BEYLER COMPİLE DOSYASI ALTTA SORUNU ANLAMADIM BU YUZDEN KOYDUM .compile dosyası bitiyor oyuna girior 2 diş doluo sonra atıo beyler . Map 5.949 kb beyler :S .ondan olabilirmi birde mbyi nasıl kucultebilirim ?YARDIMLARINIZI BEKLİORUM ** Executing... ** Command: Change Directory ** Parameters: "C:Program FilesCounter-strikecstrike" ** Executing... ** Command: C

OCUME~1ADMINI~1DesktopMAPYAP~1ZHLT25~2hlc sg.exe ** Parameters: "d:hasancsmaplarımjail_prose_v1jail_prose_ vr1" hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlcsg ----- Command line: C

OCUME~1ADMINI~1DesktopMAPYAP~1ZHLT25~2hlc sg.exe d:hasancsmaplarımjail_prose_v1jail_prose_vr1 Entering d:hasancsmaplarımjail_prose_v1jail_prose_vr1.m ap Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 11 brushes (totalling 66 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (3.16 seconds) SetModelCenters: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (3.14 seconds) Using Wadfile: program filescounter-strikecstrikede_storm.wad - Contains 4 used textures, 6.78 percent of map (74 textures in wad) Using Wadfile: program filescounter-strikecstrikeitsitaly.wad - Contains 1 used texture, 1.69 percent of map (99 textures in wad) Using Wadfile: program filescounter-strikecstrikecs_747.wad - Contains 5 used textures, 8.47 percent of map (143 textures in wad) Using Wadfile: program filescounter-strikecstrikecs_bdog.wad - Contains 2 used textures, 3.39 percent of map (132 textures in wad) Using Wadfile: program filescounter-strikecstrikecs_dust.wad - Contains 1 used texture, 1.69 percent of map (28 textures in wad) Using Wadfile: program filescounter-strikecstrikecstrike.wad - Contains 0 used textures, 0.00 percent of map (123 textures in wad) Using Wadfile: program filescounter-strikealvehalflife.wad - Contains 46 used textures, 77.97 percent of map (3116 textures in wad) Using Wadfile: program filescounter-strikealveno.wad - Contains 0 used textures, 0.00 percent of map (264 textures in wad) added 8 additional animating textures. Texture usage is at 0.89 mb (of 4.00 mb MAX) 7.45 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: C

OCUME~1ADMINI~1DesktopMAPYAP~1ZHLT25~2hlb sp.exe ** Parameters: "d:hasancsmaplarımjail_prose_v1jail_prose_ vr1" hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlbsp ----- Command line: C

OCUME~1ADMINI~1DesktopMAPYAP~1ZHLT25~2hlb sp.exe d:hasancsmaplarımjail_prose_v1jail_prose_vr1 Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) BSP generation successful, writing portal file 'd:hasancsmaplarımjail_prose_v1jail_prose_vr1. prt' 13.42 seconds elapsed ----- END hlbsp ----- ** Executing... ** Command: C

OCUME~1ADMINI~1DesktopMAPYAP~1ZHLT25~2hlv is.exe ** Parameters: "d:hasancsmaplarımjail_prose_v1jail_prose_ vr1" hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlvis ----- Command line: C

OCUME~1ADMINI~1DesktopMAPYAP~1ZHLT25~2hlv is.exe d:hasancsmaplarımjail_prose_v1jail_prose_vr1 2325 portalleafs 7943 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (32.47 seconds) LeafThread: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (4736.53 seconds) average leafs visible: 374 g_visdatasize:315038 compressed from 676575 4769.47 seconds elapsed [1h 19m 29s] ----- END hlvis ----- ** Executing... ** Command: C

OCUME~1ADMINI~1DesktopMAPYAP~1ZHLT25~2hlr ad.exe ** Parameters: "d:hasancsmaplarımjail_prose_v1jail_prose_ vr1" -sparse hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlrad ----- Command line: C

OCUME~1ADMINI~1DesktopMAPYAP~1ZHLT25~2hlr ad.exe d:hasancsmaplarımjail_prose_v1jail_prose_vr1 -sparse -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Sparse ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] 12197 faces Create Patches : 84643 base patches 0 opaque faces 1036797 square feet [149298880.00 square inches] 3 direct lights BuildFacelights: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (239.05 seconds) BuildVisLeafs: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (1135.08 seconds) visibility matrix : 54.9 megs MakeScales: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (1801.95 seconds) SwapTransfers: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (241.03 seconds) Transfer Lists : 165764436 : 165.76M transfers Indices : 62153420 : 59.27M bytes Data : 663057744 : 632.34M bytes Bounce 1 GatherLight: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (56.48 seconds) FinalLightFace: 10%...20%...30%...40%...50%...60%...70%...80%...90 %... (34.11 seconds) 3513.33 seconds elapsed [58m 33s] ----- END hlrad ----- ** Executing... ** Command: Copy File ** Parameters: "d:hasancsmaplarımjail_prose_v1jail_prose_vr1. bsp" "C:Program FilesCounter-strikecstrikemapsjail_prose_vr1.bsp" ** Executing... ** Command: Copy File ** Parameters: "d:hasancsmaplarımjail_prose_v1jail_prose_vr1. pts" "C:Program FilesCounter-strikecstrikemapsjail_prose_vr1.pts" ** Executing... ** Command: C:PROGRA~1COUNTE~1hl.exe ** Parameters: +map "jail_prose_vr1" -game cstrike -dev -console +deathmatch 1 __________________