** Executing... ** Command: Change Directory ** Parameters: "D:\Program Files\valve" ** Executing... ** Command: C:\VALVEH~1\COMPIL~1\hlcsg.exe ** Parameters: "c:\valvehammereditor\cs harita\jail_rats" -wadinclude thiscurse.wad hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlcsg ----- Command line: C:\VALVEH~1\COMPIL~1\hlcsg.exe "c:\valvehammereditor\cs harita\jail_rats"-wadinclude thiscurse.wad Entering c:\valvehammereditor\cs harita\jail_rats.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] [thiscurse.wad] 19 brushes (totalling 114 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.06 seconds) SetModelCenters: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.19 seconds) Using Wadfile: \program files\valve\valve\decals.wad - Contains 0 used textures, 0.00 percent of map (222 textures in wad) Using Wadfile: \program files\valve\valve\halflife.wad - Contains 107 used textures, 100.00 percent of map (3116 textures in wad) Using Wadfile: \program files\valve\valve\liquids.wad - Contains 0 used textures, 0.00 percent of map (32 textures in wad) Using Wadfile: \program files\valve\cstrike\cstrike.wad - Contains 0 used textures, 0.00 percent of map (123 textures in wad) Using Wadfile: \program files\valve\cstrike\de_piranesi.wad - Contains 0 used textures, 0.00 percent of map (160 textures in wad) Using Wadfile: \program files\valve\cstrike\cs_assault.wad - Contains 0 used textures, 0.00 percent of map (22 textures in wad) Including Wadfile: \program files\valve\cstrike\thiscurse.wad - Warning: Larger than expected texture (348972 bytes): 'TENACCLAN' - Contains 0 used textures, 0.00 percent of map (26 textures in wad) added 14 additional animating textures. Texture usage is at 1.13 mb (of 4.00 mb MAX) 0.39 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: C:\VALVEH~1\COMPIL~1\hlbsp.exe ** Parameters: "c:\valvehammereditor\cs harita\jail_rats" hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlbsp ----- Command line: C:\VALVEH~1\COMPIL~1\hlbsp.exe "c:\valvehammereditor\cs harita\jail_rats" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 500...1000...1230 (0.03 seconds) BSP generation successful, writing portal file 'c:\valvehammereditor\cs harita\jail_rats.prt' SolidBSP [hull 1] 500...1000...1036 (0.03 seconds) SolidBSP [hull 2] 500...838 (0.02 seconds) SolidBSP [hull 3] 500...1000...1031 (0.02 seconds) 0.44 seconds elapsed ----- END hlbsp ----- ** Executing... ** Command: C:\VALVEH~1\COMPIL~1\hlvis.exe ** Parameters: "c:\valvehammereditor\cs harita\jail_rats" hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlvis ----- Command line: C:\VALVEH~1\COMPIL~1\hlvis.exe "c:\valvehammereditor\cs harita\jail_rats" 690 portalleafs 1964 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.08 seconds) LeafThread: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.89 seconds) average leafs visible: 98 g_visdatasize:32798 compressed from 60030 1.00 seconds elapsed ----- END hlvis ----- ** Executing... ** Command: C:\VALVEH~1\COMPIL~1\hlrad.exe ** Parameters: "c:\valvehammereditor\cs harita\jail_rats" -sparse -lightdata 12000 hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlrad ----- Command line: C:\VALVEH~1\COMPIL~1\hlrad.exe "c:\valvehammereditor\cs harita\jail_rats"-sparse -lightdata 12000 -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 12288000 ] [ 6291456 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Sparse ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] [Reading texlights from 'C:\VALVEH~1\COMPIL~1\lights.rad'] [59 texlights parsed from 'C:\VALVEH~1\COMPIL~1\lights.rad'] 3633 faces Create Patches : 15981 base patches 0 opaque faces 295293 square feet [42522328.00 square inches] 76 direct lights BuildFacelights: 10%...20%...30%...40%...50%...60%...70%...80%...90 %...Malformed face (3537) normal @ (-416.00, 484.00, 128.00) (-416.00, 484.00, -96.00) (-415.00, 484.00, -96.00) (-415.00, 484.00, 128.00) Error: Malformed face normal Description: The texture alignment of a visible face is unusable Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face' ----- END hlrad ----- ** Executing... ** Command: Copy File ** Parameters: "c:\valvehammereditor\cs harita\jail_rats.bsp" "D:\Program Files\valve\cstrike\maps\jail_rats.bsp" ** Executing... ** Command: Copy File ** Parameters: "c:\valvehammereditor\cs harita\jail_rats.pts" "D:\Program Files\valve\cstrike\maps\jail_rats.pts" ** Executing... ** Command: D:\PROGRA~1\valve\hl.exe ** Parameters: +map "jail_rats" -game cstrike -dev -console +deathmatch 1 ben de rats ı jaile cevirecem map acılıyor ama logda bunlar yazıyor map acıldığı halde ve mapte leak olmadığı halde ışıklar calışmıyor. zaten map sky kutusuna alınmış durumda. cozume +rep __________________