** Executing... ** Command: Change Directory ** Parameters: C:\Program Files\Counter-Strike ** Executing... ** Command: Copy File ** Parameters: "C:\Users\Huseyin\Desktop\map\jail_kale.map" "C:\Program Files\Counter-Strike\cstrike\maps\jail_kale.map" ** Executing... ** Command: D:\kur\VALVE_~1\VALVE_~1\Zhlt253\hlcsg.exe ** Parameters: "C:\Program Files\Counter-Strike\cstrike\maps\jail_kale" hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlcsg ----- Command line: D:\kur\VALVE_~1\VALVE_~1\Zhlt253\hlcsg.exe "C:\Program Files\Counter-Strike\cstrike\maps\jail_kale" Entering C:\Program Files\Counter-Strike\cstrike\maps\jail_kale.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 17 brushes (totalling 102 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.39 seconds) SetModelCenters: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.02 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.58 seconds) Using Wadfile: \program files\counter-strike\cstrike\cstrike.wad - Contains 0 used textures, 0.00 percent of map (123 textures in wad) Using Wadfile: \program files\counter-strike\cstrike\halflife.wad - Contains 28 used textures, 84.85 percent of map (3116 textures in wad) Using Wadfile: \program files\counter-strike\cstrike\cl_colors.wad - Contains 4 used textures, 12.12 percent of map (4 textures in wad) added 4 additional animating textures. Warning: ::FindTexture() texture NULL not found! Are you sure you included zhlt.wad in your wadpath list? Warning: ::LoadLump() texture NULL not found! Texture usage is at 0.28 mb (of 4.00 mb MAX) 1.53 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: D:\kur\VALVE_~1\VALVE_~1\Zhlt253\hlbsp.exe ** Parameters: "C:\Program Files\Counter-Strike\cstrike\maps\jail_kale" hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlbsp ----- Command line: D:\kur\VALVE_~1\VALVE_~1\Zhlt253\hlbsp.exe "C:\Program Files\Counter-Strike\cstrike\maps\jail_kale" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 500...1000...1480 (0.08 seconds) BSP generation successful, writing portal file 'C:\Program Files\Counter-Strike\cstrike\maps\jail_kale.prt' SolidBSP [hull 1] 500...1000...1167 (0.05 seconds) SolidBSP [hull 2] 500...1000...1008 (0.03 seconds) SolidBSP [hull 3] 500...1000...1240 (0.05 seconds) 0.98 seconds elapsed ----- END hlbsp ----- ** Executing... ** Command: D:\kur\VALVE_~1\VALVE_~1\Zhlt253\hlvis.exe ** Parameters: "C:\Program Files\Counter-Strike\cstrike\maps\jail_kale" hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlvis ----- Command line: D:\kur\VALVE_~1\VALVE_~1\Zhlt253\hlvis.exe "C:\Program Files\Counter-Strike\cstrike\maps\jail_kale" 790 portalleafs 2484 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.42 seconds) LeafThread: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (77.73 seconds) average leafs visible: 240 g_visdatasize:56378 compressed from 78210 78.22 seconds elapsed [1m 18s] ----- END hlvis ----- ** Executing... ** Command: D:\kur\VALVE_~1\VALVE_~1\Zhlt253\hlrad.exe ** Parameters: "C:\Program Files\Counter-Strike\cstrike\maps\jail_kale" hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlrad ----- Command line: D:\kur\VALVE_~1\VALVE_~1\Zhlt253\hlrad.exe "C:\Program Files\Counter-Strike\cstrike\maps\jail_kale" -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] [Reading texlights from info_texlights map entity] [4 texlights parsed from info_texlights map entity] 5227 faces Create Patches : 21028 base patches 0 opaque faces 155290 square feet [22361852.00 square inches] 81 direct lights BuildFacelights: Malformed face (159) normal @ (842.00, 2821.00, -435.00) (842.00, 2821.00, -436.00) (832.00, 2821.00, -436.00) (832.00, 2821.00, -435.00) Error: Malformed face normal Description: The texture alignment of a visible face is unusable Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face' ----- END hlrad ----- __________________