UT2004 (Unreal Tournament 2004) haritalarını UT3'e aktarmak icin oncelikle sisteminizde her iki oyun da yuklu olmalı. Akabinde buradan UT3 Converter2 - 0.25a yazılımını indirmeniz gerek.

Şimdi yazılımı calıştırın ve oyunların kurulu olduğu konumları gosterin. Ardından File > UT2004 Map > Convert to UT3 komutunu verin. Program yaklaşık dakika calıştıktan sonra haritayı Unreal Tournament 3 icin hazırlayacaktır.

Kod:Panoya kopyala
*** Export of Unreal map to T3D Level File *** DM-Q1E1M7.ut2->myLevel.t3d.. done! *** Extracting Unreal Class (.uc) files **** 1/1-DM-Q1E1M7.ut2 ... Done! *** Conversion of KR-MenuMusic-v2.ogg music file ... done! *** Identifications of sounds used ... done! *** Export of wave files from sounds packages *** 1/3-OutdoorAmbience.uax.... done! 2/3-GeneralAmbience.uax.... done! 3/3-IndoorAmbience.uax.... done! (myLevel.t3dUTF-16 encoding) *** Identification of Staticmeshes used ***... done! Packages used: HumanoidHardware,AWPipes,BastienHardware_02,skylin e-meshes-epic,Citadel_Static,CP_Nightmare1_Epic *** Export of staticmeshes from UT packages (.usx,.ut2,.u) to T3D staticmeshes files (.t3d) *** 1/7-HumanoidHardware.usx.... done! 2/7-AWPipes.usx.... done! 3/7-BastienHardware_02.usx.... done! 4/7-skyline-meshes-epic.usx.... done! 5/7-Citadel_Static.usx.... done! 6/7-CP_Nightmare1_Epic.usx.... done! 7/7-DM-Q1E1M7.ut2.... done! *** Identification of textures used *** 1/10-Arches.cp_bloodpillarhalf_epic.t3d (T3D Staticmesh)... done! 2/10-Arches.cp_doorway2.t3d (T3D Staticmesh)... done! 3/10-Arches.cp_skullarch1_epic.t3d (T3D Staticmesh)... done! 4/10-Arches.cp_skulldeco1_epic.t3d (T3D Staticmesh)... done! 5/10-Beams.mSupport9001HA.t3d (T3D Staticmesh)... done! 6/10-Edging.CeilingBracket01aw.t3d (T3D Staticmesh)... done! 7/10-General.CitadelBrace.t3d (T3D Staticmesh)... done! 8/10-General.CitadelStone.t3d (T3D Staticmesh)... done! 9/10-skyeffects.Skyline-skyringero.t3d (T3D Staticmesh)... done! 10/10-myLevel.t3d (T3D Level)... done! **** Analysis of possible Textures replacements ****** 1/16-cp_wasteland.utx *** analyzing linked texture package: h_e_l_ltx.utx ... 2/16-AWGlobal.utx *** analyzing linked texture package: abaddonarchitecture-epic.utx ... *** analyzing linked texture package: alleriaarchitecture.utx ... *** analyzing linked texture package: skyrenders.utx ... *** analyzing linked texture package: ucgeneric.utx ... *** analyzing linked texture package: xgameshaders.utx ... *** analyzing linked texture package: shiptech.utx ... *** analyzing linked texture package: abaddonarchitecture.utx ... *** analyzing linked texture package: 2k4reducedtextures.utx ... *** analyzing linked texture package: pickupskins.utx ... *** analyzing linked texture package: cubemaps.utx ... *** analyzing linked texture package: epicparticles.utx ... *** analyzing linked texture package: towerterrain.utx ... *** analyzing linked texture package: abaddonterrain.utx ... 3/16-H_E_L_Ltx.utx ... Skipped (ever analyzed) 4/16-SC_Volcano_T.utx 5/16-BarrensArchitecture-epic.utx 6/16-BarrensArchitecture.utx 7/16-Engine.u 8/16-wm_textures.utx *** analyzing linked texture package: phobos2_cp.utx ... *** analyzing linked texture package: dom-goose.utx ... *** analyzing linked texture package: fireengine.utx ... *** analyzing linked texture package: arboreaterrain.utx ... *** analyzing linked texture package: egypt_tech_epic.utx ... *** analyzing linked texture package: pipe_set.utx ... 