** Executing... ** Command: Change Directory ** Parameters: "F:Program FilesValve" ** Executing... ** Command: C:VALVEH~1COMPIL~1hlcsg.exe ** Parameters: "c:valve hammer editorcs haritasome1s_tenac_final" -wadinclude thiscurse.wad hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlcsg ----- Command line: C:VALVEH~1COMPIL~1hlcsg.exe "c:valve hammer editorcs haritasome1s_tenac_final"-wadinclude thiscurse.wad Entering c:valve hammer editorcs haritasome1s_tenac_final.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] [thiscurse.wad] 55 brushes (totalling 334 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (6.80 seconds) SetModelCenters: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (7.92 seconds) Using Wadfile: program filesvalvecstrikede_airstrip.wad - Contains 1 used texture, 0.79 percent of map (69 textures in wad) Using Wadfile: program filesvalvecstrikede_piranesi.wad - Contains 2 used textures, 1.57 percent of map (160 textures in wad) Using Wadfile: program filesvalvecstrikecstrike.wad - Contains 3 used textures, 2.36 percent of map (123 textures in wad) Using Wadfile: program filesvalvevalveliquids.wad - Contains 0 used textures, 0.00 percent of map (32 textures in wad) Using Wadfile: program filesvalvevalvehalflife.wad - Contains 105 used textures, 82.68 percent of map (3116 textures in wad) Using Wadfile: program filesvalvecstrikecs_cbble.wad - Contains 1 used texture, 0.79 percent of map (61 textures in wad) Including Wadfile: program filesvalvecstrikethiscurse.wad - Contains 6 used textures, 4.72 percent of map (16 textures in wad) Using Wadfile: program filesvalvecstrikedecals.wad - Contains 0 used textures, 0.00 percent of map (225 textures in wad) added 17 additional animating textures. Warning: ::FindTexture() texture OLDWOOD not found! Warning: ::FindTexture() texture MURALARC not found! Warning: ::FindTexture() texture 64CRATE0 not found! Warning: ::FindTexture() texture FISHBOX not found! Warning: ::FindTexture() texture -0GRYSTUCCO not found! Warning: ::FindTexture() texture CORE_URBAN_067 not found! Warning: ::FindTexture() texture E6BMETAL not found! Warning: ::FindTexture() texture METAL not found! Warning: ::FindTexture() texture WATER1A not found! Warning: ::LoadLump() texture -0GRYSTUCCO not found! Warning: ::LoadLump() texture 64CRATE0 not found! Warning: ::LoadLump() texture CORE_URBAN_067 not found! Warning: ::LoadLump() texture E6BMETAL not found! Warning: ::LoadLump() texture FISHBOX not found! Warning: ::LoadLump() texture METAL not found! Warning: ::LoadLump() texture MURALARC not found! Warning: ::LoadLump() texture OLDWOOD not found! Warning: ::LoadLump() texture WATER1A not found! Texture usage is at 1.85 mb (of 4.00 mb MAX) 15.70 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: C:VALVEH~1COMPIL~1hlbsp.exe ** Parameters: "c:valve hammer editorcs haritasome1s_tenac_final" hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlbsp ----- Command line: C:VALVEH~1COMPIL~1hlbsp.exe "c:valve hammer editorcs haritasome1s_tenac_final" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) BSP generation successful, writing portal file 'c:valve hammer editorcs haritasome1s_tenac_final.prt' 12.45 seconds elapsed ----- END hlbsp ----- ** Executing... ** Command: C:VALVEH~1COMPIL~1hlvis.exe ** Parameters: "c:valve hammer editorcs haritasome1s_tenac_final" hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlvis ----- Command line: C:VALVEH~1COMPIL~1hlvis.exe "c:valve hammer editorcs haritasome1s_tenac_final" 3020 portalleafs 9339 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (26.80 seconds) LeafThread: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (1571.25 seconds) average leafs visible: 300 g_visdatasize:314897 compressed from 1141560 1598.45 seconds elapsed [26m 38s] ----- END hlvis ----- ** Executing... ** Command: C:VALVEH~1COMPIL~1hlrad.exe ** Parameters: "c:valve hammer editorcs haritasome1s_tenac_final" hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlrad ----- Command line: C:VALVEH~1COMPIL~1hlrad.exe "c:valve hammer editorcs haritasome1s_tenac_final" -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] 15617 faces Create Patches : 84535 base patches 0 opaque faces 791793 square feet [114018304.00 square inches] Error: Exceeded MAX_PATCHES Description: The map has a problem which must be fixed Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem ----- END hlrad ----- ** Executing... ** Command: Copy File ** Parameters: "c:valve hammer editorcs haritasome1s_tenac_final.bsp" "F:Program FilesValvecstrikemapssome1s_tenac_final.bsp" ** Executing... ** Command: Copy File ** Parameters: "c:valve hammer editorcs haritasome1s_tenac_final.pts" "F:Program FilesValvecstrikemapssome1s_tenac_final.pts" ** Executing... ** Command: F:PROGRA~1Valvehl.exe ** Parameters: +map "some1s_tenac_final" -game cstrike -dev -console +deathmatch 1 compile ekranı bu some1s jailbreak i editledim leak yok mapte olsa bu ekranda yazardı leak yok max patches yuzunden ışıklar etkisiz her yer pasparlak , mapin etrafı skyla kaplanıp hollow yapılı değil acık yerleri skyla kapalı leakta yok zaten lutfen darkbelle sen bunu cozersin __________________