** Executing... ** Command: Change Directory ** Parameters: "C:\valve" ** Executing... ** Command: C:\DOCUME~1\user\BELGEL~1\Zhlt253\hlcsg.exe ** Parameters: "c:\documents and settings\user\desktop\valve hammer dosyaları\..............." hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlcsg ----- Command line: C:\DOCUME~1\user\BELGEL~1\Zhlt253\hlcsg.exe "c:\documents and settings\user\desktop\valve hammer dosyaları\...................." Entering c:\documents and settings\user\desktop\valve hammer dosyaları\..................map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 17 brushes (totalling 106 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.55 seconds) SetModelCenters: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.75 seconds) Using Wadfile: \valve\cstrike\ajawad.wad - Contains 0 used textures, 0.00 percent of map (1 textures in wad) Using Wadfile: \valve\cstrike\cached.wad - Contains 0 used textures, 0.00 percent of map (2 textures in wad) Using Wadfile: \valve\cstrike\chateau.wad - Contains 8 used textures, 4.23 percent of map (136 textures in wad) Using Wadfile: \valve\cstrike\cs_747.wad - Contains 8 used textures, 4.23 percent of map (143 textures in wad) Using Wadfile: \valve\cstrike\cs_assault.wad - Contains 6 used textures, 3.17 percent of map (22 textures in wad) Using Wadfile: \valve\cstrike\cs_bdog.wad - Contains 8 used textures, 4.23 percent of map (132 textures in wad) Using Wadfile: \valve\cstrike\cstrike.wad - Contains 1 used texture, 0.53 percent of map (123 textures in wad) Using Wadfile: \valve\cstrike\cs_cbble.wad - Contains 2 used textures, 1.06 percent of map (61 textures in wad) Using Wadfile: \valve\cstrike\cs_dust.wad - Contains 1 used texture, 0.53 percent of map (28 textures in wad) Using Wadfile: \valve\cstrike\cs_havana.wad - Contains 1 used texture, 0.53 percent of map (122 textures in wad) Using Wadfile: \valve\cstrike\cs_office.wad - Contains 4 used textures, 2.12 percent of map (102 textures in wad) Using Wadfile: \valve\cstrike\cstraining.wad - Contains 0 used textures, 0.00 percent of map (24 textures in wad) Using Wadfile: \valve\cstrike\de_airstrip.wad - Contains 1 used texture, 0.53 percent of map (69 textures in wad) Using Wadfile: \valve\cstrike\de_aztec.wad - Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS' - Warning: Larger than expected texture (348972 bytes): 'THANKS' - Contains 3 used textures, 1.59 percent of map (24 textures in wad) Using Wadfile: \valve\cstrike\de_piranesi.wad - Contains 3 used textures, 1.59 percent of map (160 textures in wad) Using Wadfile: \valve\cstrike\de_storm.wad - Contains 8 used textures, 4.23 percent of map (74 textures in wad) Using Wadfile: \valve\cstrike\de_vertigo.wad - Contains 2 used textures, 1.06 percent of map (19 textures in wad) Using Wadfile: \valve\cstrike\tswad.wad - Contains 0 used textures, 0.00 percent of map (29 textures in wad) Using Wadfile: \valve\cstrike\decals.wad - Contains 0 used textures, 0.00 percent of map (225 textures in wad) Using Wadfile: \valve\cstrike\itsitaly.wad - Contains 4 used textures, 2.12 percent of map (99 textures in wad) Using Wadfile: \valve\cstrike\n0th1ng.wad - Contains 0 used textures, 0.00 percent of map (8 textures in wad) Using Wadfile: \valve\cstrike\prodigy.wad - Contains 0 used textures, 0.00 percent of map (2 textures in wad) Using Wadfile: \valve\cstrike\tempdecal.wad - Contains 0 used textures, 0.00 percent of map (1 textures in wad) Using Wadfile: \valve\cstrike\torntextures.wad - Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI' - Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF' - Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG' - Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM' - Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP' - Contains 12 used textures, 6.35 percent of map (162 textures in wad) Using Wadfile: \valve\valve\xeno.wad - Contains 3 used textures, 