** Executing... ** Command: Change Directory ** Parameters: "C:Program FilesCounter-Strike" ** Executing... ** Command: C

OCUME~1ADMINI~1DesktopMASAST~1MAPYAP~1ZHL T25~1hlcsg.exe ** Parameters: "d:hasancs maplarımfilyos camipro cami" hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlcsg ----- Command line: C

OCUME~1ADMINI~1DesktopMASAST~1MAPYAP~1ZHL T25~1hlcsg.exe "d:hasancs maplarımfilyos camipro cami" Entering d:hasancs maplarımfilyos camipro cami.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...80%...90%... (0.05 seconds) SetModelCenters: 50%... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.28 seconds) Using Wadfile: program filescounter-strikevalvehalflife.wad - Contains 3 used textures, 50.00 percent of map (3116 textures in wad) Using Wadfile: program filescounter-strikecstrikecami1.wad - Contains 1 used texture, 16.67 percent of map (5 textures in wad) Using Wadfile: program filescounter-strikecstrikecam.wad - Contains 1 used texture, 16.67 percent of map (2 textures in wad) Using Wadfile: program filescounter-strikecstrikehas.wad - Contains 1 used texture, 16.67 percent of map (2 textures in wad) added 3 additional animating textures. Texture usage is at 0.32 mb (of 4.00 mb MAX) 0.36 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: C

OCUME~1ADMINI~1DesktopMASAST~1MAPYAP~1ZHL T25~1hlbsp.exe ** Parameters: "d:hasancs maplarımfilyos camipro cami" hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlbsp ----- Command line: C

OCUME~1ADMINI~1DesktopMASAST~1MAPYAP~1ZHL T25~1hlbsp.exe "d:hasancs maplarımfilyos camipro cami" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) BSP generation successful, writing portal file 'd:hasancs maplarımfilyos camipro cami.prt' 0.59 seconds elapsed ----- END hlbsp ----- ** Executing... ** Command: C

OCUME~1ADMINI~1DesktopMASAST~1MAPYAP~1ZHL T25~1hlvis.exe ** Parameters: "d:hasancs maplarımfilyos camipro cami" hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlvis ----- Command line: C

OCUME~1ADMINI~1DesktopMASAST~1MAPYAP~1ZHL T25~1hlvis.exe "d:hasancs maplarımfilyos camipro cami" 132 portalleafs 357 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.03 seconds) LeafThread: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.91 seconds) average leafs visible: 73 g_visdatasize:2400 compressed from 2244 0.94 seconds elapsed ----- END hlvis ----- ** Executing... ** Command: C

OCUME~1ADMINI~1DesktopMASAST~1MAPYAP~1ZHL T25~1hlrad.exe ** Parameters: "d:hasancs maplarımfilyos camipro cami" hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlrad ----- Command line: C

OCUME~1ADMINI~1DesktopMASAST~1MAPYAP~1ZHL T25~1hlrad.exe "d:hasancs maplarımfilyos camipro cami" -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] 1391 faces Create Patches : 14820 base patches 0 opaque faces 118821 square feet [17110328.00 square inches] Error: No Lights! Description: lighting of map halted (I assume you do not want a pitch black map!) Howto Fix: Put some lights in the map. ----- END hlrad ----- ** Executing... ** Command: Copy File ** Parameters: "d:hasancs maplarımfilyos camipro cami.bsp" "C:Program FilesCounter-Strikecstrikemapspro cami.bsp" ** Executing... ** Command: Copy File ** Parameters: "d:hasancs maplarımfilyos camipro cami.pts" "C:Program FilesCounter-Strikecstrikemapspro cami.pts" ** Executing... ** Command: C:PROGRA~1COUNTE~1hl.exe ** Parameters: +map "pro cami" -game cstrike -dev -console +deathmatch 1
ARKADAŞLAR HATAYI ANLAMADIM HATANIN NEDENİNİ VE COZUMUNU SOLERSENİZ COK SEVİNİRİM OYUNU VALVEDEKİ RUNDAN ACIOR FAKAT CS DE NEW MAP DAN ACMIOR __________________