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28-09-2019, 17:51:19** Executing... ** Command: Change Directory ** Parameters: "C:\Program Files\Valve\cstrike" ** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe ** Parameters: "c:\documents and settings\administrator\belgelerim\alınan dosyalarım\ddda" hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlcsg ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe "c:\documents and settings\administrator\belgelerim\alınan dosyalarım\ddda" Entering c:\documents and settings\administrator\belgelerim\alınan dosyalarım\ddda.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 6 brushes (totalling 36 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.28 seconds) SetModelCenters: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.89 seconds) Using Wadfile: \program files\valve\valve\xeno.wad - Contains 7 used textures, 12.50 percent of map (264 textures in wad) Using Wadfile: \program files\valve\valve\halflife.wad - Contains 40 used textures, 71.43 percent of map (3116 textures in wad) Using Wadfile: \program files\valve\cstrike\cstrike.wad - Contains 2 used textures, 3.57 percent of map (123 textures in wad) Using Wadfile: \program files\valve\cstrike\n0th1ng.wad - Contains 0 used textures, 0.00 percent of map (8 textures in wad) Using Wadfile: \program files\valve\cstrike\dede.wad - Contains 6 used textures, 10.71 percent of map (17 textures in wad) Using Wadfile: \program files\valve\cstrike\asfwef.wad - Contains 1 used texture, 1.79 percent of map (1 textures in wad) added 9 additional animating textures. Texture usage is at 1.05 mb (of 4.00 mb MAX) 1.47 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe ** Parameters: "c:\documents and settings\administrator\belgelerim\alınan dosyalarım\ddda" hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlbsp ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe "c:\documents and settings\administrator\belgelerim\alınan dosyalarım\ddda" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 500...1000...1500...1632 (0.13 seconds) Warning: === LEAK in hull 0 === Entity info_player_start @ ( 433, 678, 143) Error: A LEAK is a hole in the map, where the inside of it is exposed to the (unwanted) outside region. The entity listed in the error is just a helpful indication of where the beginning of the leak pointfile starts, so the beginning of the line can be quickly found and traced to until reaching the outside. Unless this entity is accidentally on the outside of the map, it probably should not be deleted. Some complex rotating objects entities need their origins outside the map. To deal with these, just enclose the origin brush with a solid world brush Leak pointfile generated SolidBSP [hull 1] 500...1000...1500...1833 (0.14 seconds) SolidBSP [hull 2] 500...1000...1500...1779 (0.14 seconds) SolidBSP [hull 3] 500...1000...1500...1830 (0.16 seconds) 1.73 seconds elapsed ----- END hlbsp ----- ** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe ** Parameters: "c:\documents and settings\administrator\belgelerim\alınan dosyalarım\ddda" -full hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlvis ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe "c:\documents and settings\administrator\belgelerim\alınan dosyalarım\ddda"-full >> There was a problem compiling the map. >> Check the file c:\documents and settings\administrator\belgelerim\alınan dosyalarım\ddda.log for the cause. ----- END hlvis ----- ** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe ** Parameters: "c:\documents and settings\administrator\belgelerim\alınan dosyalarım\ddda" -sparse -extra hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlrad ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe "c:\documents and settings\administrator\belgelerim\alınan dosyalarım\ddda"-sparse -extra >> There was a problem compiling the map. >> Check the file c:\documents and settings\administrator\belgelerim\alınan dosyalarım\ddda.log for the cause. ----- END hlrad ----- ** Executing... ** Command: Copy File ** Parameters: "c:\documents and settings\administrator\belgelerim\alınan dosyalarım\ddda.bsp" "C:\Program Files\Valve\cstrike\maps\ddda.bsp" ** Executing... ** Command: Copy File ** Parameters: "c:\documents and settings\administrator\belgelerim\alınan dosyalarım\ddda.pts" "C:\Program Files\Valve\cstrike\maps\ddda.pts" ** Executing... ** Command: C:\PROGRA~1\Valve\hl.exe ** Parameters: +map "ddda" -game cstrike -dev -console +deathmatch 1 Leak Var Ama Bir Turlu Bulamadım.Yardımcı Olabilecek Varmı? __________________