1.59 percent of map (264 textures in wad) Using Wadfile: \valve\valve\cached.wad - Contains 0 used textures, 0.00 percent of map (2 textures in wad) Using Wadfile: \valve\valve\decals.wad - Contains 0 used textures, 0.00 percent of map (222 textures in wad) Using Wadfile: \valve\valve\fonts.wad - Contains 0 used textures, 0.00 percent of map (3 textures in wad) Using Wadfile: \valve\valve\gfx.wad - Contains 0 used textures, 0.00 percent of map (7 textures in wad) Using Wadfile: \valve\valve\liquids.wad - Contains 2 used textures, 1.06 percent of map (32 textures in wad) Using Wadfile: \valve\valve\spraypaint.wad - Contains 0 used textures, 0.00 percent of map (14 textures in wad) Using Wadfile: \valve\valve\tempdecal.wad - Contains 0 used textures, 0.00 percent of map (1 textures in wad) Using Wadfile: \valve\valve\halflife.wad - Contains 102 used textures, 53.97 percent of map (3116 textures in wad) Using Wadfile: \valve\cstrike\//////////.wad - Warning: Larger than expected texture (348972 bytes): 'UNTITLED1' - Warning: Larger than expected texture (348972 bytes): '11' - Contains 9 used textures, 4.76 percent of map (66 textures in wad) Using Wadfile: \valve\cstrike\logojb.wad - Contains 0 used textures, 0.00 percent of map (4 textures in wad) Warning: More than 8 wadfiles are in use. (35) This may be harmless, and if no strange side effects are occurring, then it can safely be ignored. However, if your map starts exhibiting strange or obscure errors, consider this as suspect. added 30 additional animating textures. Warning: ::FindTexture() texture LV_MARBLE not found! Warning: ::LoadLump() texture LV_MARBLE not found! Error: Exceeded MAX_MAP_MIPTEX Description: Texture memory usage on the map has exceeded the limit Howto Fix: Merge similar textures, remove unused textures from the map ----- END hlcsg ----- ** Executing... ** Command: C:\DOCUME~1\user\BELGEL~1\Zhlt253\hlbsp.exe ** Parameters: "c:\documents and settings\user\desktop\valve hammer dosyaları\.............." hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlbsp ----- Command line: C:\DOCUME~1\user\BELGEL~1\Zhlt253\hlbsp.exe "c:\documents and settings\user\desktop\valve hammer dosyaları\..................." >> There was a problem compiling the map. >> Check the file c:\documents and settings\user\desktop\valve hammer dosyaları\..............log for the cause. ----- END hlbsp ----- ** Executing... ** Command: C:\DOCUME~1\user\BELGEL~1\Zhlt253\hlvis.exe ** Parameters: "c:\documents and settings\user\desktop\valve hammer dosyaları\............." -full hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlvis ----- Command line: C:\DOCUME~1\user\BELGEL~1\Zhlt253\hlvis.exe "c:\documents and settings\user\desktop\valve hammer dosyaları\..........."-full >> There was a problem compiling the map. >> Check the file c:\documents and settings\user\desktop\valve hammer dosyaları\..........log for the cause. ----- END hlvis ----- ** Executing... ** Command: C:\DOCUME~1\user\BELGEL~1\Zhlt253\hlrad.exe ** Parameters: "c:\documents and settings\user\desktop\valve hammer dosyaları\.............." -sparse -extra hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlrad ----- Command line: C:\DOCUME~1\user\BELGEL~1\Zhlt253\hlrad.exe "c:\documents and settings\user\desktop\valve hammer dosyaları\.........."-sparse -extra >> There was a problem compiling the map. >> Check the file c:\documents and settings\user\desktop\valve hammer dosyaları\.............log for the cause. ----- END hlrad ----- ** Executing... ** Command: Copy File ** Parameters: "c:\documents and settings\user\desktop\valve hammer dosyaları\............" "C:\valve\cstrike\maps\.............." The command failed. Windows reported the error: "Sistem belirtilen dosyayı bulamıyor." Log Dosyası Bu Max_Map MIPTEX hatasının cozumunu bulamadım. NOT:Kırmızı Noktalar (.............) Map'in İsmi,Kırmızı Slash (///////) Wad İsmi. __________________