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28-09-2019, 17:51:01** Executing... ** Command: Change Directory ** Parameters: "C:\Program Files\Counter-Strike 1.6" ** Executing... ** Command: C:\PROGRA~1\Map\ZHLT34~1\hlcsg.exe ** Parameters: "c:\program files\map\rmf\jb_oyuncu" -wadinclude genesis.wad hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlcsg ----- Command line: C:\PROGRA~1\Map\ZHLT34~1\hlcsg.exe "c:\program files\map\rmf\jb_oyuncu"-wadinclude genesis.wad Entering c:\program files\map\rmf\jb_oyuncu.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] [genesis.wad] 58 brushes (totalling 351 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.80 seconds) SetModelCenters: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.58 seconds) Using Wadfile: \program files\counter-strike 1.6\valve\halflife.wad - Contains 117 used textures, 86.67 percent of map (3116 textures in wad) Using Wadfile: \program files\counter-strike 1.6\cstrike\de_piranesi.wad - Contains 10 used textures, 7.41 percent of map (160 textures in wad) Using Wadfile: \program files\counter-strike 1.6\cstrike\cstrike.wad - Contains 8 used textures, 5.93 percent of map (123 textures in wad) added 14 additional animating textures. Texture usage is at 1.48 mb (of 4.00 mb MAX) 2.00 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: C:\PROGRA~1\Map\ZHLT34~1\hlbsp.exe ** Parameters: "c:\program files\map\rmf\jb_oyuncu" hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlbsp ----- Command line: C:\PROGRA~1\Map\ZHLT34~1\hlbsp.exe "c:\program files\map\rmf\jb_oyuncu" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 500...1000...1500...2000...2500...2547 (0.13 seconds) BSP generation successful, writing portal file 'c:\program files\map\rmf\jb_oyuncu.prt' SolidBSP [hull 1] 500...1000...1500...2000...2335 (0.09 seconds) SolidBSP [hull 2] 500...1000...1500...2000...2013 (0.06 seconds) SolidBSP [hull 3] 500...1000...1500...2000...2500...2582 (0.09 seconds) Error: Exceeded MAX_LEAF_FACES Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1) Howto Fix: Find the invalid brush. Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect ----- END hlbsp ----- ** Executing... ** Command: C:\PROGRA~1\Map\ZHLT34~1\hlvis.exe ** Parameters: "c:\program files\map\rmf\jb_oyuncu" -full hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlvis ----- Command line: C:\PROGRA~1\Map\ZHLT34~1\hlvis.exe "c:\program files\map\rmf\jb_oyuncu"-full >> There was a problem compiling the map. >> Check the file c:\program files\map\rmf\jb_oyuncu.log for the cause. ----- END hlvis ----- ** Executing... ** Command: C:\PROGRA~1\Map\ZHLT34~1\hlrad.exe ** Parameters: "c:\program files\map\rmf\jb_oyuncu" hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlrad ----- Command line: C:\PROGRA~1\Map\ZHLT34~1\hlrad.exe "c:\program files\map\rmf\jb_oyuncu" >> There was a problem compiling the map. >> Check the file c:\program files\map\rmf\jb_oyuncu.log for the cause. ----- END hlrad ----- ** Executing... ** Command: Copy File ** Parameters: "c:\program files\map\rmf\jb_oyuncu.bsp" "C:\Program Files\Counter-Strike 1.6\cstrike\maps\jb_oyuncu.bsp" ** Executing... ** Command: Copy File ** Parameters: "c:\program files\map\rmf\jb_oyuncu.pts" "C:\Program Files\Counter-Strike 1.6\cstrike\maps\jb_oyuncu.pts" ** Executing... ** Command: C:\PROGRA~1\COUNTE~1.6\COUNTE~1.EXE ** Parameters: +map "jb_oyuncu" -game cstrike -dev -console +deathmatch 1 Oyuna girmeye başlıyor ekran dolarken oyundan atıyor. Fakat hata vermiyor :S __________________