** Executing... ** Command: Change Directory ** Parameters: "C:Program FilesCounter-Strike" ** Executing... ** Command: COCUME~1ADMINI~1Desktophlcsg.exe ** Parameters: "d:hasancs maplarımprokulehasan kule" hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlcsg ----- Command line: COCUME~1ADMINI~1Desktophlcsg.exe "d:hasancs maplarımprokulehasan kule" Entering d:hasancs maplarımprokulehasan kule.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.09 seconds) SetModelCenters: 20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.33 seconds) Using Wadfile: program filescounter-strikevalvecached.wad - Contains 0 used textures, 0.00 percent of map (2 textures in wad) Using Wadfile: program filescounter-strikevalvedecals.wad - Contains 0 used textures, 0.00 percent of map (222 textures in wad) Using Wadfile: program filescounter-strikevalvefonts.wad - Contains 0 used textures, 0.00 percent of map (3 textures in wad) Using Wadfile: program filescounter-strikevalvegfx.wad - Contains 0 used textures, 0.00 percent of map (7 textures in wad) Using Wadfile: program filescounter-strikevalvehalflife.wad - Contains 12 used textures, 75.00 percent of map (3116 textures in wad) Using Wadfile: program filescounter-strikevalveliquids.wad - Contains 2 used textures, 12.50 percent of map (32 textures in wad) Using Wadfile: program filescounter-strikevalvespraypaint.wad - Contains 0 used textures, 0.00 percent of map (14 textures in wad) Using Wadfile: program filescounter-strikevalvetempdecal.wad - Contains 0 used textures, 0.00 percent of map (1 textures in wad) Using Wadfile: program filescounter-strikevalvexeno.wad - Contains 0 used textures, 0.00 percent of map (264 textures in wad) Using Wadfile: program filescounter-strikecstrikeajawad.wad - Contains 0 used textures, 0.00 percent of map (1 textures in wad) Using Wadfile: program filescounter-strikecstrikecached.wad - Contains 0 used textures, 0.00 percent of map (2 textures in wad) Using Wadfile: program filescounter-strikecstrikechateau.wad - Contains 0 used textures, 0.00 percent of map (136 textures in wad) Using Wadfile: program filescounter-strikecstrikecs_747.wad - Contains 0 used textures, 0.00 percent of map (143 textures in wad) Using Wadfile: program filescounter-strikecstrikecs_assault.wad - Contains 0 used textures, 0.00 percent of map (22 textures in wad) Using Wadfile: program filescounter-strikecstrikecs_bdog.wad - Contains 0 used textures, 0.00 percent of map (132 textures in wad) Using Wadfile: program filescounter-strikecstrikecs_cbble.wad - Contains 1 used texture, 6.25 percent of map (61 textures in wad) Using Wadfile: program filescounter-strikecstrikecs_dust.wad - Contains 0 used textures, 0.00 percent of map (28 textures in wad) Using Wadfile: program filescounter-strikecstrikecs_havana.wad - Contains 1 used texture, 6.25 percent of map (122 textures in wad) Warning: More than 8 wadfiles are in use. (18) This may be harmless, and if no strange side effects are occurring, then it can safely be ignored. However, if your map starts exhibiting strange or obscure errors, consider this as suspect. Texture usage is at 0.30 mb (of 4.00 mb MAX) 0.98 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: COCUME~1ADMINI~1DesktopZHLT25~1hlbsp.exe ** Parameters: "d:hasancs maplarımprokulehasan kule" hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlbsp ----- Command line: COCUME~1ADMINI~1DesktopZHLT25~1hlbsp.exe "d:hasancs maplarımprokulehasan kule" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) Warning: === LEAK in hull 0 === Entity armoury_entity @ ( 539,-576,-192) Error: A LEAK is a hole in the map, where the inside of it is exposed to the (unwanted) outside region. The entity listed in the error is just a helpful indication of where the beginning of the leak pointfile starts, so the beginning of the line can be quickly found and traced to until reaching the outside. Unless this entity is accidentally on the outside of the map, it probably should not be deleted. Some complex rotating objects entities need their origins outside the map. To deal with these, just enclose the origin brush with a solid world brush Leak pointfile generated Warning: No entities exist in hull 1, no filling performed for this hull Warning: No entities exist in hull 2, no filling performed for this hull Warning: No entities exist in hull 3, no filling performed for this hull 1.33 seconds elapsed ----- END hlbsp ----- ** Executing... ** Command: COCUME~1ADMINI~1Desktophlvis.exe ** Parameters: "d:hasancs maplarımprokulehasan kule" hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlvis ----- Command line: COCUME~1ADMINI~1Desktophlvis.exe "d:hasancs maplarımprokulehasan kule" >> There was a problem compiling the map. >> Check the file d:hasancs maplarımprokulehasan kule.log for the cause. ----- END hlvis ----- ** Executing... ** Command: COCUME~1ADMINI~1Desktophlrad.exe ** Parameters: "d:hasancs maplarımprokulehasan kule" hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlrad ----- Command line: COCUME~1ADMINI~1Desktophlrad.exe "d:hasancs maplarımprokulehasan kule" >> There was a problem compiling the map. >> Check the file d:hasancs maplarımprokulehasan kule.log for the cause. ----- END hlrad ----- ** Executing... ** Command: Copy File ** Parameters: "d:hasancs maplarımprokulehasan kule.bsp" "C:Program FilesCounter-Strikecstrikemapshasan kule.bsp" ** Executing... ** Command: Copy File ** Parameters: "d:hasancs maplarımprokulehasan kule.pts" "C:Program FilesCounter-Strikecstrikemapshasan kule.pts" ** Executing... ** Command: C:PROGRA~1COUNTE~1hl.exe ** Parameters: +map "hasan kule" -game cstrike -dev -console +deathmatch 1 BEYLER AYRICA OYUNA GİRDİĞİMDE OYUNDAN MASA USTUNE ATIOR NE YAPMALIYIM LUTFEN YARDIM __________________