9/16-UCGeneric.utx ... Skipped (ever analyzed) 10/16-AbaddonArchitecture.utx ... Skipped (ever analyzed) 11/16-EmitterTextures.utx 12/16-DM-Q1E1M7.ut2 13/16-Bastien_02.utx *** analyzing linked texture package: alleriaterrain.utx ... *** analyzing linked texture package: aw-alleria.utx ... 14/16-HumanoidArchitecture.utx 15/16-CitadelTextures.utx 16/16-skyline-epic.utx ... Done! *** Textures replacements: *** teleportertextures.teleportercombo -> liquids.waterriver shaders.cp_glass2shad -> shaders.cp_glass1 walls.cp_fireffectshad1fb -> walls.cp_fireeffect1 lava.lavacombined -> lava.lava1 effects.clouds_01 -> sky.br_icelands_sky2 walls.cp_plaingrit2shad -> walls.cp_plaingrit1 grates.alleriagrate_final -> grates.grt01al sky.cp_ruincloud_opacity -> sky.cp_ruincloud1 lava.sc_lavatrim1_s -> lava.sc_lavatrim1_t 9 special textures will be replaced. *** Exporting textures from UT Packages *** 1/18-H_E_L_Ltx.utx -> UT-Textures [bmp,](ExtractTextures Mode) ... Done! 2/18-HumanoidArchitecture.utx -> UT-Textures [bmp,](ExtractTextures Mode) ... Done! 3/18-AWGlobal.utx -> UT-Textures [bmp,](ExtractTextures Mode) ... Done! 4/18-CitadelTextures.utx -> UT-Textures [bmp,](ExtractTextures Mode) ... Done! 5/18-skyline-epic.utx -> UT-Textures [bmp,](ExtractTextures Mode) ... Done! 6/18-BarrensArchitecture.utx -> UT-Textures [bmp,](ExtractTextures Mode) ... Done! 7/18-BarrensArchitecture-epic.utx -> UT-Textures [bmp,](ExtractTextures Mode) ... Done! 8/18-AbaddonArchitecture.utx -> UT-Textures [bmp,](ExtractTextures Mode) ... Done! 9/18-Engine.u -> UT-Textures [bmp,](ExtractTextures Mode) ... Done! 10/18-EmitterTextures.utx -> UT-Textures [bmp,](ExtractTextures Mode) ... Done! 11/18-DM-Q1E1M7.ut2 -> UT-Textures [bmp,](ExtractTextures Mode) ... Done! 12/18-UCGeneric.utx -> UT-Textures [bmp,](ExtractTextures Mode) ... Done! 13/18-Bastien_02.utx -> UT-Textures [bmp,](ExtractTextures Mode) ... Done! 14/18-cp_wasteland.utx -> UT-Textures [bmp,](ExtractTextures Mode) ... Done! 15/18-SC_Volcano_T.utx -> UT-Textures [bmp,](ExtractTextures Mode) ... Done! 16/18-wm_textures.utx -> UT-Textures [bmp,](ExtractTextures Mode) ... Done! 17/18-DM-Q1E1M7.ut2 -> UT-Textures [bmp,](ExtractTextures Mode) ... Done! 18/18-DM-Q1E1M7.ut2 -> UT-Terrain [bmp,tga,](UCC Mode) ... Done! *** Converting UT99/2k4 UV texture data to UT3 ... done! *** *** Conversion of textures *** 1/36-Base.bas-lp-floortile2.bmp->Base.bas-lp-floortile2.psd ... done! 2/36-Base.bas07BA.bmp->Base.bas07BA.psd ... done! 3/36-Base.bas26go.bmp->Base.bas26go.psd ... done! 4/36-Base.bas34go.bmp->Base.bas34go.psd ... done! 5/36-Base.CitadelBrace_t.bmp->Base.CitadelBrace_t.psd ... done! 6/36-Base.CitadelStone_t.bmp->Base.CitadelStone_t.psd ... done! 7/36-Bases.bas22HA.bmp->Bases.bas22HA.psd ... done! 8/36-Borders.bdr01BA.bmp->Borders.bdr01BA.psd ... done! 9/36-Borders.bdr02HA.bmp->Borders.bdr02HA.psd ... done! 10/36-Decorations.stngls01go.bmp->Decorations.stngls01go.psd ... done! 11/36-Decorations.stngls02go.bmp->Decorations.stngls02go.psd ... done! 12/36-DefaultTexture.bmp->DefaultTexture.psd ... done! 13/36-Editor.ZonePortal.bmp->Editor.ZonePortal.psd ... done! 14/36-Flares.EFlareR2.bmp->Flares.EFlareR2.psd ... done! 15/36-Floors.flr02BA.bmp->Floors.flr02BA.psd ... done! 16/36-Hardware_Skins.cp_cursedoorway1.bmp->Hardware_Skins.cp_cursedoorway1.psd ... done! 17/36-Hardware_Skins.cp_skullarchskin3_epic.bmp->Hardware_Skins.cp_skullarchskin3_epic.psd ... done! 18/36-Lava.lava1.bmp->Lava.lava1.psd ... done! 19/36-Lava.SC_LavaTrim1_T.bmp->Lava.SC_LavaTrim1_T.psd ... done! 20/36-MultiFrame.Flame_effect.bmp->MultiFrame.Flame_effect.psd ... done! 21/36-SDORNATE.bmp->SDORNATE.psd ... done! 22/36-Shaders.blood1.bmp->Shaders.blood1.psd ... done! 23/36-Shaders.cp_electrored1_epic.bmp->Shaders.cp_electrored1_epic.psd ... done! 24/36-Shaders.cp_glass1.bmp->Shaders.cp_glass1.psd ... done! 25/36-sky-goo.skyline-skyring.bmp->sky-goo.skyline-skyring.psd ... done! 26/36-sky.br_icelands_sky2.bmp->sky.br_icelands_sky2.psd ... done! 27/36-sky.cp_ruincloud1.bmp->sky.cp_ruincloud1.psd ... done! 28/36-SolidColours.Black.bmp->SolidColours.Black.psd ... done! 29/36-Walls.cp_borderhorskul1.bmp->Walls.cp_borderhorskul1.psd ... done! 30/36-Walls.cp_bordervertdk1.bmp->Walls.cp_bordervertdk1.psd ... done! 31/36-Walls.cp_bordervertdk2.bmp->Walls.cp_bordervertdk2.psd ... done! 32/36-Walls.cp_fireeffect1.bmp->Walls.cp_fireeffect1.psd ... done! 33/36-Walls.CP_Nightmarerust1_T.bmp->Walls.CP_Nightmarerust1_T.psd ... done! 34/36-Walls.cp_plaingrit1.bmp->Walls.cp_plaingrit1.psd ... done! 35/36-Walls.cp_plaingrit2.bmp->Walls.cp_plaingrit2.psd ... done! 36/36-Walls.cp_skulltex3d8.bmp->Walls.cp_skulltex3d8.psd ... done! *** Conversion of wave sounds files to 44.1K sample rate *** 1/6-BThunder.bubbleloop1.wav ... done! 2/6-BThunder.caveambience6.wav ... done! 3/6-BThunder.swamp1.wav ... done! 4/6-clank3.wav ... done! 5/6-firefx4.wav ... done! 6/6-machinery1.wav ... done! *** Updating actors in T3D Level File (UT2k4ToUT3-Default.umc) ... done! UVScaleFactor: 4 *** Conversion of UT2004 T3D Level to UT3 T3D Level *** *** Updating texture names (texname->QEM.texname_Mat) ... done! *** ... done! *** Replacing LevelName ... done! *** Conversion of wave sounds files to 44.1K sample rate *** 1/12-BThunder.bubbleloop1-44k.wav ... done! 2/12-BThunder.bubbleloop1.wav ... done! 3/12-BThunder.caveambience6-44k.wav ... done! 4/12-BThunder.caveambience6.wav ... done! 5/12-BThunder.swamp1-44k.wav ... done! 6/12-BThunder.swamp1.wav ... done! 7/12-clank3-44k.wav ... done! 8/12-clank3.wav ... done! 9/12-firefx4-44k.wav ... done! 10/12-firefx4.wav ... done! 11/12-machinery1-44k.wav ... done! 12/12-machinery1.wav ... done! *** Renaming files in C:UsersDownloadsCompressedUT3Converter2-025aConvertedMapsQ1E1M7UT-Textures... Done! *** Deleting .t3d files in UT-StaticMeshes (0.0 Bytes saved) ... done! *** *** Renaming files in C:UsersDownloadsCompressedUT3Converter2-025aConvertedMapsQ1E1M7UT-StaticMeshes... Done! *** Deleting files NOT containing "44k" in filename (0.0 Bytes saved) ... done! *** *** Renaming files in C:UsersDownloadsCompressedUT3Converter2-025aConvertedMapsQ1E1M7UT-Sounds... Done! **** Deleting temporary created files ***** 1/2-T3DLvlUMCParsed1825449055460350537.t3d ... Done! (604.74 KB deleted) 2/2-UT3T3DConverted1710426831438785796.t3d ... Done! (823.85 KB deleted) *** Deleting 10 unused files in C:UsersDownloadsCompressedUT3Converter2-025aConvertedMapsQ1E1M7UT-Terrain (642.20 KB deleted) ... done! *** *** Deleting .bmp files in UT-Textures (0.0 Bytes saved) ... done! *** * * * * * * * * * * C.O.N.V.E.R.S.I.O.N. I.N.F.O. * * * * * * * * * * Input Map: DM-Q1E1M7.ut2 Input Game: Unreal Tournament 2004 Output Game: Unreal Tournament 3 Output T3D File: Q1E1M7UT3.t3d * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *