MErhaba arkadaşlar. Benim bir sorun oalcak. Mapı tamamladım gereken ayarları yaptım. Visi -full, radı da -sparse - extra olarak calıştırdım. Log dosyasında bir hata evrmeden 1.5 gibi bir saatte cevirme başarılı sonuclandı. Log dosyası aşşağıda verdim. Mapı servere koyduğumda ara ara el bşaında oyuncuları atıyor ve konsolda şu hata veriyor. Reliable channel overflowed Bu hatayı nasıl cozebilirim. Deneyimli arkadaşlar yardımcı olabilirse cok sevinirim. Log Dosyası : Kod:
hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlcsg ----- Command line: hlcsg.exe -estimate jail_cstekno_v2.map -wadautodetect -wadcfgfile wad.cfg -wadcfgfile c:\CsMapDerle\ Entering jail_cstekno_v2.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadfiles not in use by the map will be excluded Wadinclude list : [zhlt.wad] 10 brushes (totalling 60 sides) discarded from clipping hulls CreateBrush: (1.19 seconds) SetModelCenters: (0.03 seconds) CSGBrush: (1.05 seconds) Using Wadfile: \program files\valve\cstrike\cstrike.wad - Contains 2 used textures, 1.20 percent of map (123 textures in wad) Using Wadfile: \program files\valve\cstrike\cstekno.wad - Contains 41 used textures, 24.70 percent of map (77 textures in wad) Using Wadfile: \program files\valve\valve\halflife.wad - Contains 115 used textures, 69.28 percent of map (3116 textures in wad) Using Wadfile: \program files\valve\cstrike\cs_assault.wad - Contains 3 used textures, 1.81 percent of map (22 textures in wad) Using Wadfile: \program files\valve\cstrike\cs_office.wad - Contains 5 used textures, 3.01 percent of map (102 textures in wad) added 38 additional animating textures. Texture usage is at 2.30 mb (of 4.00 mb MAX) 3.15 seconds elapsed ----- END hlcsg ----- hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlbsp ----- Command line: hlbsp.exe -estimate jail_cstekno_v2.map Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...40 00...4500...4797 (0.23 seconds) BSP generation successful, writing portal file 'jail_cstekno_v2.prt' SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...40 00...4500...4689 (0.23 seconds) SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3487 (0.14 seconds) SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...40 00...4500...5000...5232 (0.27 seconds) 3.31 seconds elapsed ----- END hlbsp ----- hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlvis ----- Command line: hlvis.exe -estimate jail_cstekno_v2.map -full 2798 portalleafs 10282 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ on ] [ off ] BasePortalVis: (7.35 seconds) LeafThread: (1186.44 seconds) average leafs visible: 425 g_visdatasize:304476 compressed from 979300 1193.98 seconds elapsed [19m 53s] ----- END hlvis ----- hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlrad ----- Command line: hlrad.exe -estimate jail_cstekno_v2.map -extra -sparse -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Sparse ] [ Original ] oversampling (-extra)[ on ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] [Reading texlights from 'lights.rad'] [59 texlights parsed from 'lights.rad'] 15185 faces Create Patches : 99876 base patches 0 opaque faces 850876 square feet [122526200.00 square inches] 6530 direct lights BuildFacelights: (2686.74 seconds) BuildVisLeafs: (432.71 seconds) visibility matrix : 61.1 megs MakeScales: (567.22 seconds) SwapTransfers: (25.62 seconds) Transfer Lists : 172875924 : 172.88M transfers Indices : 76330132 : 72.79M bytes Data : 691503696 : 659.47M bytes GatherLight: (9.83 seconds) FinalLightFace: (6.51 seconds) 3732.61 seconds elapsed [1h 2m 12s] ----- END hlrad -----
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Yaptığım Map "Reliable channel overflowed" Hatası veriyor!
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