O, buyunun eski bir formu olduğu Taric'in efsanesi, bircoğu tarafından unutuldu, ve bazıları tarafından kenara atıldı. Dunyanın, kristaller ve cevherlerin cınlamasından oluşan buyudur. Taric'in babası, onların şehrinde iyileştiren bir kimseydi, uzak bir dunyada. Taric, her zaman onun babasının takipleriyle ilgiliydi, genc yaşta olmasına rağmen duzenliydi. Onun otlar, bitkilerle, hayvansal ilaclarla buyumesine rağmen,onu Taric yapan şey buyuleyen cevherlerin gucuydu. Taric, dışarıda onu bekleyen hayatı istiyordu.babasının kutuphanelerinden, o ortamdan sıkılmıştı. O,şifacı olmaktansa,bir savunucu — dunya koruyucusu- olmak istiyordu. Cabukca, Taric, gezgin bir şovalye oldu. Sihrin gucu onu cağırdı ve Runeterra'a koydu. Şimdi, Taric ’in dunyasında savaşmak, aynı zamanda da korumak daimiydi."Taric'in babasının, ona oğrettiği gibi, her taşın, onun icin bir anlamı var. Taric'in duşmanları icin, onların hepsi, sıkıntıyı ifade eder."

Damage58(+3.5 / per level)Health468(+90 / per level)Mana255(+56 / per level)Move Speed315
Armor16.5(+3.2 / per level)Spell Block30(+0 / per level)Health Regen1.42(+0.1 / per level)Mana Regen0.82(+0.08 / per level)



Imbue - Taric brings forth earthen energy to heal his target. As the magic flows through him he is healed for the same amount. If Taric heals only himself, the total effect will be 1.4X the base heal amount.Taric brings forth earthen energy to heal a nearby ally and himself for 80/120/160/200/240 (+1.1). If Taric heals only himself, the heal will be 40% more effective. Taric's melee attacks decrease this spell's cooldown by 2 seconds per hit.
Cost70/85/100/115/130 ManaRange625
Shatter - Taric is protected by a hardening aura, increasing the armor of himself and nearby allied champions. He may choose to splinter the enchanted rocks surrounding him to deal damage and decrease the armor of nearby enemies at the cost of the aura for a short time.Passive: Taric gains an aura that increases the armor of nearby allies by 10/15/20/25/30 and increases his own armor by twice this amount.

Active: Taric deals 100/150/200/250/300 (+0.5) magic damage to nearby enemies and decreases their armor by 10/15/20/25/30 for 4 seconds. The aura portion of his passive is not in effect during the cooldown.
Cost50/60/70/80/90 ManaRange400
Dazzle - Taric emits a brilliant ball of prismatic light from his gemmed shield, stunning and damaging his enemies.Taric fires a sphere of prismatic light at an enemy, dealing 20/40/60/80/100 - 80/160/240/320/400 (+1) magic damage (lower damage the further the target is), and stunning them for 1 - 2 seconds (higher stun the further the target is).
Cost95/95/95/95/95 ManaRange650
Radiance - Taric emits a brilliant light, healing himself and increasing physical damage for surrounding allied units.Toggle: Taric emits brilliant light, healing himself for 30/40/50 (+0.2) a second and increasing his and nearby allies' attack damage by 30/60/90 (half effect for nearby allied champions). The cost to sustain Radiance increases by 4/7/10 each second.
Cost20/20/20 Initial Mana CostRange550
Gemcraft - Taric loves to socket magical gems into all of his weapons, resulting in his melee attacks replenishing his mana for 7.5% of damage dealt.