v2. pts" "D

yunlarValvecstrikemapsjail_breakdance_v2. pts" ** Executing... ** Command: D

yunlarValvehl1.exe ** Parameters: +map "jail_breakdance_v2" -game cstrike -dev -console +deathmatch 1 Yardım Edin Arkadaşlar yakında cıldırıcam __________________