Arkadaşlar Call Of Duty 2 yi kurdum deviance klasoru icerinden CoD2SP_2.exe yi kopyalayıp program files taki klasoru icerisine kopyaladım ama oyunu calıştıramadım aşagıdaki kopyaladığım hata mesajını veriyor. Sorun nedir anlayamadım.Lutfen yardım edin. İlginize şimdiden teşekkur edrim. CoD2 1.0 build win-x86 Oct 6 2005 ----- FS_Startup ----- Current language: english Current search path: C:\Program Files\Activision\Call of Duty 2\main\iw_12.iwd (1016 files) C:\Program Files\Activision\Call of Duty 2\main\iw_11.iwd (1462 files) C:\Program Files\Activision\Call of Duty 2\main\iw_09.iwd (2142 files) C:\Program Files\Activision\Call of Duty 2\main\iw_07.iwd (3384 files) C:\Program Files\Activision\Call of Duty 2\main\iw_06.iwd (990 files) C:\Program Files\Activision\Call of Duty 2\main\iw_04.iwd (698 files) C:\Program Files\Activision\Call of Duty 2\main\iw_03.iwd (26 files) C:\Program Files\Activision\Call of Duty 2\main\iw_01.iwd (16 files) C:\Program Files\Activision\Call of Duty 2\main\iw_00.iwd (102 files) C:\Program Files\Activision\Call of Duty 2/main C:\Program Files\Activision\Call of Duty 2/raw C:\Program Files\Activision\Call of Duty 2/raw_shared C:\Program Files\Activision\Call of Duty 2/devraw C:\Program Files\Activision\Call of Duty 2/devraw_shared C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw07.iwd (1014 files) localized assets iwd file for english C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw06.iwd (3110 files) localized assets iwd file for english C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw00.iwd (4764 files) localized assets iwd file for english File Handles: ---------------------- 18724 files in iwd files execing default.cfg couldn't exec language.cfg ========= autoconfigure configure.csv: using CPU configuration 2 GHz 512 MB execing configure.cfg configure.csv: using GPU configuration "GeForce FX" Measured CPU speed is 3.01 GHz System memory is 768 MB (capped at 1 GB) Video card is "NVIDIA GeForce FX 5200" Streaming SIMD Extensions (SSE) supported ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- ----- R_Init ----- Getting Direct3D 9 interface... Pixel shader version is 2.0 Vertex shader version is 2.0 Video card or driver doesn't support separate alpha blend, glow will be disabled. Direct3D 7 code path is available. Direct3D 9 code path is available. Using Direct3D 7 code path because r_rendererPreference is set to dx7. Attempting 800 x 600 fullscreen with 32 bpp at 60 hz Game window successfully created. Creating Direct3D device... Com_TouchMemory: 0 msec. Using sum: 0 Initializing render targets... Requested frame buffer to be 24-bit color with 8-bit alpha DirectX returned a frame buffer that is 24-bit color with 8-bit alpha Initializing static model cache... Initializing dynamic buffers... Initializing particle cloud buffer... Creating Direct3D queries... Setting initial state... DirectX reports 128 MB of video memory and 200 MB of available texture memory. Using video memory size to cap used texture memory at 112 MB. Texture detail is set automatically for DirectX 7. Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps Error during initialization: couldn't load material '$default' __________________