** Executing... ** Command: Change Directory ** Parameters: "D:\Program Files\valve" ** Executing... ** Command: C:\VALVEH~1\COMPIL~1\hlcsg.exe ** Parameters: "c:\valvehammereditor\yenimapvermf\jail_hawk_z 1" -wadinclude thiscurse.wad hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlcsg ----- Command line: C:\VALVEH~1\COMPIL~1\hlcsg.exe c:\valvehammereditor\yenimapvermf\jail_hawk_z1 -wadinclude thiscurse.wad Entering c:\valvehammereditor\yenimapvermf\jail_hawk_z1.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] [thiscurse.wad] 18 brushes (totalling 108 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.57 seconds) SetModelCenters: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.60 seconds) Using Wadfile: \program files\valve\valve\decals.wad - Contains 0 used textures, 0.00 percent of map (222 textures in wad) Using Wadfile: \program files\valve\valve\halflife.wad - Contains 122 used textures, 88.41 percent of map (3116 textures in wad) Using Wadfile: \program files\valve\valve\liquids.wad - Contains 1 used texture, 0.72 percent of map (32 textures in wad) Using Wadfile: \program files\valve\cstrike\cstrike.wad - Contains 6 used textures, 4.35 percent of map (123 textures in wad) Using Wadfile: \program files\valve\cstrike\de_piranesi.wad - Contains 4 used textures, 2.90 percent of map (160 textures in wad) Using Wadfile: \program files\valve\cstrike\cs_assault.wad - Contains 1 used texture, 0.72 percent of map (22 textures in wad) Including Wadfile: \program files\valve\cstrike\thiscurse.wad - Warning: Larger than expected texture (348972 bytes): 'TENACCLAN' - Contains 3 used textures, 2.17 percent of map (21 textures in wad) added 21 additional animating textures. Warning: ::FindTexture() texture IKMETLA not found! Warning: ::LoadLump() texture IKMETLA not found! Texture usage is at 1.92 mb (of 4.00 mb MAX) 1.82 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: C:\VALVEH~1\COMPIL~1\hlbsp.exe ** Parameters: "c:\valvehammereditor\yenimapvermf\jail_hawk_z 1" hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlbsp ----- Command line: C:\VALVEH~1\COMPIL~1\hlbsp.exe c:\valvehammereditor\yenimapvermf\jail_hawk_z1 Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...40 00...4500...4765 (0.16 seconds) BSP generation successful, writing portal file 'c:\valvehammereditor\yenimapvermf\jail_hawk_z1.pr t' SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3024 (0.08 seconds) SolidBSP [hull 2] 500...1000...1500...2000...2500...2736 (0.07 seconds) SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3301 (0.09 seconds) 2.39 seconds elapsed ----- END hlbsp ----- ** Executing... ** Command: C:\VALVEH~1\COMPIL~1\hlvis.exe ** Parameters: "c:\valvehammereditor\yenimapvermf\jail_hawk_z 1" hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlvis ----- Command line: C:\VALVEH~1\COMPIL~1\hlvis.exe c:\valvehammereditor\yenimapvermf\jail_hawk_z1 2721 portalleafs 8158 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (1.33 seconds) LeafThread: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (26.97 seconds) average leafs visible: 202 g_visdatasize:149831 compressed from 927861 28.38 seconds elapsed ----- END hlvis ----- ** Executing... ** Command: C:\VALVEH~1\COMPIL~1\hlrad.exe ** Parameters: "c:\valvehammereditor\yenimapvermf\jail_hawk_z 1" -sparse hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlrad ----- Command line: C:\VALVEH~1\COMPIL~1\hlrad.exe c:\valvehammereditor\yenimapvermf\jail_hawk_z1 -sparse -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Sparse ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] [Reading texlights from 'C:\VALVEH~1\COMPIL~1\lights.rad'] [59 texlights parsed from 'C:\VALVEH~1\COMPIL~1\lights.rad'] 15219 faces Create Patches : 70180 base patches 0 opaque faces 754674 square feet [108673168.00 square inches] 689 direct lights BuildFacelights: 10%...Warning: Too many direct light styles on a face(1494.000000,630.500000,-230.000000) 957.500000,-267.333344) Warning: Too many direct light styles on a face(1350.000000,790.000000,-213.293091) Warning: Too many direct light styles on a face(1365.999878,790.000000,-197.292999) 90%... (15.42 seconds) BuildVisLeafs: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (40.78 seconds) visibility matrix : 38.0 megs MakeScales: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (65.16 seconds) SwapTransfers: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (3.43 seconds) Transfer Lists : 112087818 : 112.09M transfers Indices : 40889924 : 39.00M bytes Data : 448351272 : 427.58M bytes Bounce 1 GatherLight: Warning: Too many light styles on a face(886.010010,1074.000000,-274.000000) Warning: Too many light styles on a face(886.010010,1050.000000,-250.000000) Warning: Too many light styles on a face(886.010010,1050.000000,-274.000000) 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (2.13 seconds) FinalLightFace: 10%...20%...30%...40%...50%...60%...70%...80%...90 %...Error: Exceeded MAX_MAP_LIGHTING Description: You have run out of light data memory Howto Fix: Use the -lightdata command line option to increase your maximum light memory. The default is 6144 (KB). Error: Exceeded MAX_MAP_LIGHTING Description: You have run out of light data memory Howto Fix: Use the -lightdata command line option to increase your maximum light memory. The default is 6144 (KB). ----- END hlrad ----- ** Executing... ** Command: Copy File ** Parameters: "c:\valvehammereditor\yenimapvermf\jail_hawk_z 1.bs p" "D:\Program Files\valve\cstrike\maps\jail_hawk_z1.bsp" ** Executing... ** Command: Copy File ** Parameters: "c:\valvehammereditor\yenimapvermf\jail_hawk_z 1.pt s" "D:\Program Files\valve\cstrike\maps\jail_hawk_z1.pts" ** Executing... ** Command: D:\PROGRA~1\valve\hl.exe ** Parameters: +map "jail_hawk_z1" -game cstrike -dev -console +deathmatch 1 log bu biraz once max patches verdi -sparse ile cozdum şimdi bunu verdi bunun cozumu nedir ? oyunda ışıklar calışmıyor. ve mape hayvan gibi ışıkta koymadım en buyuk odalarda bile 3-4 ışık var .cozumlere +rep (şu warning too many light faces gibbi yazıdan en az 100 tane vardı karakter sayısını gectiği icin forumda sildim %97 sini falan) __________________